Total noob here that doesn't "get it"...

chriscolbert

Chieftain
Joined
Aug 8, 2008
Messages
2
I know this may sound ridiculous and pathetic, but I'm an avid gamer that plays all types of games for the most part, but I'm having the hardest time grasping this game.

You have no idea how much I want to understand it and I'm not sure what my problem is. I feel that something needs to "click" and it just ain't happening. I mean I understand the purpose of the game and all it's just executing everything and knowing what to do next confuses the heck out of me.

Does anyone have any suggestions or links to resources that may help me out here?

Thanks!
 
I know this may sound ridiculous and pathetic, but I'm an avid gamer that plays all types of games for the most part, but I'm having the hardest time grasping this game.

You have no idea how much I want to understand it and I'm not sure what my problem is. I feel that something needs to "click" and it just ain't happening. I mean I understand the purpose of the game and all it's just executing everything and knowing what to do next confuses the heck out of me.

Does anyone have any suggestions or links to resources that may help me out here?

Thanks!


Read the wikipedia and these forums.

You have access to a couple of basic resources, Food, Production, and Trade.
Food increases population, production builds units and buildings. The greater the population in a city the greater the number of tiles being worked, the more food trade and production you generate. Trade is used to generate either gold or science. Science is used to research technology that allows you to build better buildings and Units which add bonuses to your food, production or trade. Gold can be used to "rush" buy buildings or units.

The goal, survive and conquor the world.
 
The first experience with a Civ game can be daunting. There are a lot of options, and not a lot of guidance on what might be the right thing to do. In the end, it's that freedom of choice that makes the game so interesting.

One thing that might help you is to have an idea of an overall strategy when you start a game. I usually base my broad strategy on the strengths of the particular leader. If you start out as Mongols, for example, your early strategy might be to expand quickly, converting as many barbarian villages into cities as you can. Then you'd probably want to research horseback riding as quickly as you can to take advantage of the Mongol mounted bonus. Of course as the game unfolds, your strategy will probably change based on what kind of cities you end up with and who your neighbors are.

The first order of business after founding your initial city is getting a unit or three out in the world to explore and fight barbarians. Exploring is important so you'll know where the good spots for cities are, and fighting barbarians is important for the early bonuses and gold you get.

For more details on building up each city, you have to look at the city's location and nearby resources to guide what you do. The first order of business for nearly every city is to get some kind of defense established. Otherwise the AI or a barbarian can just waltz in and take your city, and it can be hard to take back. After building at least a defensive unit (preferrably a defensive army), decide whether the city will focus on science, gold, production or culture.

A city with a lot of trade available (water and desert), or with a nearby trade resource like dye, can be used as a strong science or gold producing city. You typically only need one or two cities dedicated to gold, unless you're going for a gold victory or your strategy depends on rush buying a lot. Other trade-rich cities should be dedicated to science. In science cities you want to build libraries and eventually universities, while these buildings are wasted on gold cities, which use markets and banks to boost their output.

If your city has a lot of nearby forests, hills or even better (for later development) mountains, it's a good candidate for a production city that cranks out military units. In these cities you'll want to put up barracks, workshops, and eventually iron mines and factories so they can maximize their production. It's also handy if a production city is centrally located, or is only one or two road segments away from all your other cities. That helps you get units into the fight more easily.

Finally, cities that have an abundance of food resources, grassland, plains and perhaps fish and cows, are good candidates for cultural centers. Here is where you'll focus on temples and cathedrals, and city-growing buildings like granaries and aqueducts. If you can get a city like this on the border with another civilization, it's even better, because you can convert their cities with your culture.

City growth buildings, while especially important for culture cities, are really useful for all cities. The faster your cities grow, the more they'll be able to produce.

In terms of how to get the cities in the first place, there are several different approaches. Some people like to build a lot of settlers early. This is a strong approach for civs like China and Russia, since their cities tend to develop faster. Another approach is to wait until you get 100g from early barbarian village raids and then build another settler to go along with your free one. Any remaining cities you can get by conquest or conversion. Again, it depends on how you want to play the game. You may be in the mood for a peaceful expansion sort of game, or you may be feeling bloodthirsty.

There are no hard and fast rules for technology development either. Research the technologies that support your overall strategy. If you run into a hostile neighbor early on, you'll want to focus on technologies that help your military. If you have a little more breathing room, you want to try to get technologies that will grant you bonuses for all your cities. If you really have no idea, pick the cheapest one, since that tends to move you up the tech tree faster.

There are a ton of strategy articles here, and on the official 2K games site that can help you further. Also, there's an official strategy guide for the game which you may find helpful.

The most important thing is to have fun playing the game the way you want to play it. Everybody has a different style of play that suits them best. Trial and error is the best way to learn what works for you.
 
I really appreciate the replies (nice detail, Carch!) and look forward to spending more time with the game. I think my overall lack of strategy experience is slowing me down, as it's probably the only genre I've stayed away from (spoken like a true console-only gamer!). However since I'm always wanting a rewarding gameplay experience (and hear that this game is great for that), I'm hoping to overcome my issues very soon!

Thanks again!
 
