Quatron should go to a galley next, I agree. Seems like enough warriors.
Seems like Continuum is doing a Settler -and I'm ok with that, I wasn't too gung-ho on the forge whip, so I'd stick with that now too. Though I would say we probably do NOT whip Continuum more after this then - let it grow in size more after this, just building regularly, and whipping down from size 8 or 9 is rougher to grow back from. But to finish the thought - the Settler should be settling Horizon, so the new worker should help get the rest of the spices on the island up, finish up mining hills around Horizon and Quatron after that.
I actually don't know what's next for Asymptote. Cothon or library could be all right definitely - Maoi would be cool but we don't have stone yet and so maybe it's not time for that yet. I don't see it offering too much in the way of military help right now but if we really need more it could always whip something.
edit: Looking over recent turn report and what I'm thinking, I want to make clear:
-I absolutely think this new worker in Continuum should stay on the home island right now. For now, I'd actually have it mine the grass hill near Continuum right away, and then go help Singularity/Horizon. However, we have a lot of improvements to build on the home island here and need the workers there. Getting improvements on every tile our cities are working (Particularly Quatron) and clearing out the forests/spices needs those workers the most I'm thinking)
-If necessary, I'd be in support of getting one worker whipped in over on the CDZ petal then, cause we also need another worker there. I'd probably just work on the worker 3-4 turns in a city like Pulsar (at size 2) then whip the worker. Slows that city down for a while but we get the worker and Pulsar wasn't doing much otherwise - until we get the 2nd banana up and running too we're not exactly after so much. The current worker can then go improve Resonance some more (Cygmus and Asymptote are at least good without another worker just a little longer. We definitely ought to have gotten some more workers all along but the settler rushing took up part of that and military is important now).
We can probably turn our tech back on to finish up Drama after this turn if we want. The 250 ish gold is good to sit on for now I'm thinking, at least enough to cover several units and we do want to get a little more tech filling in done cause who knows what our allies want (finish Drama and HBR).
Golden age can probably wait, I'm thinking we save up for 10-15 turns now is what is looking best.
As far as wonders go - I'm not too worried about any right now. Some world wonders are going to come in handy - HG, GreatLibrary in particular, Statue always nice though and so on. But nobody else is in a rush for them either and we have much more to focus on.
For some intel - we should check again on how many cities everyone is getting too via diplo screen. MERLOT appears to be holding the top population numbers still (but that's skewed extremely by one large capital city of course, at this point on the demographics screen) As for CDZ, we should look at their cities (toggle blank terrain) to see what they are getting - I can't tell if they have barrackses around, Spamville for instance doesn't have a lighthouse it appears though. As ereh Ro is unimproved and Spamville will be low on food we can at least not worry too much about CDZ outproducing us in culture/military over there. I would be happy to get archers upgraded to crossbowmen - 1 per city vulnerable to CDZ at least - in the end however.