Hello.
I've finally found some time to host and hopefully play the second TCGame.
The idea is experimental trait comparison is that we play the same game with only one difference from player to player - the second trait of our leader. For example, first one was played with Agressive leaders of Byzantium.
This is not beginning yet, as i think we should first agree upon restrictions - we allowed too many things to be loose in the first one, and that led to our games being quite uncomparable.
This time we play America, as a civ with essentially no UU or UB.
About the fixed trait, coin has decided it to be Expansive.
Speed i believe should be fixed epic. (or normal, don't know )
I'm open to suggestions on what map whould we pick and is it worth it to define early-game strategy, in order to make games more comparable. I have also no idea on what to do with difficulty. Should i encourage every player to play on the same difficulty, or is it better for each to pick the difficulty most fitting him?
Please write anything that you think can help me to make the seriesmore useful and entertaining!
I've finally found some time to host and hopefully play the second TCGame.
The idea is experimental trait comparison is that we play the same game with only one difference from player to player - the second trait of our leader. For example, first one was played with Agressive leaders of Byzantium.
This is not beginning yet, as i think we should first agree upon restrictions - we allowed too many things to be loose in the first one, and that led to our games being quite uncomparable.
This time we play America, as a civ with essentially no UU or UB.
About the fixed trait, coin has decided it to be Expansive.
Speed i believe should be fixed epic. (or normal, don't know )
I'm open to suggestions on what map whould we pick and is it worth it to define early-game strategy, in order to make games more comparable. I have also no idea on what to do with difficulty. Should i encourage every player to play on the same difficulty, or is it better for each to pick the difficulty most fitting him?
Please write anything that you think can help me to make the seriesmore useful and entertaining!