Tupac02-Ghandi the Conqueror AWE

Turn 0) 1250 AD
Everything looks pretty good. A lot of nice cats, reinforcements on the way, still a lot of movement left in the units (as advertised). We've been holding here for a while, hopefully the AI is kind of gassed, and wont be sending any stacks. Also, I notice America is the only Civ that doesn't need to worry about WW. I decide to press on and send the stack toward Texcoco. My plan to hold the GL is to raze Texcoco and then Teotihuacan before taking Tenochtitlan, then mop-up the smaller cities. Taking the large cities 1st should ease cultural pressure. I don't think we could hold Tenochtitlan with any confidence right off the bat, and it would be too easy to lose a whole bunch of units if it flipped.
7battleplan.jpg


IT
An Aztec Knight attacks New Dacca from the SE and loses to our musket.
A Persian Knight attacks New Dacca from the SW and is redlined but beats a WE.
A Chinese Rider kills the Pike on the hill W of Babylon.
Persian Knights poised to take on New Indus.

Turn 1) 1255 AD
Kill the Persian knight that got our WE.
Redline a WE but kill an Aztec knight SE of New Hyderabad.
Add a musket defender to Babylon.
Stack moving toward Texcoco.

IT
An Aztec knight suicides vs. a WE and promotes him to elite.
A Persian knight kills the wounded elite WE
Persia sends 2 immortals and a knight after New Indus, all 3 do some damage but die.
A Chinese Frigate attacks our galley exploring the NE corner of this continent and OUR GALLEY WINS!!!! I hope I didn't use up all the RNG luck with that one. This happend S of Houston (owned by the Chinese now).
Persia requests an Audience .. HA!
And there's a reason Houston is now Chinese ...
7americagone.jpg

A couple of WE builds finish.

Turn 2) 1260 AD
Stack is in position.
We lose a WE and Horseman before the 3rd and final unit (a WE) scores a victory vs one of the 2 spears defending Troy. He retreats to neutral territory to heal.
Transporting troops.

IT
Immortal Suicides at New Indus.
Persian Muskets move to (apparently) pillage horses near Babylon.
Our exploring galleys notice Riders heading South.
I note that China and Greece go into Anarchy. Most likely to change from Democracy to Monarchy.
China Requests an Audience - HA HA!
A Persian Knight retreats vs. a musket at New Dacca

Turn 3) 1265 AD
16 Catapult volleys net 2 hits at Texcoco. On the bright side, both did damage to defenders, and the 2nd hit revealed another damaged defender. To put it simply, there are 2 muskets in Texcoco, but no other strong defenders. I hold off from attacking to try my luck next turn.
WE kills injured Persian Knight SW of New Dacca and is promoted to elite.
WE doesn't give Persian musket on top of horses at Babylon a chance to pillage and kills him without taking any injuries.
6 more reinforcements arrive at Ellipi

IT
Aztecs request an audience - HA HA HA!
An Aztec Knight comes out of the fog and kills a WE coming behind the stack in support. An Aztec Longbow comes out of Texcoco and loses to another WE support unit, promiting the WE to Elite.
Another Persian Knight suicides at New Dacca
A Rider takes position on the hill W of Babylon.

Turn 4) 1270 AD
Cats are 0 for 16 at Texcoco.
Wait another turn.
WE retreats from attack on 2nd Persian Musket.
Follow-up WE is successful however.
3 reinforcements arrive in Ellipi

IT
Another Persian Immortal suicides at New Indus, however a bunch of Persian Knights take their place next to the city.
The Chinese arrive in masses. Seven riders appear to the West of Babylon, and another 2 press past to kill a musket and WE that were on their way to defend that city. China also lands 2 riders next to Ellipi.

Turn 5) 1275 AD
Send a vet WE to pick off a redlined rider and he loses.
In the East, a WE kills the Aztec Longbow.
16 cat strikes net 2 more hits to muskets, this time the 2nd hit reveals a reg musket. Out of frustration send in a WE, and he loses, promoting the reg musket without causing ANY damage. This brings me to my senses and I don't attack Texcoco (which is now having WLTKD) further.
Vet WE loses to vet Aztec Knight.
2nd one is promoted to elite as he fnishes off the Knight.
I spend 44g to rush the Rax in New Hyderabad.

