Top and Bottom Tier Civs

Have you ever been to Germany?
Your ideas do not represent Germany at all.
Gernany in the game does not represent the spirit of Nazi Germany at all. UA for Nazi Germany had to be "Volksgemeinschaft".
Biergarten are mostly irrelevant in most of Germany except Bavaria.
Jäger (as a industrial+ unit) are and were irrelevant because that is the name for troops specialized in fighting in mountains. Germany has few real mountains so they never had or needed lots of those.
Panzer / Tiger tanks are the iconic unit of the time when the german army was the strongest of the world so this is the only unit that makes sense as an UU.
Iam from Germany, and it was a bit funny to see @Jarula beeing so faszinated by Germany.
The Biergarten is simply an outdoor area for sitting, eating and drinking, in front or in the back of a simple restaurant. While the Biergarten is much more used and seen in Bavaria, it isnt rare in the other parts of Germany, you see it quite often.

And the Panzer is not the only unit which makes sense. Bismark was mostly relevant from 1860 to 1875, the UA may refer to the Holy Roman Empire, where a lot of City States and small Kingdoms were connected by an elected Emperor. This way, the Landsknecht would make much more sense, cause its already a german word to describe a central european mercanary and is much more linked to the era of the Holy Roman Empire.
 
Your all crazy. Aztecs rule supreme.
:goodjob:

Begin by slaughtering neighboring CS units with your Jaguars to gain XP. Then bully your neighboring Civs to keep a constant cascade of Golden ages. =The Win.

And of course you go Authority. You don't pick that Aztecs and do something wussy like go Progress LOL
 
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Your all crazy. Aztecs rule supreme.
:goodjob:

Begin by slaughtering neighboring CS units with your Jaguars to gain XP. Then bully your neighboring Civs to keep a constant cascade of Golden ages. =The Win.

And of course you go Authority. You don't pick that Aztecs and do something wussy like go Progress LOL
How often have you seen AI doing this? The OP was asking for civs played by AI, not by human. Aztecs are rated bad cause the AI is too limited to adjust its way of warfare to its UA.
 
Fair enough. While not specifically stated in the OP I clearly misinterpreted the tone of this thread. I've had difficulty with the Aztecs in the past, they are definitely a make-or-break civ. They either dominate in the ancient era or quickly Fade Into Obscurity. Where the Zulus are a problem in any era.
 
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@Borussia I have been to Germany Koln, Eschvieler Raschbach Bombach Berlin basically Germany minus Bavaria growing up we had German exchange 3 of them.

Beer is Very German Biergartens are everywhere even da Rhineland. My idea actually does represent germany... The Jaegars as a Unique Unit in Civ are basically trying to represent German terrain military scouts... Panzer as a UU I just don't like it's late to actually do anything.

Personally I love the idea of Germany being a Great Person civ. It really fits the country of great philosophers scientists engineers etc...

(Been to Germany, Italy, France, Switzerland, and Bosnia Herzegovina Germany was OK Bosnia was the best hours volunteering at a children center trying to help repair wounds caused by ethnic violence that the US and capitalism stoked was more rewarding than ANY museum or Church but I will say the Rhineland is awesome and literally sitting in a Biergarten at 19 on the Rhine was pretty nice almost spiritual/enlightening.

But of course if it came down to a choice between sitting down next to the girl I dragged myself neck broken brain bleeding legs snapped back broken for an hour or any of that I would choose love no questions asked. Omladinski center or love depends on how much I could be certain the kids would benefit.
 
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China, Portugal, Germany, Incas were the civs I got so far for my own use under most recent versions (random). All felt powerful, all seem likely to be stronger for AI as well.

AI civs:
Venice was terrible. I have put them on the "do not use" list for future games for AI civs.
China, Russia, Carthage, Korea for the AI did reasonably well.
Brazil was looking dangerous for a culture win in one game but were taken out by Greece before I had to deal with them. I have tended to take them out quickly if they are close by as a result.
Dutch have been consistently the median civ that's left over after I have taken out or neutralized whomever was above them as my main rival.
Zulus were dangerous early, but too close to me to be a serious threat long term. First war with them is sometimes troublesome. Next one is not.
Rome has been consistently weaker.
 
Again, I agree that everything about Germany is just too late to notice I’m not playing a civ without actual UU and UB.

4UC kinda adresses this issue by giving a unique warrior, but still not interesting or strong enough.
 
So wouldn't a garden replacement Biergarten and a scout with shock and drill and a new UA (+20% combat strength goes down by 1% per great person and each great person increases the generation of more) be totally rad for Germany? Fun exciting. Unique and interesting... Super warlike at the start but as game goes on you are less incentives to act like a brute. You still can of course but less of an incentive.

A civ like that would be a completely interesting opponent or to play as it.
 
So wouldn't a garden replacement Biergarten and a scout with shock and drill and a new UA (+20% combat strength goes down by 1% per great person and each great person increases the generation of more) be totally rad for Germany? Fun exciting. Unique and interesting... Super warlike at the start but as game goes on you are less incentives to act like a brute. You still can of course but less of an incentive.

A civ like that would be a completely interesting opponent or to play as it.
Sounds like a good modmod that you would have fun creating. You could probably convince Dolen to help!
 
