Turn Discussion

Should the missionary next turn go for Asymptote or Pulsar Plateau? Did we want to build one more for the other or should we begin more warriors/caravels instead?
 
ah crud, we got Astro already... I was hoping to hold off on getting it as a gift so we could build more galleys first... oh well, we can make galleons and head straight for their home island. :D

Seriously, the home island is the prize that we are racing against Sirius for. The peninsula can wait.

I think we should send the missionary to Pulsar.
 
Missionary to Pulsar makes sense, and yes, if we have galleons now we should really be pushing the attack. Do we have 2 or 3 galleys to upgrade? - I think we need 4-5 galleons total and then upgraded warriors ready to go - I like the plan of going straight for the home island first too.
 
Astro already?? Ok, I agree we should now go straight for the island, a distracting force will take too long. How many warriors do we have now? We'll need to build some catapults before we set off to seal the deal, and we should probably throw in some spears for good measure.
 
Sirius has a really high GNP, they have some libraries, and an Academy in their capital - plus it has been something like 15 turns right? Not terribly surprised and it's actually good news in every way really.

We really need to make sure the Mavericks don't see the galleons though. I'd head out to ocean first from our home island, even if it takes an extra turn or two, then all ocean on the way to Mavs home island. Remember they can switch to slavery and whip units too (they'd probably whip crossbows) so we'll have to consider if we can manage to just get a couple amphibious landings the first turn - it'd be worth it to lose, say, 2 maces a city but take the cities from the sea, rather than land and then they whip more defenders anyway.
 
Just logged in to check the game. I noticed that Continuum and Quatron are unhealthy so I offered wheat for fish to Sirius.

I also switch Continuum from a warrior to a cothon (3 turns). There is still time on the clock to switch it back if we like. But I think it is important to finish our infrastructure builds now while we are in Organized Religion. We have a couple more whips coming up (Asymptote next turn, Singularity in 2 turns, etc.). After we get these done we should grow back a bit and then start the golden age.

About our caravels- I'm guessing Merlot/Mavs will be beeling for Optics. So we need to be careful not to leave our carvels exposed to an attack by those triremes if they get upgraded. It would probably be a good idea to keep them together now. We could also consider pillaging their nearby seafood now before they can upgrade those remes.

Looking at the tactical situation I think we need to bring our jungle warrior back closer to Pulsar. We can't cover both avenues of approach and still be in position to fall back to the city in time.

We should also reinforce Pulsar with one of the warriors in Resonance now and then send a few more as they are produced. We need at least 3 warriors their capable of rapid upgrade in case a Mav/Merlot stack appears.
 
Yeah, I was onboard for the cothon, we somehow had overflow (whip overflow) go into a barracks instead rather than doing most of the way through the cothon before too. Though if we are really pushing for fast galleons as quickly as possible, switching to a galleon immediately would be the call.

Again, I still like a plan to aim for the Mav homeland, we'll have to circle about just a bit due West from our island out to see and avoid detection but it sounds like a coup. I'm not sure if 4 or five galleons' worth of units is the sweet spot, and we need to watch out they don't see it coming (they might figure out we have Astro without us being able to stop that, but haven't seen the galleons).

I'd also considering upgrading troops incrementally, rather than all at once. For instance, if we *know* we have like 5 or 6 warriors who are going to become maces, start upgrading 1 per turn now. To anyone not watchful (well, Mav/MERLOT mostly if they are not tracking) it might look like just gold from research or won't be the same "warning sign" as spending 800 gold at once all on troop upgrades.

I really don't fear a lot of attacks along the Pulsar peninsula guys, but an archer per city and a couple warriors-able-to-become maces sounds good.

I think we also need to do some hard thinking about a golden age. We're getting closer to a good time for it, I don't see us whipping down a lot more pop that soon either...


edit: We should also look at our espionage and demographics charts some more, who do we have on there? I'd switch actual espy points to MERLOT pretty soon too. Being last in soldiers isn't that great though and again perhaps time to start some of the upgrading. I need to think more over it but personally I think 4 galleons might do it for a solid strike force of maces/catas upcoming, if we are going for the home island the point is to catch cities by surprise and that would be enough to do it. (or enough to land and siege one city at the least in the worst circumstances).

I really like that Buddhism spread in Horizon, after the annoyingness of Hinduism spreading elsewhere. Don't know if it's worth trying to whip a couple of those forges in and how that relates to the golden age though - Asymptote is probably a yes, other cities maybe no on the whipping.
 
I'm thinking a force of 6 maces, 3 cats, 2 spears and 1 xbow to start. This means 8 warriors to be upgraded, so we're almost there. Once we have those, we can build our catapults. I prefer galleons over the cothon right now, since we need to launch the first wave ASAP.

I like the idea of incremental upgrades, so we'll have to hook up the iron once we have finished our warriors.