IT
Persia suicides about 5 Knights at New Indus and New Dacca. They bring in even more Knights.
China puts tremendous pressure on Babylon. A rider kills the lone musket in that town right off the bat. Then our Pike kills 2 and retreats 1 rider. A sword is victorious, a 2nd sword loses.

7babylonunderpressure.jpg


Just too many Riders coming in and attacking. It was happening so fast I couldn't keep track. We lost a lot of men. Our troops fought bravely, but ...

7babylonfalls.jpg


After taking the city they pick off the units that were en route.
The 2 Riders attack Ellipi, one is defeated by a musket, the other is redlined vs. a WE and retreats.

And to add insult to injury, because we lost the Great Lighthouse as well, 3 galleys sink in treacherous waters. We didn't lose any troops in them however.

Turn 6) 1280 AD
And with that the stack leaves Texcoco. With our disconnected core, the Great Lighthouse turns out to be a bigger loss than Leonardo's. The stack needs to pass through New Hyderabad to upgrade the cats to cannon, and then re-take Babylon.
Mop up Rider outside of Ellipi.
Move a musket to Ur. Prepare for further Chines aggression.

IT
The Persians suicide some Knights at New Indus as per usual.
Then the Riders arrive. They lose a couple, retreat a few and end up killing a musket and 2 WE's. New Indus holds.
We lose 2 more galleys to treacherous waters.

Turn 7) 1285 AD
Moving stack, trying to shore up defenses.
Send WE to attack Troy, he beats a spear, but there has been another defender added while he healed. Notice Persia has a Rifle in Samaria (Same island as Troy)

IT
Persia suicides one Knight at New Dacca, but 2nd Knight beats one of our muskets.
Rider kills a WE outside of Babylon's territory.
2 other riders lose to 2nd WE, promoting him to elite.
Chinese Frigate sinks our exploring galley.
Chinese complete Newtons in Beijing.
We lose a galley in treacherous waters.

Turn 8) 1290 AD
WE's kill a Rider and Longbow (Chinese) near Babylon.
Stack back in our territory.

IT
The obligatory Persian suicide is followed by another Chinese onslaught. One WE kills 3 Riders while defending and injures another. A Longbow retreats a WE, only to have him finished off by a Rider.
Greeks are building Shakespeare's.

Turn 9) 1295 AD
Rush a harbor in preparation for upgrading when cats arrive in New Hyderabad next turn.

IT
Normal one Knight Aztec suicide at New Indus.
Rider loses to our musket at Ur.
Thinking it might be ok, Seven Riders attack New Dacca. They kill 2 muskets and 3 WE's.
7newdaccusfalls.jpg

Harbor built in Ur.
We get a Palace Expansion ???
2 Galleys sink.

Turn 10) 1300 AD
Darn it. I don't know where my head was.
7upgradefoiled.jpg

We can't get saltpeter across the ocean tiles.
so I use the cats to redline the Chinese musket, then finish him off with a vet WE who's promoted to Elite.
Another vet WE is promoted as he kills the Rider outside of Ur.

I'm leaving the turn with a choice left for some loaded galleys. Risk bringing them now, or hold off until we re-capture Babylon. There are a couple of cannons in them. I'm terribly sorry for losing 2 key cities. I was trying to get more defenders there, all of the reinforcements coming from the mainland were being put into/around our cities for defense. The Riders just keep coming and coming. They're movement is so good, that once they have a city weakened they come from long distances to keep the pressure on.

Sorry guys, now I can only hope that Tupaclives can pull us out of the hole I've gotten us into.

*****The Save*****
 
Don't sweat it guys. We were bound to lose a few cities sooner or later in AW. We'll get it back.
 
Pre-flight assesment:

Ack! This does not look good! Its going to take a bit of luck to survive the interturn before I can see what I can do... no MM to do.
Also something to note, everyone save Aztecs are in IA. That means if we get the GL it will sling us all the way to Nationalism.

The best way for me to handle this turnset? With goals.

Short Term Goals:

Survive!! This is obviously the most important part but is looking a tad dicey atm.
Reclaim Babylon: Tricky, but definately doable.
Reclaim New Dacca: Shouldn't be too hard.
Get the Great Library: Can do. Hopefully.

