Truly Unique Units, Buildings and Improvements

We are in the Gods and Kings department, right?
For the Germans...
Teutonic Knight - comes at theology, cavalry that does extra well when fighting other religions.

Great one!

We're in the ideas & suggestions department actually ;)
 
Thanks!
(it says, Civ5 -Gods and Kings -> ideas and suggestions.)

Yup, they moved it since most ideas and suggestions will be about the expansion anyway. It also gives it more attention which is good!
 
and now for some Englishness Indian
Sepoys - available with navigation, extra bonus when fighting from hills

Good one. Why the hill bonus though?

I suppose these units could be an alternative to the spearmen, what kindof strength should they have though?
 
This is a fantastic idea. The more flavor stuff the better.
Some more UB or improvements would be nice.
Like a brewery or beerhouse for the Germans
replaces granary or barracks adds 1 happiness.
 
Arabia
  1. UB: Madrass, replaces the school and provides either 1+:c5science:, or 1+:c5culture:. (Available at writing or education)
  2. UB: Dewain, replaces the palace and provides either 1+:c5culture: or 1+:c5happy:
  3. UI: Dhow, replaces the work boat and provides 2+:c5gold: or 2+:c5food: on pearls. (Available at fishing)
 
I like the ideas. Especially the brewery and Dhow. Remember though that they must not be replacements for anything. Also, at which techs should they become buildable?
 
Good one. Why the hill bonus though?

I suppose these units could be an alternative to the spearmen, what kindof strength should they have though?

I was thinking about North India and Pakistan.
:p
 
I'm certainly not against civs having 1 UU and 2 UB or 1 UU, 1 UB and 1 UI. In fact, that's better for civs that are not so focussed on war. For those that are war oriented, they can get 3 UU ofcourse :)

Personally, I'm not against a DLC civ having no UU at all, but UB/UI only, but that's another issue altogether.

Marduk, I really like the suggestions you made earlier, if you add some bonusses and perhaps a tech when they become available I will gladly add them to the list. Remember though, I'm specificly looking for units/buildings/improvements that do not replace a standard unit.


OK :)
I will try to add some tomorrow (if I just have the time). Perhaps slowly start building from the ideas - first improving a few (the best) then the rest. I'll try to change them to literally "unique units" - not replacing a standard unit, as you wished.
 
OK :)
I will try to add some tomorrow (if I just have the time). Perhaps slowly start building from the ideas - first improving a few (the best) then the rest. I'll try to change them to literally "unique units" - not replacing a standard unit, as you wished.

That would be great! I'm confident we can create a pretty decent list here, hopefully that will prove a point and perhaps be an inspiration for the second expansion!
 
I haven't forgot this :)

I'll try to get some time to develop my ideas in the thread. Just been very busy in work / updated the Civ5 Civilizations/Leaders Wanted! list when had my "coffee breaks" ;)
 
Good to hear!

I've been spending most of my time with the new G&K info myself. Please do bump this thread if you have any updates.
 
i got some ideas for Spain:

Bullring - Increases happiness by 3 :) and 1 culture in the city. Requires cattle. (Available at Construction)
Almogavars - Can attack melee or with a ranged attack if they're one tile away from the enemy. (Available at Iron Working)
Jinetes - Mounted unit that does a weak ranged attack. Can move through terrain without penalty. (Available at Horseback Riding)
 
i got some ideas for Spain:

Bullring - Increases happiness by 3 :) in the city. Requires cattle.
Almogavars - Can attack melee or with a ranged attack if they're one tile away from the enemy.
Jinetes - Mounted unit that does a weak ranged attack. Can move through terrain without penalty.

Great ideas! Especially the bull ring I like because it's something people know. How about at which techs these come?
 
New Idea for the Dutch. Replaces an existing building since their UI is already truly unique.

Canal System: Replaces Sea Port, adds +1 production per sea resource. Also adds 2 production and 10 defense to a city. Costs no maintenance. This building may be build in coastal cities, but also in cities next to rivers or lakes.

Basicly it gives you an extra building in non-coastal cities, and some additional defense as well (Dutch might need it with those tullips begging to be stolen from them). However, on a pure archipelago setting the seaport may be preferable thus, it is not overpowered.

I will also add the new civilizations as soon as the last one has been announced :)
 
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