Well, we have a strategy thread for overall issues, but if you feel the need to split things further, we could. As we actually get a larger empire there may be some more need for focusing on smaller scales/invidual cities and all, but that would require a bunch of us keeping track of different things, say each person to get screens on a couple of cities.
But anyway, I got current screenshots and a couple things to point out/discuss, mostly just the screens speak for themselves. Nothing's been moved - the workboats still move again this turn, also worker hasn't moved yet.
Here's our capital; settler out in four turns no matter what we do. Looks like the worker has time to build a second cottage, that's what I would do, after that it may lose a turn of movement but it still gets to the second city by the time it's founded. The capital finishes the settler then finishes that partly built warrior; after that I'm not sure we had entirely decided. Already queued up by Provo I guess was another worker which is four turns after that; we also need to talk in the mid-term about when to get galleys etc...
Overview of all the land we've explored:
The peninsula between us and CDZ, with two possible city sites. So this pertains to debate for Resonance or this Asymptote city going first between each other. And I'm not sure if hills or mountains run down the middle, but it's look like they continue through most of the "petal"
CDZ's domain specifically, what we've explored around their land. Note that they have clams too, though slightly differently spaced. But this could mean that the main continent only has clams for anyone, and crabs and fish are only reserved for some team's starting island.
Here's India, the Mavericks, we see a good deal less of them, but as expected their culture expanded, not all the way to the coasts though, which again is probably the norm for all teams
Next the tech situation. Techs we have and are researching, though after Writing we could do something else. Also the turn time could change as we get more commerce/beakers with city#2 and more growth.
Last thing is demographics. Top 5 city screen tells nothing new, except probably Willem of the Dutch (Sirius) have the #2 most cultured city.
Important things to note - people have high gnps, likely everyone working their golds/gems etc... and two cities helps as it does in other fields. In population, most teams have 2 cities; no one else is at size six but looking at a lot of size 5 + size 1. Still, looking mostly even and all right.
In other things, I threw up a couple of different signs, just with city names, but one of them was a concern. The city named "Aridia" just doesn't seemed to be placed as well as it could - it might as well capture another clams and more grassland, where we had Axiom before. I left both signs there. And elsewhere city names staying the same, added asymptote in as we discussed, but we now have a pretty solid list of different city names and I'm of course fine if things juggle around.