*dons the flightsuit and grabs his helmet*

Pre-flight turn: I have some fortified WE and so I use them to do some counter-attacking. Its risky business but I'm hoping that fortune will favour the brave. The 3 Elite WE in New Indus kill 3 Persian knights but all 3 are yellowlined. (3-0) I also move a Musket from New Hyderbad (its protected by the army so should be safe, it won't be attacked) to New Indus and fortify.
Thats all I can do so I take a deep, deep breath... and hit enter.

IBT - Kill 3 Persian Knights at New Indus (6-0), retreat a rider and kill 1 at Ur but then lose a musket (redline the rider tho) (7-1). Aztecs starts Shakes.

Turn 1 - Ok now I have an army. Lets see what i can do with this biatch! We get 3 new cannons and a WE on the homeland. Start by picking off the redlined Chinese Riders with Elite WE but fail to get a leader. (9-1)
Um... where is the heroic epic? I was going to start it in Delhi but I can't build it, can't find reference to it anywhere... don't tell me we don't have an army victory yet! Start by knocking off a longbow with a 3/5 WE and win without taking damage. Then bump off another with the army. (11-1) Switch Delhi to heroic epic (due in 11). While looking at Delhi I realise there is 1 bit of MM i could have done that would have a difference. As delhi is size 12 it doesnt need 1 excess food so switch from irrigated grassland to mined grassland and the 1 extra shield nets us HE in 10 instead. Yummy.
I do some calculations and if we base our WE in New Indus then we can attack babylon next turn and have the WE protected this turn. Well that sounds like a plan then. Rush walls in New Hyderbad and Ur, send some cats to ur to provide defensive bombardment, send some to New Indus and bombard the knight stack on the mountain next to the city.
Something i've realised:
If we have muskets in cities, even with walls and on a hill, then it will still be attacked BEFORE they would attack our army. This means that if we stick an army in a city it won't be attacked. period. Don't know if this will still apply once cavalry show up but its somethhing we need to consider.

Anyway, use some WE to pick off some of the knights (13-1) try and get the best out of things by using cats is my advice. A couple of redlined elephants who wont be taking part in the attack on Babylon unfortunately.

To be perfectly honest that first turn was exhausting, spent ages looking at the screen with the calculator beside me working out probabilities for attacks and so forth and trying to work out where I can justify sending units. The worker moves back home were actually very relaxing rather than boring for once!

Ok... looking forward much more to this interturn than the last.

IBT - An aztec knight attacks our army. Ok i was wrong about that and thats very bad. Luckily he loses. (14-1) An immortal attacks our elite musket in New Indus and generates a leader! (15-1) Will use him for an army. Probably musket to be perfectly honest. Defensive armies will do us much more good than offensive ones at this point. What I wouldn't give for a rifle army though... Speaking of Rifles, a Persian rifle shows up. Lose a musket to greek knights at Ur. Killed 7 Greek Knights though... (22-2). Plenty of Riders show up but none had enough movement to attack this turn.

Turn 2 - OK now things look nasty again. Hope this won't be the pattern for things (clear it all out, just as many back next turn) or else we won't be able to advance. Start by using cats to redline everything I can. Also use the leader to form an army before starting to attack anything. Want it to be possible to pop more leaders this turn. What should I fill the army with? A 3-man musket army fortified in a town with walls on a hill (so 12hp defence 8) would probably be enough to make a town safe. OTOH we need something in babylon to protect it when we claim it... Opt for a Musket army with a vet musket and the guy who spawned the army (only 2 muskets in the city). Pick off 2 riders and 2 knights with elites but no leader. And some very nearly dead elites too (26-1). Charge Babylon with the WE and it takes just 4 to recapture the city, 1 had to retreat, the other 3 were all victorious (29-2).

babagain3xt.jpg


i would risk an attack on New Dacca but I don't want to lose Babylon in the interturn so I send defenders there. I will also try and pick off the Greek Knights and Chinese riders in our territory. Manage to kill 4 knights and a rider for no loss (33-2) but will probably lose several WE in the interturn. Reinforcements en route will be here next turn.

feeling relatively confident going into the IBT but it was yet another exhausting turn.

IBT - A 2hp Elite WE standing on a forest fends off 2 Greek Knights and redlines a Chinese Rider before dying (35-3) that was the only loss of the interturn although Chinese frigates bombarded our mainland coastline.

