TR02 - Losers move up to Emporer

I've edited post-turn comments several times, so you may want to re-read ;)
 
Celts demanded gold we said no they declared.

T1. 730BC. Iron Wines founded->worker. Pisae settler->settler; switched Rome to settler.

IBT. We have FP message.

T2. 710BC. Move our small army to attack egypt.

IBT. Celts demand 27 gold and i bow.

Now i'm really confused. Are we at war with Brennus or not?

Pulled the save, will look and post. Got all kinds of time on my hands since my turns all seem to come up at once on weekends....

At first glance, I really really like the FP in Ravenna. and the green dot.
 
Go dman! :hammer: Pretty impressive progress!

dman said:
Suggestions from the rest of the team are required
I'm sure I will have some in time, but right now I only have questions.
1.) We have undefended cities...and others defended by horses atm. Should we build pikes to fill these gaps? Or just legions/horses?
2.) How will we continue paying our 47gpt commitment to other civs during anarchy? That's 24 citizens as taxmen, more than half our population after these workers & settler are built...am I missing something here? Nobody has any cash to trade us.
3.) How big of a military should we build up before attacking? If we're going to work on infra in our GA, then we should start with a pretty big hammer... Say, 20 horses & 10 legions?

Er, that's all I can think of right now. Priority is obviously get into republic, and build horsemen & legions (in ~equal quantities?). Continue 0% research until our economy is healthy. I agree with the new city placements.

@AK -- I was confused, too. I guess he mis-typed it, since we're obviously not at war with Brennus...
 
here are my thoughts (off the top of my flat little head; in some mirrors it looks pointy if anyone cares)

Change El-Ararna to worker
granary in Antium after Rep. (worker pump)
Giza to harbor (just in case we need one)
No need to panic on techs, we're only down mono
north.jpg

south.jpg

west.jpg


I have more comments but I'll let the team speak first. nice work dman.
 
No we are not at war with Celts... Funny thing that have happened...
I think i was writing what i had in my thoughts..
When they demanded i thought they would declare if i say no, so i typed it :lol:
I probably should read my reports before i post them in future.
 
Mach said:
Go dman! :hammer: Pretty impressive progress!
1.) We have undefended cities...and others defended by horses atm. Should we build pikes to fill these gaps? Or just legions/horses?

NO PIKES and no defensive units whatsoever at least not for now.
We won't need MPs in our core keep a unit (more in rare cases) in each border city and collect rest around russian border. After war is over we will use legions as MP and instead of pikes. Knights are coming soon anyways.
Just build horses and legions in proportion 3 horses for each legion.

Mach said:
2.) How will we continue paying our 47gpt commitment to other civs during anarchy? That's 24 citizens as taxmen, more than half our population after these workers & settler are built...am I missing something here? Nobody has any cash to trade us.

Good question. i have no idea :blush: . What if we simply run on negative budget during the anarchy.... I believe when you are in anarchy you can run negative budget and won't lose city improvements... somewhat exploit, you can actually double check if it works that way. well... honestly i really didn't think about that... but revolt anyway ;)

Mach said:
3.) How big of a military should we build up before attacking? If we're going to work on infra in our GA, then we should start with a pretty big hammer... Say, 20 horses & 10 legions?

If we start on Russia dozen units are enough for initial strike given we keep building more in our core. Especially if they keep fighting Celts.
Check MA if he says we strong againt them
I'd say put them in two stacks and attack cities on both sides of Ravenna. Next war should be somewhat overwhelming and short. Take as many cities as possible, generate GA and make peace. During peace we need to build marketplaces, aqueducts and libraries in productive cities and then keep building more military.
Most of the warfare in this game will be done after we get MT, but we still can pick on weak targets.
 
Good job dman....

I agree with the 3 to 1 horse to legion ratio. I think that it ought to be a little more horses though. I saw the furs in Russia a while back and was going to mention them when the war started with them...

RE: Pikes....NO, NO, NO. Dman taught us not to build defensive units because they have less affect on your power rating and also the best defence is a good offense.

The gpt during anarchy still comes out of treasury. We might be losing some workers/ improvements. There are no maintenance/support costs so basically you only have the to-from civs and taxmen that are counted.

We need to revolt after all of the builds are completed next turn. Can we sell Fued to Aztecs for money?

@ A-K, any VC is desired. We'll probably get to dom limit then decide if we just want to finish or go for something else. I've used CE's before but have found no use for cops and would like to understand them better. I think that next time we could start a non-trainer DG or Diety where we all are fumbling around and see if we could pull out a victory.
 
We could play SGOTM07 (AWD :eek: ). A DG game would suit. A DG game with a Civ that doesn't get cheap culture - I'm still a little addicted to building my cheap Temples/Libraries, if I have them.

[Edit] Couldn't agree more on Pikes etc., defensive units in our core. For starters, Legions cost the same as Pikes and are just as good at defending, and better at attacking. Secondly, who needs defensive units in our core? If the AI get there, then the game's already lost.
 
