Turn Discussion

Just an FYI my neighborhood is having Internet problems (at a public comp right now). They say it should be resolved by tomorrow. If anyone wants to play this turn, that would be okay with me.

Sorry for the inconvienence. :(
 
Well, I guess it is possible - at least there's no game mechanics reason not to, it just doesn't sound right in the perspective of the ETTT alliance right here. But there is just SOooo little communication in the game maybe nobody really does care. I agree there aren't any crucial techs we, for our own purposes, have to have nor is there a threat of something major upcoming (it's not like our othre allies will suddenly have Cavalry too soon or something) so building up more would be possible.

I would upgrade as we go along though, if there are certain units we're already sure we're going to upgrade anyway.

And RegentMan, that's fine, no fault of yours and best luck that things get worked out. (I'm fine with any teammember who wants to move forward on the turn but looking at other pause/reload discussion it may be a nonissue anyway)
 
Could you move the caravel near Continuum 3N so it is positioned to attack the Mav triremes?

Have a look at my military plan, I've called for 8 maces in the short term, 4 of which should be used fairly soon. We could probably build 6-8 maces cheaply if we go with this, any more and we'll be waiting too long to attack the Mavericks- the plan calls for a small distracting invasion of the peninsula. 6 mace upgrades will cost 925 gold. We will also need to upgrade at least 4 galleys to galleons-that's 440 gold.

I would prefer to only upgrade 4 maces due to the cost, so we would need 1180 gold for 4 maces and 4 galleons. We have 505 gold, and at +112 per turn we'll get there in 6 turns (actually a bit more, but we'll have a slight income when we turn research back on), which is pushing it a bit with the ETTT, though we don't need to do those 6 turns all at once.

We will still need feudalism and engineering for later in the war, just to be safe.

(I got the numbers here.)

EDIT: there may be a lack of communication, but we haven't reached the point where we are supposed to have researched a tech yet. We might get nagged by our allies further down the road.
 
With Merlot taking over the Mavs it's gonna be game on. Lets not DoW right away though, we still need to get our forces in order.

As far as gold- we need lots of it! Our production sucks and upgrading warriors is a solution too good to pass up! Forget research, we don't need to be making any beakers anytime soon unless our ETTT partners start making really big waves about it. We have contributed our fair share of tech up to this point.

Now that we are getting ready to enter a period of war we have to look out for our interests first. During this phase of the game we need a huge army so we can get as much of the Mav spoils as possible- especially their home island.
 
I'm good on army buildup now actually, so just going forward that has my support (stay off research and build/upgrade the troops we need. I'm still undecided whether we strike at the petal or home island first but I think a strong attack on the home island could well be successful, specific unit composition as has been proposed by a couple of folks). Know the game is paused now and things being resolved so not much else to discuss
 
Ugh Internet is FINALLY restored. Our modem was down after the neighborhood's was fixed. The replacement modem did not work, then they altered our account so it was without Internet...

But alas, it is fixed now. I can resume the turnplaying, hopefully playing tomorrow morning. Getting an update installed, so once that finishes, :bts: can have its turn.
 
Thanks for another turn report, things seem slow I guess but don't want you to feel the team's not supporting you.

Our plan and goals still seem good, general buildup and military for war against Mavericks. Specific proposals/things I'd do now:

The two workers at Quatron should coordinate. If the farm is more than 1 turn away, both should finish the farm first, then the road after that. I'd also hook up the iron mine after that too, it's about time.

So given that iron is coming up...Quatron could actually build a last warrior if it wants before the galley, no reason the galley has to finish this turn.

The CDZ petal looks good. Pulsar is very close to whippable isn't it? I assume the Missionary goes to Asymptote and it's disappointing Hinduism randomly snuck in there...but would make the couple last whips we need there quicker I guess.

Generally after one-two more things come up we're also looking to transition away from whipping right? Build up the population, and launch the artist's golden age sometime which should help production/gold everywhere I'd think, plus we could revolt on some things as needed...
 
Yes, good work RegentMan, sorry we're not saying much. We're just cruising along right now, not much to talk about anyways. I think we should start considering more specifics in regards to a war plan. I've come up with a detailed plan, but nobody's responded to it. We need to know what units we need, what kind of navy we want, and how much we'll be upgrading.

Speaking of upgrading, we should probably go back to researching now and finish up HBR. That way we'll at least have one tech for our allies, and we can go back to gold stockpiling later if needed. (We haven't even decided on how much we want.) We won't need all the money at once, so we don't have to sit idle for one long stretch, but rather a few smaller ones.
 
