[TSL] Yet (not) Another Earth Maps Pack

and v.13 is out ;)

all thanks goes to ambrox62 for this update, he has done all the work to give you 2 more maps for the AMC mod :D
 
Thanks Gedemon :goodjob:


Just curious to know how to fix this:

pedia shows the renamed text (Iron Mountain x Cerro de Potosi) only at top screen and not in the side bar (attachment 1)

LUA and XML don't seem to be the issue. Is it hardcoded inside the vanilla exe? :confused:
 
Thanks Gedemon :goodjob:


Just curious to know how to fix this:



LUA and XML don't seem to be the issue. Is it hardcoded inside the vanilla exe? :confused:

Does a reload without going through the main menu (ie : save in game, reload immediately) show the new text ?
 
I suppose that the game cache some menu (left panel) texts from the database when loading, and refer to the cached text instead of the database ones, while the main and title texts are taken from the database

as the function set the new text in the database after the civilopedia is loaded, the cache take the old value.

when you reload from ingame, the database is not "reseted" as wen you go through the main menu, and the civilopedia load the good text this time.

I can't fix the issue by setting the text before loading the map, because then it's on reload that's the text won't be correctly updated (as the code can't know which map is in the game you're loading before it has been loaded...)

I f I have time, I'll look closer at that, I'll need that function anyway to update text correctly for another part of the mod.
 
when I have time.

As for Quebec and other CS added by Firaxis, I don't want to replace but to add the new CS and leave Seoul available for those without the Korean DLC.
 
Gedemon,

is your mod compatible with mods that adds new resources ?

Hadn't tried yet. Could be done I guess, actually it may depend of the load order and the way the new resources are added.
 
Hey are there any additional city-states that might be placed in South America? Or any way to encourage the Aztecs, Polynesians, and Iroquois to venture south? Because at the moment, if the Incans are placed in the game, they end up controlling all of South America (minus Rio de Janeiro), unhindered, and win the game. I've been keeping them out for more balanced games (along with the U.S. and Babylon).

Also, I had modified the placement of the Polynesian capital (for my accuracy-obsessed self), hoping they might venture out more - only played one game so far with this change, and Polynesia still has not attempted to go anywhere else but towards mainland China and Japan (where they promptly get their asses handed to them and their cities stolen).

Thanks again for this fantastic mod - I've been playing it with your City States UU mod, YnAEMP extended selection of city-states, your conversion of the City States Leaders mod, InfoAddict, Additional Wonders, Extended Diplomacy Text, and the City State Diplomacy mod. That combination ROCKS! Wanted to use your Mercenaries mod, but that seems to be incompatible with the City State Diplomacy mod, and I'm holding out for a Korean update to your R.E.D. modpack before trying that.

- PR-0927
 
Quote:
Originally Posted by Hulfgar View Post
Gedemon,

is your mod compatible with mods that adds new resources ?
Hadn't tried yet. Could be done I guess, actually it may depend of the load order and the way the new resources are added.

Any chance you can be a bit more specific on this please? Trying to get this to work with CCTP and its failing due too:-
[2002.662] While executing - 'insert into YagemCityMap('civilization', 'X', 'Y', 'ERA_ANCIENT', 'ERA_CLASSICAL', 'ERA_MEDIEVAL', 'ERA_RENAISSANCE', 'ERA_INDUSTRIAL', 'ERA_MODERN', 'ERA_FUTURE') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?);'
[2002.662] In XMLSerializer while inserting row into table YagemCityMap('civilization', 'X', 'Y', 'ERA_ANCIENT', 'ERA_CLASSICAL', 'ERA_MEDIEVAL', 'ERA_RENAISSANCE', 'ERA_INDUSTRIAL', 'ERA_MODERN', 'ERA_FUTURE') with values (CIVILIZATION_FRANCE, , , Parisi, Lutece, Paris, Paris, Paris, Paris, Paris, ).
[2002.662] In XMLSerializer while updating table YagemCityMap from file XML/CityMap.xml.
[2002.662] YagemCityMap.X may not be NULL

EDIT

Attached Log files.

EDIT 2

Seems like its not loading up Civs or Minors, and therefore crashing? Also I noticed in stopwatch.txt that its calling [4713.008] , Update Database - XML/MinorCivAdded.xml, 0.000061 When there is no :- XML/MinorCivAdded.xml.
 
Hey are there any additional city-states that might be placed in South America? Or any way to encourage the Aztecs, Polynesians, and Iroquois to venture south? Because at the moment, if the Incans are placed in the game, they end up controlling all of South America (minus Rio de Janeiro), unhindered, and win the game. I've been keeping them out for more balanced games (along with the U.S. and Babylon).

lol you should totally add the Cerro silver wonder and El Dorado in South America just for the lulz.
 
Hi Gedemon,
would it possible customize MIN_CITY_RANGE in the setup menu?

From RulesChange.xml
Code:
		<Update>
			<Where Name="MIN_CITY_RANGE"/>
			<Set>
				<Value>2</Value>
			</Set>			
		</Update>
 
Hi Gedemon,
would it possible customize MIN_CITY_RANGE in the setup menu?

From RulesChange.xml
Code:
		<Update>
			<Where Name="MIN_CITY_RANGE"/>
			<Set>
				<Value>2</Value>
			</Set>			
		</Update>
not from the setup menu.

well, technically the mod could handle it like the resources thing, but unlike the resource placement rules that is used once when loading the map at game start, this setting is needed when reloading a game, and I can't force the player to do that via a loading custom menu. (what I mean is that this setting won't be saved and when reloading your game will use the default one, not the one you'd set in the custom menu if it was here, and there's no way -yet- to change this value after loading the game)

In medium/long term I still plan to override settler AI so that the minimum city placement distance could be set by "region" (like the xml resources regions), and then you'll be able to have a custom placement per map.
 
The game keeps freezing up. Here is the log. Thanks...
 

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