Turn Discussion

*For builds we should continue with Trebs right now, we are going to need them to reduce any defended Mav cities. You can't ever have enough seige.

*For Asymptote we should get stone from Sirius for 1 turn next turn so our overflow from the library whip will be doubled. I will send a pm to those guys.

*Let's continue to build up our cash reserve so we have enough to upgrade the 4 warriors in Pulsar all at once if needed.

*In the future let's balance our unit load-outs so there is a mix of unit types on each ship.
 
What is the garrison of Injinya like?
EDIT: Sorry, I just noticed the Maverick Invasion thread.

Also, what will we name former mav cities? I can live with Injinya, but I absolutely detest how some players name cities after resources. So I don't want to keep any of the other city names.
 
Let's not get ahead of ourselves. We should get Injinya, but holding it will be something else. We might have to choose between garrisoning it strongly and attacking Iron City. That wounded Mav defender and Sirian East Indiaman could mean that they are launching or have launched an offensive of their own- I don't know how else that Maverick got wounded.
 
Looks like their cities are going to be too well defended to take by a Coup de Main. We will need to bring up a bunch of siege, so in the meantime we choke. Let's put our whole stack on the iron to start with and the go from there.

EDIT: looks like Sirius tried to take the city and just barely failed. Then the Mavs reinforced from elsewhere on the island.
 
Where is the iron though? I thought we couldn't see it still. I think we can still take the city, but with very heavy casualties, we might even have to rely on an amphibious landing. If Sirius did in fact attack Injinya, and the Mavericks reinforced it, then most, if not all, of their island army is in Injinya and the other two cities are likely underdefended. It's just our luck that Sirius went for Injinya, I had hoped that if they were attacking the island, it would be from the other side, leaving this side less defended.

The point I'm trying to make is that Injinya should hopefully be defendable, and if we attack it now, we effectively wipe out their army on the island. Our macemen that are still loaded in the galleon are within two turns of Iron City which is probably much less defended, so it is conceivable that we could nab both. It would probably be worth it to talk to Sirius to see what did happen there, and if they have any more offensives planned. They certainly can't cry foul on us for going after the good land when they went straight for the pyramids.
 
In the hopes we don't have anyone miss out on the discussion, I'll post this in this thread.

It's the start of the turn and this is what we see:

Spoiler :
adciv4screenshot0000.jpg

-The maverick units north of the city are a maceman (unpromoted), a crossbowman, and a fast worker.

We have five macemen, two pikemen, and two crossbowmen ready to attack (with three macemen able to land/amphibiously assault). I have seen three different ideas on how to move forward:

1) Move our stack to their iron. It's one of the NW uncovered tiles, outside the range of their capital (no team has their iron inside their capital's radius). Wait for reinforcements.

2) Attack Injinya.

3) Retreat the stack into our galleons, and assault Iron City.

I personally don't think we'll be able to hold Injinya. We might take it, but with nearly an even number of defenders in an unseiged city, the survivors will likely be unable to hold.

I like the idea of reloading the galleons and attacking Iron City. We can amphibiously assault Iron City next turn. The mavericks do not have engineering, so their roads only allow two moves. Plus, unless that dyes tile is roaded, their garrison in Injinya will be unable to help defend Iron City in a timely matter. The reinforcements in the north are on an unroaded tile, which means they also cannot defend Iron City if we assault amphibiously. As beforementioned, with the likely Sirius assault on Injinya, Iron City is likely the least defended.

I plan on thinking about playing around 2:00pm PST (fifteen hours from this post) Monday afternoon. I'll see what the turn clock is at- I can wait until close to 20:00 for the maximum discussion.
 
Ok now it definitely looks like we won't be able to hold it. I had been hoping that there would be less reinforcements available to them, but while two xbows is pushing it, 3 is probably too many, especially with 3 maces still on the boat. I like moving to Iron City, the garrison in Injinya won't be able to get there even if that dyes tile is roaded (except for the mounted units). I must admit cavscout was right to attack Iron City, though we certainly didn't expect a Sirius assault on Injinya. In any case our landing here may have given us a tactical advantage if it pulls their units to a place where they cannot defend Iron City.
 