First, what I would do is decide what kind of way you want to win and look at all the techs for it. What I do before I ever play a game is decide how I want to win and then, once in game, I look at the tech tree and figure out the best way to go about my victory.

Of course, my plans always change as I play. For example, if the enemy happens to be very aggressive and I'm going for a non-aggressive win, I'll research the best defensive at the time before continuing on.

The main thing to note, though, is that the tree rarely lies. If something says that it is primarily a military tech, it usually is.

It does take a few games to get used to how the game techs up (I know I had some problems wondering where some techs were after playing Civ 4) but once you have a rough idea of what is needed, you'll get it.
 
I'm not exactly sure how much trouble you are having with the game, but my suggestion would be to go for a Domination victory on Cheiftan with the tutorial hints on. All you have to do is build a couple of new cities with barracks in the beginning then whup everything in sight till there's nothing left. A ship or two for exploration and transport early on is helpful as well.
The beauty of this is, the emphasis is moving your units. So you don't need to worry about micro-managing your cities and the techs will come fast and furious so you will always have more technology than you need. But by doing this, you can see how the game operates on a basic level and you can afford to make huge mistakes and probably not pay for it too badly.
 
I can give you some basic advice.

1st dont worry about micro on what tiles your cities work. balanced is fine for lower levels

try an opening of warrior, warrior, warrior, galley, settler. everybody is to go out and explore looking for huts. the galley can cruise along the coast.. look for islands that are not connected to the mainland. they often contain relics or friendly huts.

after you hit 100 gold you'll get another settler.

try to settle these in a coastal area, with 2 trees and hopefully some grasslands. any of the "resources" on the map are a bonus!

get your cities hooked up by roads and continue to expand

get code of laws (or play rome so you start with it) this makes generating more settlers easier

make sure you take the time to build an army of archers for each city. this will save your bacon later ;)

don't worry about generating gold from your cities, its an intermediate strategy. just focus on science and expansion. when you get to democrazy be prepared to tech a lot faster!

Hope that helps

NaZ
 
I can give you some basic advice.


don't worry about generating gold from your cities, its an intermediate strategy. just focus on science and expansion. when you get to democrazy be prepared to tech a lot faster!

Hope that helps

NaZ

Naz, you're one of the people whose advice I've been following and I'm kind of surprised at this statement from you. Getting a gold city up and running early has helped me tremendously. It makes expanding and getting those archer armies quickly, rather easy as you're rush buying alot of things.

Usually my second city is my Military City and my Third City is my Gold City. Capitol and Military City at this stage provide enough Science to keep me in line with the AI's until I get my fourth City up wich is generally a Science City (or Military). I generally play the Incans so like to have at least 2 cities devoted to Military.

I dunno, I just always found having that gold city providing me constant funds to purchase units very helpful.
 
I dunno, I just always found having that gold city providing me constant funds to purchase units very helpful.

I've never had to buy any units. Dunno if I'm just getting lucky on deity or if I'm doing everything right, but never have I bought a unit. Well, that's a lie. I bought a galley once.

Now, if I'm going for domination, I buy a ton of units, but if I'm going for anything else I don't have to. I usually save my gold for buying buildings and finishing up wonders.

I usually have all of my cities generating science until I have a bank in the city (or if I'm playing as Japan and I've got a ton of cities on islands). I've found that a few gold a turn isn't worth as much as a few beakers a turn. However, a lot of gold a turn is more than worth it, especially when I can instantly finish all of those buildings I didn't build when I was defending myself with mass-archers and pikes.
 
I put that there because a few of my friends have struggled with this particular strategy and I don't want to be seen as leading someone who needs help into a strategy that is above their level

I can tell you that location is critical for a gold producing city. it MUST have as many water/desert tiles as possible. but it also has to have 2-3 good production squares because it will be responsible for building the colossus early.

oh.. and make sure you buy some walls for it when you can afford it ;) last thing you want is to have to retake it.

if you're sold on the gold producing city strat, read my article it breaks it down into easy to follow steps and what civs are good at doing it.

just be aware that making a city that early in your build order into a gold city hurts your research. and that you have to offset that lost research by founding ATLEAST 2 other coastal cities.

but its worth it. in industrial you can easily produce 300-500 gpt and modern 1000+
(yeah I've seen reports of way higher, its not really possible to go much over 2000 in the regular game.. and if you can you should have won already)

NaZ
 
An addendum to my earlier advice:

When I was playing recently and the French started launching SS modules, my advisors told me to whup the french capital. They said that would halt all production if you take their capital.

Remember, just like in a domination victory, you don't need to annihilate the entire civ, just take the capital.
 
yup that works against everything but an econ victory

even still.. with walls, some modern infantry, a spy ring, and SDI what are you really supposed to do to stop someone from getting the bank up?

NaZ

Does it? Whenever I go for an eco victory my advisor says we need to hold our capitol in order to get the win, but it could just be something that they say for every victory. Haven't really had an issue with this though.
 
it depends on where the bank is being built. losing your capitol doesn't stop you from winning in that way

though frankly.. if you're approaching econ victory you should be able to rush buy whatever defenses you require to hold off until its finished

I frequently pre-build something expensive like the manhattan project, then switch to the bank the turn I hit 20k and finish the bank within a couple of turns

NaZ
 
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