Theo isn't going to help our first wave, since we've already built most of it, so a GA soonish (maybe when Continuum is back on the cothon) with a switch to theo near the end should work.

Will M&M notice an import/export deal? If so, that'd be a dead giveaway that we have astro. We should probably communicate our plans to Sirius so we can work with them and build an alliance- after all, we probably want to go with them later, if we take all the Mav lands they might get annoyed.

EDIT: Pillage those clams! Hopefully they don't get optics before our invasion lands, so we can use galleons against their caravels.
 
Amazons sent us a request for gold to do rapid upgrades with a promise to pay us back within 10 turns. I think we should agree to this quickly for the following reasons:

1. This will allow them to continue to put the hurt on Merlot.

2. We won't be ready to launch our island invasion in 10 turns so we don't need the cash right away. I trust them to pay us back.

3. A rapid and friendly reply gifting them the gold will earn us alot of goodwill and trust. But if we drag our feet or downright turn them down it will make them weary of us and more likely to side with CDZ.
 
That sounds good, and very much in the spirit of the ETTT. 10 turns is hopefully when we launch, all we have left to build are some catapults and galleons really.
 
This sounds pretty good to me too. We're basically making our own gold back anyway too, and really if they have more urgent need to keep up the fight against MERLOT it helps all of us (to hurt MERLOT).

I'm not sure how many catapults we want to send in for Mav's home island though, assuming that's where we are heading first? Less than 4 or 5 is futile anyway for attacking cities - if we expect to catch the cities undefended, we want raw troops for amphibious assualt, to just take a couple cities right away. If we expect they do have a stack on their home island...then we'd need a sufficient number of catapults to actually do some damage. So either a fifth galleon for those extra catas or I'd just go with xbows/macemen entirely in that first wave.
 
That's a good point actually, and will cut down on the time we need to build it. We can fill up on cats in the second wave. How about 8 maces, 2 xbows and 2 spears? That would be 10 warriors to upgrade altogether. This would mean we'd probably be ready to go sooner than 10 turns, but it's still worth it to lend the gold. I guess Quatron can crank out some more warriors then, until we get 10, and Resonance can build 2 archers to be upgraded.
 
Well, it's really a pack of a few questions:

1) Are we attacking the petal or home island first?

I personally think taking the shot for the home island is worth it, circle our galleons around so they never see them coming and all that, but that's still up to a team decision really.

2) If we are attacking the home island, how well defended do we expect it to be?

We obviously see they have some defenses in their cities, like border cities on the petal. So, we have to ask ourselves -do we expect to see significant garrisons on the home island? If they have like 3 crossbowmen per city or something like that, we'd have to bring enough troops for serious siege - which would mean 5-6 catas probably, the usual amount to really take a city, given that once we land they'll probably immediately try to whip more troops and so on.

If we expect or at least gamble on catching them by surprise, so they just have a couple weaker units fortified in their cities, then we aim for our strike to immediately take cities, from amphibious landings even, so just go with maces/xbows and maybe a spear or two for cleanup garrison.

3) If we decide to attack the petal first, what forces do we bring.

Again, attacking the petal first isn't my preference, but if it is what we decide on, same question to ask. We have much shorter supply routes and would probably want to get some siege over there quicker though, would be my guess.
 
I am all for attacking home island first. With them adding crossbowmen to their petal cities, I'm thinking they're expecting an attack there first and not on their home island.

4 galleons
-8 macemen
-2 spearmen
-2 crossbowmen

Is that what we're sending over?
 
I think that would be a good first wave to send. But I think it would be advisable to have a 2nd wave ready for our galleons to come back and pick up. Possibly like 8 cats and 4 more maces... or maybe just all cats. :)
 
I think we're all for an assault on the island, I was advocating a small attack on the peninsula to keep them thinking that's where we'll go, but since we've got astronomy already we want to move quickly.

I agree that the second wave should me mostly cats, and any other units we deem necessary, but we can probably build most of that during the time in takes for the galleons to go there and back, especially if they wait around for a couple of turns to pick up captured workers. Basically, I don't want to delay the first wave to build the second one, I'm not sure if that's what you meant.
 
I am all for attacking home island first. With them adding crossbowmen to their petal cities, I'm thinking they're expecting an attack there first and not on their home island.

4 galleons
-8 macemen
-2 spearmen
-2 crossbowmen

Is that what we're sending over?

Yeah, I'm on the same page with something like this, that's what I'd go with also.

Exact numbers are of course ok to change up a little if there's any problems, like not enough gold to upgrade a last mace or something, I'm not horribly picky. But if I had to say, this is what we want - the important part being a strong first strike (so they don't have multiple turns to whip defenders) and get everything going quickly.
 
Yeah i'm fine with shipping out the 12 units as soon as they are ready to go. I just want to make sure we are planning for a robust 2nd wave with cats in case we need em.
 
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