[TSL] Yet (not) Another Earth Maps Pack

afaik we can't add new CS during game, but we can force the game to load all 41 CS then "kill" them at first turn (delete units) and "resurrect" them when needed.

I use the same method for major civs (load the 22 slots, kill the units of the civs that should not start at 4000bc, then create new units for those civs at specified times), and same for the player civ, except that if he use a civ with a delayed start you need to keep one hidden unit alive on an unreachable part of the map (and force a kind of auto-turn).
 
Hiiii Gedemon, your mod is amazing!!!! I have so much fun dominating Eastern and Southeast Asia, even Australia as Japan. >:D

Anyway, I just want to ask if the true resources start for Japan for the HUGE map are cows and silk???? I started a huge map game and these are all the close resources I got. o.O Did I click the wrong option? I'm pretty sure I clicked TSL only for resources.
 
Hiiii Gedemon, your mod is amazing!!!! I have so much fun dominating Eastern and Southeast Asia, even Australia as Japan. >:D

Anyway, I just want to ask if the true resources start for Japan for the HUGE map are cows and silk???? I started a huge map game and these are all the close resources I got. o.O Did I click the wrong option? I'm pretty sure I clicked TSL only for resources.
specifics resources for Japan are pearl, whales, iron and fish.

the option box to check is named "Add specific resources at starting positions"




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river error on gigant v9

thanx, I'll fix that for next version.
 
so if i clicked "Add specific resources at starting positions" i will have iron near rome then?
 
hey man i have a problem when im playing this mod about 30 minutes civilization 5 stops responding so it needs to be closed any idea whats wrong could it be a bug or probly somethings wrong with my pc
 
Gedemon - Just wanted to let you know that I downloaded the map pack last week and I'm throughly enjoying it. Great job.
 
hey man is it me or the AI doesn't create other i=units rather than warriors and doesn't improve terrain much
 
A sugest:

Polynesia could start on Australia continent. A like earth maps with a lot of civs and polynesia is nothing on true start locantion. If they start on austrália, could be a strong civ.
 
i notice that you included blank Europe maps at various sizes (Giant, Huge, etc). Are these in any way integrated into the resource placement mechanism of this mod? I know that I could edit the TSL locations in xml, but I don't pretend to understand how you make the requested/random resource placement work so well. Just curious.
Thanks again for your hard work on this mod, definitely one of the best out there.
 
I've added the European maps a bit early, there's nothing coded yet (no TSL via XML, no resource placement)

It's just easier for me to have everything related to the mod in the same place, and I've forgotten to remove them before uploading the latest released version.

For now I can just say that they'll be integrated "soon", but there'll be a little delay because while I was editing them for YnAEMP, I've started thinking on a WWII scenario based on one of those map and I'm still on it :)
 
hey....i cant get this to work with true start locations....i got into it just like it says in the readme, in custom game then load mod, not in set up game...but every time i start the civ starts in a different location, i try to play as china, with the other players filled in, and random, but i cant get the true start locations to work either way....any help???

edit: it isnt just for this map, the only tsl earth map i have been able to get to work is the one you download from the download screen in the mod menu of civ 5...when install all the others i download from this site, the game just creates an empty folder inside the mod screen....
 
Okay, so I love the map, fantastic work. I know crashing is a known problem, but I have noticed most of my crashes are when I am holding down the right button (move) for a length of time, moving it about. Not sure if perhaps the path finding algorithm is particularly strenuous, and its the added load with causes the crash, but Im pretty sure its been a pattern in the crashes ive had.

Note that the stab in the dark guess of the cause doesnt make a lot of sense, given the crash I get is always a video driver crash (I have an ATI 5850, which isnt know for being the most stable anyway....)

If the right click/ movement crash is something thats already known about, sorry for bringing it up.
 
hey....i cant get this to work with true start locations....i got into it just like it says in the readme, in custom game then load mod, not in set up game...but every time i start the civ starts in a different location, i try to play as china, with the other players filled in, and random, but i cant get the true start locations to work either way....any help???

edit: it isnt just for this map, the only tsl earth map i have been able to get to work is the one you download from the download screen in the mod menu of civ 5...when install all the others i download from this site, the game just creates an empty folder inside the mod screen....
if your game is patched to the latest version, could you post your Lua log so I could see what's wrong ? (see first post)

If the right click/ movement crash is something thats already known about, sorry for bringing it up.
Maybe related to map scrolling, most crashes I had where on late game when scrolling the map (not for movement) or during IA turn when the map was going from one plot to another distant.
 
hey man ur mod is great any chance u can make it so it can support 24 civilization instead of 22?
 
if your game is patched to the latest version, could you post your Lua log so I could see what's wrong ? (see first post)


Maybe related to map scrolling, most crashes I had where on late game when scrolling the map (not for movement) or during IA turn when the map was going from one plot to another distant.

Yup!! I was playing as England and tried to kill India by battleships, and if I move the ship far into a fog of war place, then the ship reveals a lot of the map, and then the game crashes. o.O So I tried to minimize this by making units move short distances if I didn't know the fog of war. Once I got Satellite I only got 1 crash from turns 300~480 ish when I won the domination game.
 
Just downloaded version 9 and set my game all up with the civs that i wanted and then started the game. Game loaded and settled my first city. But as I pressed on construct button, nothing would happen. Stuck on turn 1. Any ideas as to the prob. Other version was no problem. help
 
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