Turn Discussion

Cav-Scout, as per the last city screen shot you may want to rejig the micro strategy to take into account the 4 :hammers: of over spill production (+11 :hammers: 1st turn). Shouldn't make much difference but at the very least we wouldn't need to switch the final turn from wheat.

PS> I haven't ended our turn just yet. Just in case there are any final thoughts to the next tech. Speak now my fellow Q.
 
Actually I already factored the 4:hammers: overflow in. If you look close you'll notice I listed +7:hammers: for tile production this turn and 11/120 towards stonehenge- the difference of 4 is the overflow. Thanks for staying on top of it though! Working together like this as a team is how we are going to crush our opponents ;)
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About the turn: The 2nd workboat should have gone E, NE. Workboats can only move on coastal tiles, not ocean ones... except if the ocean tile is in our cultural boundaries. The only way to transit to the other islands is diagonally from that ocean tile inside our culture. So going E, E lost us a move...
 
Ok people. We have a strategy locked in for the next 8 turns and there has been some discussion as to tech. Are we planning to build a settler next? It's actually getting to the stage where we need to avoid growth so this is a good thing. What about military? What's the plan with City 2? Do we have a name yet? 2nd Worker?

My fellow Q; What say the Continuum?
 
Well let us grow until we max out happiness, then click the forced-stop-growing button.

Without the warrior in our capital, but with the silver, we get... 5 :mad: to deal with? Or 6? Any case, we should grow until we have one turn to grow to the next pop level that will make the capital unhappy (6 or 7). After Stonehenge, we could build a warrior really quick, fortify it, and let the capital grow immediately to the new size, then start the settler. All this assuming we get to max size while building Stonehenge.

Eep... make sense?
 
We won't get to size 7 while building Stonehenge anyway, and with a monument we're clear to six pop. Though afterwards I would not be against going to six building something like a warrior or part of a building if we are not there yet. Most likely we are either at 5 pop, or just grew to six when SH is done, and I'd do a settler at six. I'd also cottage a grassland river tile and mine that grassland hill (clear forest first) but I think we're good with just the one worker and then a settler, more workers after.
 
We will grow to pop 6 a few turns after Stonehenge is complete. So right after Stonehenge we shift gears to max growth and work on a warrior until pop 6. At pop 6 we switch to a settler. Happiness or defense won't be a problem yet, so if the warrior isn't quite finished he can wait.

Earthling said:
I'd also cottage a grassland river tile and mine that grassland hill (clear forest first) but I think we're good with just the one worker and then a settler, more workers after.
Agreed. Our worker will have to mine that grassland hill before he cottages though because we won't have Pottery yet. As soon as the settler is ready he should accompany him to the 2nd city site. We can then make a 2nd worker at some point to continue to cottage our capital.

RegentMan said:
Well let us grow until we max out happiness, then click the forced-stop-growing button.
I would strongly warn against using any of the city governor buttons. You get optimal (and safer) results if you just micro each city. Last MTDG one of the governor buttons accidently got pressed in one of my team's cities and it messed us up.
 
Turn palyers: could you turn on detailed city information, so we know how long Stomnehenge will take, and other stuff?
 
Next turn: Be sure to have the worker complete the 2nd silver mine and switch to it from the spice before hitting end turn.
 
I support, at the very least, detailed city views, and turn resource bubbles on. I don't really care for having all food/hammer/commerce shown on every plot, if people want me to when I take screenshots I will though. Also I'll be willing to start turnplaying next week if I am up next if the cycle iirc- if not I'm not looking to steal anyone's thunder. Anyway we've got a bit of time of just moving workboats and the worker and otherwise building up on Stonehenge. I think I'll be happy with it when it comes in, we are doing well, have to work on getting ready for diplomacy/naming stuff etc... :)
 
Turn palyers: could you turn on detailed city information, so we know how long Stomnehenge will take, and other stuff?
Done

Next turn: Be sure to have the worker complete the 2nd silver mine and switch to it from the spice before hitting end turn.
Check

I support, at the very least, detailed city views, and turn resource bubbles on. I don't really care for having all food/hammer/commerce shown on every plot, if people want me to when I take screenshots I will though. Also I'll be willing to start turnplaying next week if I am up next if the cycle iirc- if not I'm not looking to steal anyone's thunder. Anyway we've got a bit of time of just moving workboats and the worker and otherwise building up on Stonehenge. I think I'll be happy with it when it comes in, we are doing well, have to work on getting ready for diplomacy/naming stuff etc... :)
I find resource bubbles get in the way of playing but I think having them on for screenies is a good idea.

I was intending to see out the construction of Stonehenge however due to the lack of co-operation from the other teams (namely Persia and Maya) turns are hitting the full timer of >40hrs :mad:

Just one more turn ;)
and the I'll pass the batten
 
Yeah, that's fine of course. And I know the irony (or more like hypocrisy) of some teams taking the full timer anyway, we're doing fine though, and I'm not in a rush, as long as nobody is arguing about the timer again.
 
Our civ is coming along quite nicely. :)

Reminder for the next turn: Make sure to assign our new pop to the forest plains hill for the 3:hammers:.
 
I was intending to see out the construction of Stonehenge however due to the lack of co-operation from the other teams (namely Persia and Maya) turns are hitting the full timer of >40hrs :mad:

lurker's comment: Looks like you forgot to end turn too. ;)
 
As a veteran of many of these games, I speak from experience when I say that Turn Timer [ab]use is a source of tremendous conflict and ill-will. I suggest our team (and its members) stay out of any bickering about the turn timer. There will be many times when we need the full time, and there will be times we need a pause. Let's not poison the well ;)
 
Ok Earthling, Tag; You're it! :-p

I think that we're really tracking well overall. The Demographics show that we're 1 of 2 teams with pop 5. Would the worst rival be pumping out a settler?? Crop yield suggests that all teams have improved & are working the available food resources. Great production, reasonable commerce.

Are we able to understand anything else by these few statistics?
 
I'm sure many of you know this, but the best way to determine the other teams' data is to log into the game, take note of the Demographics numbers, and the start switching citizens around. Doing this in a systematic manner will yield info about the #1 and, sometimes, #2 team in each particular category.

At this point in the game, I'm not sure that this type of micro-data is all that useful. But if we are competing for StoneHenge against an Industrious or Stone-Laden civ, it will show like a beacon in the demo screen even without reassigning citizens.
 
If we found Buddhism lets hold off on adopting religion until we after finish Stonehenge.
 
Do we need to switch just yet? Size 8 is still a ways off. Do we need the extra culture? I'd wait till after we finish the settler and swap en-route to the second city site myself. Are there other reasons to switch this early?
 
Do we need to switch just yet? Size 8 is still a ways off. Do we need the extra culture? I'd wait till after we finish the settler and swap en-route to the second city site myself. Are there other reasons to switch this early?

All very good points. I haven't thought about when the ideal time to switch is, I was mainly just making sure we don't do it now and mess up our Stonehenge gambit.

One thing to consider though (and this applies to adopting slavery as well): The sooner you can do early game revolts the better. The larger and more advanced your civ is, the greater the opportunity cost for anarchy turns.
 
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