Turn 3 - Banglore: WE --> WE, Madras gets hit by its 3rd turn of disease in a row :(. Indus: WE --> WE, New Madras: Cannon --> cannon. The only new arrivals in the inter turn was an Aztec LB and a Chinese LB. The 4 redlined greek Knights retreated for the Plains Wheat that wasnt under our control and fortified. Should be easy leader fishing. Hoping to get 1 for a 3rd army. Two Musket armies and we should be good to go on the offensive confident in our ability to fend off attacks. Rush walls in Babylon. Reinforcements arrive. Up the science slider 10% to get Mil trad in 4 instead of 6 at -9gpt. Leader fishing against redlined knights and a rider but no leader, no losses either. (40-3).
Wow I've already killed more guys in my first 3 turns as i did in my whole 10 last time! Continue leaderfishing against longbows without success (41-3) and send a whole bunch of phants to New Hyderbad so that next turn we retake New Dacca.
Was the quietest turn so far, and a great change to only have to do some leader fishing rather than try and haul things back our way. Hoping for a nice quiet interturn before tea and biscuits in New Dacca next turn.

IBT - lose a 1hp elite WE to a Chinese rider (41-4) and a bunch of persian knights and chinese riders show up at babylon. Lucky i landed reinforcements last turn. We get a double palace expansion.

Turn 4 - We get 5 new WE and a cannon on the mainland. Start the turn off by getting New Dacca back. Takes just two WE (both victorious) to reclaim it. Killed 2 riders. (43-4). Rush a settler in Ur for 112gp, sorry if you think i paid too much but I want that settler now. I've achieved the first 3 goals. The Great Library is my target and this settler is going to be a combat settler.
Clear all the guys around babylon (47-4)
Don't know what is about to arive out of the fog and so slightly apprehensive about this interturn.

IBT - Lose 2 WE but kill a knight and a LB (49-6)

Turn 5 - Clear away the bad eggs (53-6) this was a relaxing transitional turn. Three turns till I will attack Tenotchitlan. Lots of movement on the homeland. We have a big group of guys itching to get to the front. Galleons and rails would make this so much easier but taht will have to wait until we get the great library ;).
Very easy turn, no pressure on the interturn. Whatever comes will come, only riders can attack anything and I'm confident we will hold out.

IBt - No attacks but several guys show up. I moved the sole musket out of babylon to cover a stack of 3 redlined elite WE and two cannons and so everyone went for Babylon, with no1 able to reach it in the interturn. Leaves them prime for akillin'

Turn 6 - Mil Trad in 1 but cant turn science back. Clear 4 riders from around Babylon (57-6) but there are more guys there than I can handle with half a dozne redlined WE... will have to hope our musket holds the line in the inerturn. Move guys into New Dacca, around 25 WE there as well as catapults, 4 muskets a WE army and a settler. Destination? The hill 2S. Why? Because then I can cover the guys with a city and still hit Tenotchitlan in the same number of turns. The big bad turns seem to be over for now. Will get the Great Library...
I think I can, I think I can...

IBT - Lose 2 slaves... our musket succesfully defends against a persian rifle and promotes to elite, our army in New Dacca kills two Knights but is redlined (and no rax) China also drops a rider off by Ellipi. (60-6) Mil Trad comes in. Set science to 0% in preparation for the Great Library influx.

Turn 7 - Everyone is in Democracy...??? How can they manage that after all the guys we've killed?? THEY CANT!! :cry: We need to get them into Monarchy, cut off their commerce bonus and they are worse than us.
Pick off 2 riders, a musket around Babylon. Take out a longbow and I generate my 2nd leader of the turnset, kill the 2nd longbow (65-6). Now what to do with him? If we wait two turns we will get economics from the Great Library and then he can rush smiths. And we dont have enough muskets for another musket army (which along with a cav army is the only army we need right now) and of course wait those 2 turns again n it could be a rifle army so... decide to hang on to him. I want smiths. Sorry I'm not stopping to consult this time guys but I am really confident we will pop plenty more leaders, so long as we keep fishing.
Upgrade 4 WE to cavalry (40gold all up!). Now to deal with that pesky landing. Well its only 1 rider and 1 of the boats dropping guys off at Ellipi this turn carries a cannon and a WE. Perfect, bombard the rider taking off 1 hp then kill him with th WE and promote to elite. (66-6)
Next turn, the Great Library!

