This is the current plan we are operating under right?
Yeah, I think the difference is, that it's actually just a one-turn delay on stonehenge in exchange for growth. However we are still operating under this plan and that's fine by me, last time I think this needs to be worried about and we'll keep moving on unless anybody else wants to change.
Likewise, regarding the worker, if we don't go for fast-growth then cottages before more chopping are ok. In other words - I think the worker plan and the city build compliment each other correctly the way we have it. I also see the merits in saving forest chops till math if we really want - it is true that gets us a good deal more production (I wouldn't be chopping cities outside the capital anytime soon anyway, we have lots of resource tiles to improve there). If we're going to build cottages quicker then the current roading plan works. So I'm not trying to suggest only the two options are possible but in the short term I'm ok with the current plan (get SH asap and delay growth; worker roads and cottages). The other option again being *delay SH, grow to 6 a couple turns sooner, add another chop in for the next settler too, and a little less worker turns on cottages/roads in particular.
I still like our techpath at least and this is all minor though. I also agree (know this is two threads combined) that I still like getting city #4 overseas, and hence I favor getting a warrior or two over to explore as well.
If we do have downtime in growing to pop 6, I would get started on the monastery I think, though I could see valid arguments for part of a granary, a warrior, or even part of a galley at that point. We won't hit the happy cap and I like revolting to slavery/buddhism while the settler for city #2 is in transit.
Lastly - names! Any final ideas, I'm ready to name workboats/units/anything, or again you're welcome to do so.