I really like the idea of moving to Iron City.

We notice they did whip a bit already, but they can't move all these troops around fast enough - we very well might have a much better shot against Iron City.

It is surprising they have this much but maybe we haven't been keeping up with perfect analysis of power graphs and so on. We can at least get our next treb assault against the peninsula to work pretty well though I'd think.
 
Looks like the balance of their defenders have shifted to Injinya- Load back up and sail next to Iron City! :D
 
They won't stand a chance - we can capture Iron City amphibiously and hold onto it, while the Mavericks a)lose most of their units trying to recapture it or b)play a waiting game which they cannot possibly win, as new shiploads from either us or Sirius can be expected. I would not be surprised if they tried to directly retake, however, as a do-or-die defense for them.

Is there a possibility of expecting reinforcements from the homeland?
 
I just checked and I have serious doubts we can take Iron City amphibiously without loosing nearly our entire stack. That city garrison 2 crossbow alone is going to be one tough nut to crack. We should offload outside the city and 1.) cut roads and intercept/destroy all reinforcements they send to the city out on open terrain and 2.) pillage the iron.

We can choke them out and wait for our 2nd wave which will have the trebs we need to reduce their cities. Throwing our stack away just to take Iron City now is too costly and the Mavs would probably just retake the city.

Let's preserve our stack.
 
What do we want for our next stack? 8 trebs and 4 maces sound good? Bowsling is right, we should join our two stacks. Injinya is still the target of choice since it has the pyramids- we can switch to police state upon capturing it, if we ensure our golden age is still on at that point. Also, turn the science back on please.
 
I was hoping we could have held off on the wall whip in Asymptote to get that new missionary down there to really magnify the overflow bonus... The wall itself doesn't have much value but its a sweet overflow tool with stone/forge/OR bonus. We could do the same thing with a castle next...

About Culture-> we really need to get Buddhism in Asymptote, Cygnus and Pulsar soon. CDZ has been encroaching on us culture-wise and we have lost 2 seafoods! Resonance should crank out the necessary missionaries after finishing the treb.
 
Now that Sirius has captured Injinya, we have to consider a new strategy.

I think that we should keep the stack on the iron for this turn. I'm willing to bet that the Sirius stack is in pretty bad shape, and the Mavericks will probably send what they have to try and retake Injinya. Next turn, it should be quite clear, which option we do.

If the Mavericks successfully recapture Injinya, than we march the stack south to take Injinya, then wait for the reinforcements to arrive to conquer the rest of the island. If Sirius holds on to Injinya, then we try for a direct assualt on Gold City, leave a garrison there, and go straight to Iron City to cement our grip on the rest of the island.
 
We have cut off their iron now, and moving will only prevent the Mavericks from focusing on Injinya, so leave 'em there for now. I suppose Sirius' success is a result of our wanderings- we must have drawn units out of Injinya. Oh well, the faster the Mavs go down, the better for both us and Sirius. I agree that we should watch events closely to determine where to put ours stack later.

You scared me by saying bad news at the top of the post- I thought our stack had been annihilated or something. So the capture of Injinya seemed pretty decent in comparison.
 
You scared me by saying bad news at the top of the post- I thought our stack had been annihilated or something. So the capture of Injinya seemed pretty decent in comparison.
Just keeping y'all on your toes. ;)

EDIT - I played the turn but didn't have time to post a report before leaving for work- I'll get it up in about eight hours. :D
 
Bowsling is right on the money with his analysis. Hopefully the Mavs will be able retake Injinya so we can then get take it when our trebs arrive.

For now lets cut the iron, heal our stack up and wait to see what happens.
 
If the Mavs retake Injinya, we won't even need the trebs. I'm betting that Sirius actually have a decent defense in the city, and whatever retakes the city will be in bad shape. From there, though, we should wait for the trebs before we take the rest of the island.
 
That sounds pretty much exactly right Bowsling. I guess the clock/timer is going to be really slowed down over the break anyway so while I had the time to catch up, not going much anywhere either. Still I'm very optimistic about our situation and continued good job on the turnplaying, really nice work.
 
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