IBT - 3 Greek knights show up, I was wondering when they were going to come back! Our musket in Babylon retreats a Persian knight.

Turn 8 - Decide to get the Great Library last off in this turn. Pick off the rifle by Babylon with cannons and a WE (67-6).
Now lets watch the combat settler tactic in motion.

combatsettler4ah.jpg


glstack4jb.jpg


tenotchitlan8ap.jpg


Here is the order of the battle

Vet WE wins (3/4) against vet musket.
Vet WE dies against vet musket (1/4)
Vet WE wins (3/4) against reg musket and promotes to elite (4/5)
Vet WE dies against reg musket (3/3)
Vet WE wins (1/4) against reg musket.
Reveals 1/4 Musket.
Vet WE wins (2/4) against (1/4) vet musket.

And we capture the Great Library! (71-8)

Prepare for the interturn with a very good feeling.

IBT - Our WE succesfully defend against 2 Aztec knights, our Vet WE covering our entire worker stack (its a position that can be attacked by riders) defeats 2 riders and promotes to elite! Can we do no wrong? (75-8)

And then the techs roll in :)

The Republic
Theology
Printing Press
Music Theory
Education
Banking
Astronomy
Democracy
Economics (smiths still up for grabs!)
Navigation (no more ocean tiles!)
Physics
Free Artistry
Theory of Gravity
Magnestism (cancels Great Lighthouse so we'll need to upgrade our guys to galleons to maintain movement)
Nationalism

15 techs, not bad for 1 interturn ;).

Turn 9 - First thing is to rush smiths. Don't know how much it will save us now but in the long run will be very useful. Always is. Move all the guys out and back to New Ganges. Sell the granary in Tenotchitlan (its only improvement) then abandon the city. its flip risk was astronomical.
Kill 2 Greek Knights (77-8). Leave science on 0% for a turn as we need cash for upgrades next turn.

IBT - lose a musket to a Greek Knight, then an elite WE kills 2 riders and pops another leader (my 3rd of the turnset and the HE is still 2 turns away!) (79-9). Smiths finishes and income jumps 30gpt.

Turn 10 - Not much for me to do but consolidate for the next player. I upgrade 4 Muskets to rifles, 5 cats to cannons and 13 vet WE (all our vet WE) to cavs, dont upgrade Elites until they pop a leader ok fellas? Elite WE (or knights) can still be used to knock off redlined guys all the way up to Infantry (mech infantry just isnt gunna happen). Leave the leader in New Dacca for the next player to decide how to use. Send a rifle from New Hyderbad to New Indus and add him to the 2musket army. Sorry if you guys dont like armies that arnt entirely the 1 type but we want to keep our defensive armies up to scratch as long as possible so it made sense to add a rifle to it, its still 1 movement regardless and it wont ever be doing any attacking. Plus it makes it look to the AI like a full rifle army (12hp defence 12 when fortified behind walls on a hill). Try to ease the interturn by knocking off 4 knights with cavs (get 2 promotions) (83-9)

The current front:

front6yt.jpg


Note: The front has been a lot quieter than that most of the turnset, it comes and goes in terms of how many guys there are. This is clearly a wave then therell be a trough then another wave etc.

The leader is in New Dacca we should try and work out what to do with him, a cav army is my preference but it might be time for the palace jump. Maybe McLman could whip out the mapstat info for us (wink wink nudge nudge :mischief:).

Post flight assesment:

Goals set
- reclaim babylon
- reclaim New Dacca
- Get Great Library
- Survive

Goals achieved
- reclaimed Babylon
- reclaimed New Dacca
- Got Great Library
- Survived.

Final Kills:Losses Count (83-9)

Things werent nearly as bad as McLman had made out although getting that first leader was really important as it meant I could stick a musket army in New Indus and then not worry about it for the rest of the turnset. its only now that other cities are protected by rifles that i had to prop it up again. We are completely broke guys. Sorry but during the turnset I spent all our money on a deficit research, rushing raxes n walls and then upgrades. We still need to find the cash to upgrade galleys, catapults, muskets and continue to rush walls where appropriate. It might be an idea to start selling raxes near the back of our new front as they wont be required, and try and keep raxes at the actual front whenever possible to save cash. The line is holding firm thanks to the cannons (they are so much better than cats!) and now cavalry will help that enormously. We should push to take over Aztecland as soon as we can as we could get a 3rd lux which we have been missing so sorely for so long.
Oh also should we start thinking about a pillaging army? Would have been great to have one earlier but doesnt matter. What I'm thinking of is maybe a 3-man rifle army covering a WE moves onto tile, WE follows and pillages. Just as good as a pillaging army in C3C! And could slow them down a lot. Just something to think about.

