That's ridiculous.
CDZ really seems like they are working on secret trades.
AMAZONs are clearly fine, and we know Sirius is teching 100% Astro, so it strongly looks like trading between MERLOT/Mavs/CDZ
edit: domestic plans. Last turn looked easy and uneventful but that is of course all right.
For internal decisions, a couple of things I'm thinking to do/change:
-Quatron probably has enough warriors, maybe get just the one more and then another boat or two now? We probably want at least two more galleys which we'll upgrade to galleons. Resonance is still ok on warriors though maybe an archer couldn't hurt, if we are going to upgrade a crossbowmen or two to watch for CDZ backstabs.
-Golden Age: I personally vote that we Golden Age the artist. We want to do this when we're ready in a couple of other ways - don't do it when we're about to whip citizens, for instance (so fewer tiles worked during the golden age) and we'll also like to pick up a civics switch thanks to the Golden Age. Though if anyone still feels we should do something else with the artist that's of course a possibility. I'm actually thinking we might just not whip Continuum after the worker if we are going to Golden Age in 3-4 turns, and most other cities will grow a bit more/not be too heavily whipped (especially after a couple of our new cities get granaries up then the Golden Age is good to go)
-the iron - I don't know where we are on progress to the iron. Like, how many turns left to mine it, or how many turns left to road? If the mine's almost done then that's it, just mine and road. If it's not, we could road it, go clear up the spices for Singularity, and then finish the iron - or if we still want the iron fast we just go straight through, same either way. When we actually have the iron connected that means no more warriors though so we'll just be prepared.