Current Germany properly represents the Germanic leader in the game. Civs are based on the leader, not the country when the country has existed for many centuries as many major countries have. China, America, Russia, and all major Western EU countries could have 3+ different leaders depending on the era you focused on (which is why all these countries have many different mods focusing on various points in the country's history). Germany's Bismarck is fine for Bismarck's Germany.
 
Current Germany properly represents the Germanic leader in the game. Civs are based on the leader, not the country when the country has existed for many centuries as many major countries have. China, America, Russia, and all major Western EU countries could have 3+ different leaders depending on the era you focused on (which is why all these countries have many different mods focusing on various points in the country's history). Germany's Bismarck is fine for Bismarck's Germany.
Wuzetian is not an ancient era Chinese leader anyway, lol.
 
I'm down if we can make it a joint effort.

I've been trying to track down a good Biergarten asset...

If anyone else is interested... And Jaegar or A unique knight... (I lean towards Jaegar). UA coding I might need some help... I can't figure out LUA...

And honestly the civs are actually trying to represent national history/culture... Notice Rome China India for example...
 
Civs are based on the leader, not the country when the country has existed for many centuries as many major countries have. China, America, Russia, and all majo
Hanse/Panzer are not from Bismarck's time. It doesn't matter to me, I like having greater variety of uniques, but Hanses don't represent Bismarck.
 
I don't know guys, after reading how he survived being shot five times by an assassin and then turned around and disarmed him, I think Bismarck was the Panzer all along.
 
Excuse me, but I remember one playthrough with Germany, and it is false that her uniques come too late. The key was to abuse CS alliances from the beginning. That alone was enough to Germany to stay relevant until Hansa. The panzer just comes in an era where entire empires fall in a few turns. I remember ElliotS bragging on how ten panzers conquered the whole world in 20 turns.
 
I wonder how you keep those alliances from the beginning when you are busy constructing basic buildings and units to defend against early rush.
From my playthrough I remember that I could hardly afford to build diplomats for 30 or so influences that decay quickly without the power of religion, with other economic and national defense matters to address.
And even if you were lucky to have one or two alliances, the bonus yields are just pathetic, I mean compare them to civs like Arabia for example.

When the empire is stable enough to build diplomats... well that's when you feel it's too late.
 
I wonder how you keep those alliances from the beginning when you are busy constructing basic buildings and units to defend against early rush.
From my playthrough I remember that I could hardly afford to build diplomats for 30 or so influences that decay quickly without the power of religion, with other economic and national defense matters to address.
And even if you were lucky to have one or two alliances, the bonus yields are just pathetic, I mean compare them to civs like Arabia for example.

When the empire is stable enough to build diplomats... well that's when you feel it's too late.

Sometimes, I prioritize building diplomatic units because it is limited by paper supply. Maintaining nearby city-state alliance (about 1 to 3) is also as important as constructing buildings to make your empire "stable". You can also buy diplomatic units, and I don't think that the yields are pathetic in addition to the yields of city-states friends/alliance. TBH, it's easy to maintain alliance at early game, you can just send 3 envoys and ignore them until an AI either steal it, or the influence diminished.

I actually find it harder to maintain alliances at mid-game to late-game, especially against statescraft civs. And those alliance can actually help your empire stabilize.

Edit: You can also do quests to increase your influence, and I don't think those things are hard either.
 
Emissaries do cost a lot more than they used to, at 250 hammers aren't they more hammers than the Great Library (a wonder on the same tech)?

You really should use gold on them because its far more efficient, but the high cost does make Germany worse than he used to be, especially early on.
 
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If anyone wants to work with me on a germany great person military germany civ let me know... (I am terrible at compiling things... I could probably whip up the .SQL for the buildings etc in a jiffy but I am terrible at like I said compiling things...)

(A more midieval early Renaissance Germany)

Germany under Barbarossa
UA Furor Teutonic +20% combat strength for all units...
Whenever a great person is born combat bonus goes down by 2% and a great person birthplace is created where citizen was born... (+5% towards that great person in city +2 appropriate yield and +2 towards that great person).

UB Biergarten replaces garden creates craft beer luxury (building remains on capture) +10% great person (instead of 25%) (monopoly bonus +10% great person)+5% per DOF Ally and Friend
+5Culture +5 science SWA whenever a great person is expended.

UU Jaegar (or combat scout) replaces a scout unit has drill and shock meaning it can gain melee promotions) and gains extra experience almost equal combat strength to the melee unit of the area but costs significantly more production
Or has a unique chain of promotions that basically grant combat strength on attack and in terrain.

Black Forest Hunter 1-3
+10% on Attack +5% on rough terrain +5% towards wounded
+10% on Attack +5% on rough terrain can use enemy roads +5% towards wounded
+10% attack +5% on rough terrain ignores ZOC +5% towards wounded

(This unique unit helps germany make elite legacy warrior scouts)

3/4

UW Teutonic Order heroic epic relacement or
UB2 Teutonic Armory replaces armory grants morale +2 extra unit supply +2 faith +2 influence with all city states that share your religion on victory.
UU2 Slaganz warrior replacement or
UU2 Schlachtschwertierer replaces long swordsman reduced combat strength or two handed swordsman Altitude and gets German Fighting spirit Spirit +5% per adjacent enemy unit and +2% per great person birthplace in your cities promotion +10% upgrade cost passes on upgrading...

Creates an interesting germany to play and play against...
 
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