Oh well thats all from me guys

Good luck Lboogie13!
 

Attachments

lurker's comment: Looks like Leo's is about to pay off. (Once there's actually more than one gold in the treasury, that is. :lol:) Great turnset from tupaclives! :worship: The monkey suspects that China is going to be a fun nut to crack -- very likely infantry on rails by the time you get there. Good luck!
 
What should we do with the leader? No wonders to rush so its palace or army. My preference goes to a cav army for offence or a rifle army so we can go pillaging. However I'd still like to see the mapstat info for if we jumped the palace to the new world.

Also what are our research plans? My preference would be
steam--> industrialization --> espionage

My reason behind this is because we no longer have a GL slingshot to get us level, nor do we have a golden age waiting around the corner to drive us up we'll ahve to do it with what we have. So my strategy (in a SP game) would be rails, factories, Intelligence Agency, then shut off research, steal techs to stay level and use artillery/cannons and infantry/rifles and cavs to steamroll my way across the world.
 
Pre-flight goals

1. Destroy remaining Aztecs cities within close range
2. Defend current cities and if possible make sorties into Persian territory


Now boarding....

1350 - tupac leaves me in good shape, hit enter

IBT Greek knights attack army in New Indus we kill one, retreat the other, rifleman in army gets promo to elite, Chinese knights attack army and they are easily pushed back, Chinese galleons destroy improvements outside babylon

1355 - Hero epic is done, New Delhi riots, employ a tax man to control it, sell some rax on our core. Based on tupaclives suggestions I create a cav army with the idea that if we are putting palace on new continent leaders shouldn't be that hard to come by later. I attack Tlaxcala with 2 cavalry, capture the city with no losses and take 3 slaves. Ghandi wanted to keep it but I explain to him that Aztecs are not really "Indians" no matter what the Europeans think. :cool: Raze it (besides the city name is too hard to pronounce). ;)

IBT - Persian stack and Greek stack move outside New Indus, they each send several units to attack, army defends flawlessly. chinese galleons bombard outside babylon

1360 - upgrade 2 galleys to take on 2 chinese galleons, attack Chinese rider outside New Hyderabad with vet cavalry, win -1HP

IBT - Greeks attack New Lahore with 2 knights (I feel like an idiot for missing their landing) regular archer redlines both and sends them retreating without taking a scratch, Chinese bowman lands outside New Lahore, more destruction of improvements outside babylon by 2 chinese galleons

1365 - a lot of attackers are starting to converge on New Indus

siege of New Indus.JPG

Start to pick them off with cannons and catapults. Catapults are incredibly inaccurate. Unload reinforcements in Ellipi. Attack Chinese bowmen outside New Lahore with swords and win. Kill redline Greek knight with horseman, try to attack second with horseman but die. Send elite warrior because now I'm ticked off and he finishes him off. Move upgraded galleons to challenge chinese galleons

IBT - Army in New Indus fends off Persian stack but they pillage a hill outside city and yellow line army. 2 Chinese galleons harassing babylon turns out to be about 5. They promptly attack and kill both of our galleons we take one chinese ship with us and redline another. Remaining chinese ships destroy more imporvements. Greek knight appears and kills musket I had defending slaves outside New Dacca. Gotta love that RNG. Greeks finish Shake's in Athens.

1370 - Kill the greek knight that stole our slaves but of course they were abandoned already. It was the principle of the thing. upgrade some catapults in New Indus. I attack Calixtlahuaca with 2 cavs, defended by 1 pike and 1 musket, no losses. Burn the city to the ground. We get no gold but 1 slave. Attack Aztec knight lurking around with vet cav and he gets a promotion to elite. Finish off redlined Chinese riders that appeared outside Babylon. Move cav army and 3 cavs outside Texcoco.