Hey it's a slow period in the game- no offense taken. I just wasn't too sure what to do with the workers, so I tried to be smart with them.

Some good suggestions here- hopefully we can get some discussion before the next turn.
 
We'll probably have to connect the iron- with maverick's chariot in the center, its destination could be our petal. We would build a spear/pike in Resonance.
 
Archers in our cities are already fine or in the sense it's not a panic, and we'll be upgrading some maces soon anyway (do we even have the tech for pikes? I don't think a spear is really worth it anyway).

But I agree on getting the iron soon enough anyway.

I would build a harbor = Cothon in Continuum if we can right now, for both the health and the economic boost there, unless there's a really good reason not to? We do have a granary right, and the forge, due to earlier whipping unless I remembered wrong?

Barracks and units can follow that.

I also agree with the above that we might consider finishing off the Drama, or Horseback Riding tech to give something to our allies, but anyway we're working on the war plans as well. Hopefully as soon as Astro comes in we'll be ready (and with the gold we have, and if we get enough galleys => galleons we should be almost there).

Any ideas on ideal golden age time (and switch to Theocracy/whatever as we need as well? Boy that Hinduism spread certainly sucks that we didn't have Theocracy and be sure to get Buddhism in)

CDZ does appear to have founded Taoism though if that hadn't been noticed.
 
We might want to examine our open borders deal with the Mavs... does ending it cut trade routes with Sirius and Amazons?
 
I think from what we tested anyway even if borders were closed all around we still get trade routes "through" their waters as long as everyone's not at mutual war, wasn't it. And even at that point, agreed on the AMAZON city.
 
I'm extremely annoyed Hinduism randomly spread to two of our cities so recently. That said, we can just "refuse" any "cease war proposal" and it won't even matter, minor unhappiness in said minor cities. The religion shouldn't be able to spread to any other cities which already has Buddhism, and I wouldn't be overly concerned about conquered Maverick cities anyway.

With MERLOT players taking over we knew this was coming anyway. Hopefully they don't know our maces are coming so quickly though - I might really consider upgrading 4 warriors now and getting the galleys over, with caravel protection, going for the peninsula now. Wish we had galleons but if we are careful we won't lose anything or much.

By the way, did we build a barracks last turn? Surely a Cothon isn't 5x as expensive as a barracks? If we just built the barracks (which means...no overflow into the Cothon :( ) maybe don't build the Cothon, we could use navy or units now if we are going to seriously pursue this war, so that could be the ticket in Continuum.

Otherwise watch out for Maverick forces, but our cities should be safe, and the 20-hour rule is still under effect...
 
I'm fairly sure the AP has unhappiness penalties for the whole civ. We could always negotiate some borders with CDZ and make sure to give them PP.

Since caravel vs. trireme is only 75%, another would be safe. Bring that warrior back to Pulsar and upgrade him!
 
I thought it was pretty sure it was only for cities with the religion. The UN is civ wide, but not the AP.

We should check on that, however, if we don't know the real answer. I'm not sure but think it DOES stack with multiple votes unfortunately, but don't expect things to go on long enough that's a problem (our outlying cities could probably even absorb two votes).

My first upgrade priorities would be whatever warriors we have on the home island, to load into 2x galley (probably with caravel/two caravel escort) and see if we can land right on Mav's coastal cities right there. But yes, we need units into place all around.

Oh, and just for a whim - I still like naming our units produced out of Resonance as "eigen-unit." Or in fact we could have fun naming most anything, but I always liked naming by city of origin, we should have some eigen-macemen running around.
 
Yes the Mavs DoW'd us- this doesn't mean we have to rush out and strike at them now. Let's marshall our forces and strike at a time and place of our choosing.

I think we should churn out some more cheap warriors before hooking up the iron. If we send over too small of a force now we will just loose it.

Our woodsman warrior should move up into the jungle north of Pulsar to give us early warning of any Mav/Merlot stacks.

Let's hold off on the golden age for a bit longer to finish our initial whips and get our population up. During the golden age we can finish our infrastructure builds and then at the end of the GA we can switch to Theo and go on a total war footing.

Basically, if we wait just a bit longer to pull the trigger we can set ourselves up to be a real juggernaut against Mavs/Merlot. If we go in too soon with too little though we run the risk of getting bogged in an expensive war of attrition.
 
The main thing I want to do in the short run is send a small expeditionary force to the peninsula as distraction, so it is less likely they figure out our plan. Plus, we should be able to get a city out of it, and maybe some pillaging.
 
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