[TSL] Yet (not) Another Earth Maps Pack

Here are screenshots and please note that I have the same problem even without the bit about the resources check-marked.
ynaemp settings 1.png ynaemp settings 2.png
 
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I am having an issue loading a saved game. Before I could load it while I was in a new game, but now the save file does not appear in the menu.

It does appear in the load saved games menu after you load the mods, but the load button does not activate for my save.
 
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Has anyone successfully used this with superpowers clash of civ mod?
 
A new issue I have encountered is related to city-states. I have v24. I had to uninstall and reinstall my game. Before this, every time I started a game I would see 41 city-states in the slider. Now I see 20. I can not increase the number. If I decrease the number, I can add more than 22 major civilizations. When I reinstalled my game, I also redownloaded all my mods.
 
Sounds like you had the default civ count dll originally, and then when you reinstalled you choose the 43 major civs one.

Reasoning: You can only have 63 civs in a game max. This includes barbarians, city states, and major civs. Aka if you choose the 43 major civs you can only have 20 or so for the city states. If you use the default dll you get 40 or so city states. You cannot have both. In fact I am thinking about making a version of the dll with only like 30 civs, because i like having alot of civs but I want more then 20 city states so.

Hope this helps,
Bob
 
Is there any place that has all the maps with coordinates on them? I do not want to use the SDK.

There's a list of the tables in the Master Support File; opening the maps will require WorldBuilder tho.
 
So I'm not new to Civ really but I wanted to do a big TSL game on YnAEMP map but a lot of the civs I want in don't have TSL. I was hoping you guys could help me set that up or at least get me on the right track with that? I've never really tinkered with the mod files or anything. Just subscribed on the steam workshop and played. Any help would be highly appreciated!
 
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Customize
Add a new TSL for a custom civilization / city state
Add a new TSL directly in a mod including custom civilization(s) / city state(s)
 
Once I started the game, the next time i don't have to enable this mod to play that saved game right?
 
Once I started the game, the next time i don't have to enable this mod to play that saved game right?

A saved game can only be loaded if the database is identical to how it was in the save, and the game will attempt to resolve this issue itself. So although theoretically you could get away with not enabling it, you do for the database changes as well as changes such as settle distance.
 
Read the first post

Customize
Add a new TSL for a custom civilization / city state
Add a new TSL directly in a mod including custom civilization(s) / city state(s)

I'm pretty new at this. I found the files but what do you recommend I open the map file with? I used wordpad and I couldn't really understand what I was looking at. Or is that just my ignorance showing?
 
You open the .civ5map file in WorldBuilder, which is part of the SDK. You use this to get the co-ordinates for the start position. You then want to implement the support into the specific mod, following either the XML/SQL files in YnAEMP as examples or using the Master Support File.
 
Hi, there really is an issue with mdern resources with this mod. I only play in Giant, and modern resources (coal, aluminium and uranium for example) are always rare as f*ck. There are less than 10 tiles featuring them on each game. Would you be kind enough to find the resources spreading factor and multiply it by 2 milions ? You would do is a giant favor.
 
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