IBT - Persians continue to attack New Indus, move a large stack of rifles outside city, Chinese galleons destroy more improvements around babylon

1375 - Kill Greek Hoplite outside Babylon after redlining with cannons with elite WE. Get a great leader! :ar15: I fortify leader in Babylon. Switch New Hyderabad from cavalry (due in 57) to settler and rush it for 28 gold. Attack and raze Texcoco with 3 cavs, didn't even need the army. We capture 3 slaves.

IBT - Persians step up their attacks on New Indus and redline army. Greek reg knight attacks New Hyderabad and kills vet cavalry. RNG must have been working overtime. :( Chinese rifles attack and redline the army down to 2 HP. Chinese galleon continues its assault outside Babylon. One galleon runs away.

1380 - upgrade some units including our now sucky catapults. Attack Xochicalo, lose 2 cavs and finally burn it to the ground with the army. We capture 2 slaves. Chinese galleon is right outside Babylon. I redline it with cannons.

IBT - Persian cavalry suicides at New Dacca, spot Greek galleon lurking up around our northern tip

1385 - upgrade some more units, move cav army and cavs to Teotihuacan, Aztec capital. Bomb chinese vet rifle outside babylon, kill with elite WE but no leader.

IBT - Chinese cav and rider attack New Indus unsuccessfully.

1390 - Eretria cannot produce settler as it is not growing. Switch production to granary. We can't land on nearby Chinese island anyway, all tiles are filled with Chinese units. Attack Teo... and there are only two measly pikes defending the whole capital. Attack and take the capital. :aargh: It has the Great Wall and there are now no Aztec cities or otherwise anywhere near it. I have heard some good arguments of keeping the great wall in AW as it doubles the effects of city walls and right now all our cities on the new continent are small and need walls. In the remote chance it flips I only leave one cav to quell resistance and move the remaining units back to heal.
Founded New Pune and we now have dyes.

IBT - Persians attack new Ganges with two cavs, vet cav defending gets promoted to elite but dies on the next attack.

1395 - Clean up time. The stacks have dwindled a bit so I start to pick off various attackers outside New Indus, New Ganges and New Dacca. Move cav army and several cav units outside Antioch (persian)

IBT - Persian stack reappears outside New Ganges and kills one cavalry defending. Chinese attack New Hyderabad and kill one cav.

1400 - We attack Antioch, 2 cavs retreat, army attacks twice and razes the city. We capture 1 cannon and 3 slaves. Ghandi issues a declaration to his foes that "resistance is futile." :borg: Vet cav on mop up duty attacks and kills a Greek knight outside New Indus and receive a promotion to elite status for his work.

Post-flight - I achieved goal #1 and took out all Aztec cities on the new continent within range. I started moving into Persian territory. We should concentrate on moving the front line further into enemy territory.

I should have rushed a few more settlers but I used most of the cash for rax, walls and upgrades. Research was creeping along on steam. I was worried about boosting it up and eating up our badly need gold for upgrades. The lack of any real sea power is not hurting us yet but we should think of starting to upgrade our galleys. The new leader is in Babylon. I will leave it to the next player to decide what to do with it. I realize keeping Teotihuacan was a risk just to keep the Great Wall. It has not flipped but I will leave it to the next player to decide to abandon or keep it.

Also, there are several galleys that have yet to be moved. The Chinese galleons appeared in our reinforcement shipping lane. The units that just razed Antioch still have not been moved. It is your choice whether to push farther ahead or fall back to heal.

We have really done well so far. However, the longer the game goes the more our lag in tech worries me. Here's the save. View attachment Tupac02_1400AD.SAV

And for you lurkers...the new world.JPG
 
lurker's comment: Great Wall is already obsolete with your aquisition of Metallurgy, so no free city walls. But the culture pressure of the Aztecs should be pretty low at this point. Might as well keep it, maybe starve it down and let it regrow with loyal native Indians.

Looks like you have enough territory in the new world to make the palace leap profitable, but someone should run the numbers.

AW anywhere above Regent means you'll be behind in tech, but cavs and cannons should carry you far. Good luck with the Persians!
 
