Okay, and yeah any moves can always be changed back until the timer rolls if needed, I intended to check back anyway, but I know what you are saying. (oh, and also, regardless of what we build while growing, warriors or something else, I don't think anything changes on the settler. But if we're not waiting for a granary or a galley or something might as well put the production into warriors now. I think it's 5 or 6 turns till we have a cottage up, that's when we want to be at size 6. We'll get there right away- 3 turns now though and then cut growth for the settler. When we're at size 6 though we also have to put a couple turns onto a forest tile instead of the cottage to get to 100
on the settler and 7 turns instead of 8. A second cottage will be up right around the time we finish the settler with the current plan) Since it seems that was the default and there aren't enough supporting other options we'll go back. Also, people who were recommending other stuff, like farming intstead of cottaging- currently we're still planning to cottage as a default though, so speak up if a bunch of you have different ideas.
As for other things, I personally oppose going slavery and getting galley that soon at this point though, but that's a bit of a ways out, we still have the settler for the next 10 turns anyway. The reason is it's not playing to our strengths at this point, and trying to overcompensate against a choice we already made. We've got a lot of things reasonably mapped out and the galley is an awful lot of production against economic growth. We got Stonehenge so we can grow bigger cities and have culture pops, and we're already setting ourselves up for faster research and commerce; we decided against certain parts of REXing. So I'd say getting a third city and infrastructure serves us better than trying to go back to slaving settlers/units as fast as possible, since we want the third city on the home island still imo. I really think holding off on slavery till we get Organized Religion or another civic is fine, it won't be more than 30 turns most likely, and we really don't have anything to slave if we've decided not to take hits and slave like a library at the capital.
I'm unsure if we want to go back to tech Animal Husbandry and Iron Working though, I know this all needs discussion. Having Math and doing a lot of chopping gives us more leeway on everything, and I still would prefer that path, but not an official vote yet I guess.
By the way - this should also go in the intelligence thread, but India has two cities. They founded a city/their score went up in the middle of a turn a couple turns back, I just noticed that on civstats.

As for other things, I personally oppose going slavery and getting galley that soon at this point though, but that's a bit of a ways out, we still have the settler for the next 10 turns anyway. The reason is it's not playing to our strengths at this point, and trying to overcompensate against a choice we already made. We've got a lot of things reasonably mapped out and the galley is an awful lot of production against economic growth. We got Stonehenge so we can grow bigger cities and have culture pops, and we're already setting ourselves up for faster research and commerce; we decided against certain parts of REXing. So I'd say getting a third city and infrastructure serves us better than trying to go back to slaving settlers/units as fast as possible, since we want the third city on the home island still imo. I really think holding off on slavery till we get Organized Religion or another civic is fine, it won't be more than 30 turns most likely, and we really don't have anything to slave if we've decided not to take hits and slave like a library at the capital.
I'm unsure if we want to go back to tech Animal Husbandry and Iron Working though, I know this all needs discussion. Having Math and doing a lot of chopping gives us more leeway on everything, and I still would prefer that path, but not an official vote yet I guess.
By the way - this should also go in the intelligence thread, but India has two cities. They founded a city/their score went up in the middle of a turn a couple turns back, I just noticed that on civstats.