Well we have 3 of us already on team. We'd have to get dman to defect from smackster.

I've never played an Always War game. Don't even know the impact of that other than either a strong Republic or Monarchy/Facist is necessary.

Roster:
Admiral Kutzov
eldar
dman - just did it his way
Mach - up
Tubby Rower - on deck - wondering if it's going to affect him
Minute Man
 
I've only tried AW at Chieftan/Warlord (Aztecs/Warlord/AW/Tiny/Pangaea is my favourite "very quick" game - usually done in 20-30 mins, tops).

It gets crazy at Monarch and above, from what I gather.

Always War Deity would be suicidal, I'll probably sit out SGOTM7 and leave it to the experts (like those who've won AW Sid, Defiant Sid, etc.)
 
I won AWM and it is not that hard.
I also won SGOTM3 with team Smackster, although not strictly AWE game but very difficult variant that was.

looking forward for SGOTM7 and i am sorry Tubby, i won't defect team Smackster unless they decide to kick me out themselvs... Those guys are good, very strong players.
 
dmanakho said:
looking forward for SGOTM7 and i am sorry Tubby, i won't defect team Smackster unless they decide to kick me out themselvs... Those guys are good, very strong players.
No problem. I figured that you'd stick with them.

@ Mach, keep pulling settlers out of pop 6 cities until the dotmap(s) that A-K supplied is filled. we also could use some during the inevitable Russian war. Until they've been significantly reduced, a policy of raze/settle might be best.
 
Agree with Tubby, we will need few extra settlers.

@Team: be carefull on worker's use. Identify priorities before sending them to do work. I'd say right now priorities would be to improve land around inner core cities and to hook up wines. think twice before chopping forests. we can use those for shields. i wouldn't bother clearing wetlands at the moment. We should improve everything else before starting on wetlands.

War with Russia should continue at least until we capture furs source.
We may want to turn on Egypt after that to get hold of gems. With 5 lux sources Rome republic will be very strong.

Silks look a little too far, but situation can always change. I hope we will have gunpowder source for our cavalry.
 
On worker priorities.... There is no need to improve un-worked tiles in the core if no city can use them until size 7 or above. Since we are going to be skimming settlers after cities get to 6, it doesn't make sense to improve tiles that won't be worked until 50+ turns down the road. Look into the city screen to see which tiles are worked and improve only what is necessary.
 
Tubby is correct, if city cannot grow beyond pop 6 no need to improve the tiles beyond that.
But if city can grow beyond pop 6 we should let those cities to grow if they produce and have low corruption.
With 3 luxes and in republic we should allow them to do it to maximize production rate. I am never shy on putting lux slider up a notch if needed to boost production.
We need 15spt city to produce horse/legion each 2 turns or 10 spt for 3 turn horsearound.
 
I just had a really bad feeling - remember 9 turn anarchy last game??? :eek:
i hope it doesn't happen this time.
 
Ok, I agree with what people are saying. I can play it tonight. Here's my list of things to take care of on my turns...

Granary in Antium, worker in El-Arana.
Settle dman's blue dot first, then his green dot. Then work on AK's ne dotmap.
Recon military cities, see what tiles need improvement, look toward 10 or 15spt. Use workers here first, only on the tiles we will use.
Hook up wines.
Revolt to republic after one turn. Keep scientist going during anarchy. Run a deficit, since dman says we can't lose things in anarchy...but I'll test this in a personal game first... (I did a quick search of the forum and couldn't find a reference to this little white exploit...)
After anarchy, grow core cities toward 10 or 15spt military factories, except for...
Settler factory in Veii, worker pump in Antium
Build horses & some legions everywhere else. No pikes!
Herd egyptian settler.
Pull settlers out of size 6 cities that can't grow, like Neapolis.

I may not get all of this done, depending on how much anarchy I get. I've been feeling lucky lately... :D

I'm on board with the no pikes thing, BTW. I see the sense in it. Defensive units must have their uses somewhere though...maybe on higher levels when your civ is smaller so no offense is possible -- because they're (generally) cheaper, and have (I think) a cheaper upgrade path. But not in this game.
 
After reading the above, further training is not required until Nationalism. :goodjob:

The way this game is going, we only need one or two legions...

Mach makes nice lists. :goodjob:

It gets crazy at Monarch and above, from what I gather.
see Viper4. That was barbaric and defiant. While not AW, you'll get the idea.

DO NOT EVER GO TO FUEDALISM!!! Been there, done that, it's evil. If you're going AW think commie.

Re the workers: connecting stuff is job 1. improving the good core cities is job 2.

DG do it your self has a certain appeal.
 
lurker's comment:
If you want a really good game play Non-Oscillating War at Emperor on a pan map. Gets you your war and your diplomacy and all the fun stuff.
 
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