Great work on the Aztecs Lboogie13!
OK McLman is up as we are back to the normal roster, before you play can u run the numbers on a palace on the new continent? Also as we have a 3rd lux now so can we cut back lux slider at all?
Also just a note for Lboogie13, i see from the screenie you are running 10% science. Does that get us steam in better than 40 turns? If it doesnt then set science to 0% and run 1 scientist. That still gets us it in 40 turns as nothing can take longer than 40 turns to research (or better than 4). I would actually suggest going full speed on steam, then 1 scientist on industrialization then full on espionage. Thats assuming we are going down that track of course.
I would propose the next leader gets used on a palace on the new continent and the leader after that goes for a pillaging rifle army (well pillaging when supported by a WE). Also check the Military advisor every turn to find out when the other civs drop out of democracy. We need to get them into Monarchy or better yet, communism!

Good luck McLman
 
Wow, much happened after my last set. Great work, guys.:goodjob:

I would go full on steam as rails will improve our tiles and we can reinforce much faster to push forward.

Did I miss something ? Why are our raxes being sold on the home continent ? Are these cities now specialized on cannons / infra ?
 
Sorry forgot we had metallurgy. Should have razed that city. We can always abandon it.

As far as raxes, we don't need them in every single city in our core so tupaclives suggested selling a few to help pay/offset maintenance costs for new raxes on the new continent.

tupaclives - as far as research, at first science slider at 10% made a difference. I believe it knocked steam down about 10 turns. The last 2 turns actually increased the time for steam.
 
OK, I ran some numbers.

1400economy.jpg


On the left is current status, and on the right is with the Palace in New Hyderabad. I was a bit surprised it's this close considering how small the cities on the new Continent are. Our gross income would go down by only 13gpt, but our net would be -29gpt. You can also see the differences in science and luxury spending. As the cities on the new continent grow this difference will diminish. New Hyderabad is a little bit better location than Ur because it is more centrally located. I've filtered by high corruption on the left, and low corruption on the Palace move side. Our new continent cities would be a lot more productive, although they'd need to grow a bit to get good production out of them. We'd still have a nice productive core around the FP in Indus on the mainland.

Can we stand a slight overall production drop to get the new core up and running? I'd hate to keep the leader on ice, would it be more beneficial to go put another Army in the field? We're a long way from the next "useful" wonders (Hoovers and ToE), but the Military Academy and Pentagon are other possibilities.

I'll hold off from playing for more discussion.
 
wait wasnt the difference less before? Before jumping a palace I would prefer to make sure the city we jumped it to (as well as being central enough to get at least 1 complete ring) would not ruin our rings. Rings are so powerful in Vanilla so even if we had to abandon a town I would want to make sure that all cities around the new palace were minimum 4 away, as dangerous as that could be in defensive terms, if its behind the lines a litte it would be such a boost. That way our FP would actually gain effectiveness although our new core would still be weak for a while.

I say jump the palace at the next opportunity, but make sure that the new RCP will not change the RCP for our FP in Indus.
 
This is a tough call. We have great production in our core but terrible production on the new continent.

Would it be worth it to wait a turnset? My thoughts are that we could push the frontline back and actually start to improve some infra on the cities. Although that would take more time than a palace jump. We also have Pentagon and Military Academy to consider. With the amount of elite and vet cavs we are bound to get another leader in the next 10 or 20 turns.

I'm not sure about another army. One the one hand, another cav army would be a good offensive weapon used in conjuction with our other cav army. We could probably quickly take and raze several small cities with them. On the other hand, I don't like being stuck with too many outdated armies. It sucks that you can't updgrade armies in Vanilla...but that is a discussion for another time.

So basically my vote is to rush pentagon or military academy and rush palace jump with the next leader.
 
The Pentagon is an option for sure, however the Mil Acadamey is pointless if its going to take 20 turns to build an army wherever its placed. In vanilla, the pentagon and mil acad dont increase the attack of armies. A 3-man cav army is always a 6/3/3 unit, just one with lots of hp.

My vote goes for either the pentagon (an extra cav in the army, and extra WE in that army and an extra rifle in the defensive army would all go down well) or for a rifle army to go pillaging.
 
I do not have a chance to look at the save, but if we have enough forces at the front I would rush the palace now. It will always be negative in the beginning as we have no solid production to get some infra up there. We would have to cashrush infra there, but I think this will be quite expensive and corruption will eat up everything.
If it is not save enough I would rush the pentagon. 4-unit armies are quite nice. Leaders for armies will come.
 
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