Turn Discussion

Ok, so with the latest turn tracker, I was thrown a little off, thinking another new turn had started, and just wanted to mention/clarify some things so they don't confuse you all. We're good, just waiting on the rollover from other teams, so to clarify we don't have any real need for new screenshots since those last ones posted regarding the Oracle and before that our overall setup. Only the workboats have moved, and there's nothing particularly new.

So again, another thing, we technically don't know the status of Mavericks NOR that of CDZ regarding contact with other teams. Both have put full espionage on us, we haven't met the further along teams yet, and as far as I know we're still awaiting messages on diplomacy with both as of now. Not that I don't reasonably expect there are some other teams around/to be found soon and there may be some wheeling and dealing already going on, just that we can't assume anything for sure. (Example - India, if you think about, maybe could have skipped Fishing/Sailing entirely right now. We can't know yet unless they tell us, they could have a workboat the other away, yes, but if they knew they were doing Oracle all along they might not even have teched it yet, to tech Bronze Working/Religious Tech and then Pottery or whatever).



And here's another question - if we need to designate a separate "historian" to help take more screenshots, that could be reasonable. It can be a lot on the turnplayer's plate as time goes on, I don't mind going to get screenshots when we all need them but we'll see if we need something on a regular basis.
 
That sounds like a good idea as long as multiple logins won't cause a problem. As time goes on it will get to be a full job just to execute the moves let alone take the dozen or more screenshots it will take to illustrate a larger empire.
 
Earthling, I would be most relieved if you could be sort of Cartographer of the nation, that would be really good, as I think you indeed do fine screenshots.
 
Think our build plan is looking all right, we're in agreement/in favor of going to settle Resonance third and it should work out, so sticking to that now is ok.

For the near future, though, I would highly prefer the following, I think the reasoning is sound, though they are not huge deals:

-build the half-finished Warrior before the Galley, because it WILL lose hammers otherwise. We still get overflow anyway - so yes, it's 1 turn to put three hammers into the warrior first, but it's probably fine for the Galley to move out with both warriors, and that is better than losing like 4-5 hammers as the Warrior production decays needlessly.
-if we revert to slavery or Buddhism, we really should do it while the current settler is moving to found city #2. I would personally only do the revolt to Buddhism = 1 turn, don't see the need for slavery right now (wait until we get Hereditary/religious civic imo) but anyway it's a waste to put it off and have anarchy later.

If we need more screenshots though, like on the current turn for a few turns here, that could be doable. I would most likely post in this thread, just hosting through Imageshack as usual, if that works for everyone, but again anyone who's welcome/wants to see something can log-in if they need to. Probably should get demographics and shots of the workboats each turn I guess.
 
I agree with finishing the warrior first and converting to buddhism during the settler move.

And it seems we are back to founding our third city on-island since Provo changed his vote.

As for screen shots, you know i love them :D The more the better ;)
 
If we're switching to third city on island, I would still like the warrior and galley to come next so we can explore the interior of the mainland. This would grow Continuum to size 7, which hits both the happy and health maximums once we convert to Buddhism.
 
Ah, I did not see Provo had switched his vote, over there we got into some discussion of the whole resource trade deal (I would recommend everyone check that out for clarification, it will have some impact on the game) to which Tyboy gave a great analysis.

Well, thanks for doing so I guess, I personally still favor 3rd city on island too so if the team agrees more than happy to stay with that. Singularity should be a fine city anyway, even better if we discover iron or something in its BFC, and we'll get to the overseas ones quickly enough.

I am ok with either warrior=>galley and then worker=>settlers, or the only other realistic possibility I see being getting one worker => settler first and then the warrior and galley, then more settlers, so the galley would be later. But either way is fine for us to decide, and the decision seems to be galley first for exploration and that's doable, also gives us more flexibility in case the Vikings surprise us or something.

I do honestly think the competition for settling won't be so fierce, and that's what I hope, the Vikings don't come out crazy-settling, but I think we'll manage anyway and of course hope for the best.

I'm also still onboard for Alphabet, for the record, it does make sense given what we've discovered and how many teams we'll be in contact with.
 
All right then. Let's build the third city on our island, but let's not forget the mainland for too long.
 
Micromanagement:

I suggest we utilize cottage instead of spice now, as there is 3 gold and 2 food there , whereas forest/spice is 1 gold, 1 hammer and 2 food.

Practically, this means nothing for either writing, settler or warrior.

Alphabet will come 1 turn faster with this (15 turns, not 16 turns) and galley will come 1 turn later (7 turns for galley, not 6 turns). We may need this extra turn for negotiations anyhow.

Quatron would also represent yet more gold, which could shorten Alphabet to 14 turns, not 15 turns as planned here. This represents a target for Alphabet in 17 turns from now. Due to all this slaving, I feel confident we will be poised for Alphabet first.

Production would look like this, with my newest proposal:

Settler: 1 Turn (Quatron)
Warrior: 1 Turn
Galley: 7 turns
Settler: 8 turns (Singularity)

After 16 turns, our cultural border pops eastwards, which means we can send a workboat straight to a clam without founding Resonance, in preparation of Resonance. This allows our city to grow even further up to Size 8.

Therefore I suggest the following production:

Worker: 5 turns (work wheat for Singularity, then mine SE of Continuum)
Workboat : 4 turns (straight to clam)
Workboat 2: 4 turns (sent to scout E of peninsula until Resonance grows to need both clams
Settler: 8 turns (Resonance)
 
One thing - I am thinking our culture from Continuum will not expand to claim the clams. It looks like it would, I know, but there is a hard limit on how far culture can expand across the sea, and I don't think our culture will actually get there just from the capital. That probably changes the look of that build after the Singularity worker/settler but otherwise it's good.

Anyway, working the second cottage sounds pretty obvious, as soon as it's up, we work the spices at size 7. I personally am not sure whether we want the worker for Singularity before the settler since it might actually pay off faster, but we'll have to double check on that/run the numbers I think is the best call. It might not make a big difference either way - we'd trade a little food (faster wheat farm) for the production/commerce (city square and trade route). The warrior/galley it seems we're decided on anyway and that should work out to get some exploration of the mainland petal over there done.

As mentioned our worker should be happy to go work on the wheat, and silvers, and then second wheat at Quatron, that's probably what he is up to for the forseeable future. Quatron should grow into a solid city quickly enough.
 
I'm not sure if I'm correct, but I've always seen culture expand across water until it hits the ocean. I don't know how a coast-ocean-coast setup will affect that, but since our borders are crossing the ocean already, shouldn't they continue to the coast next to the mainland?
 
We can only grow to size 7 before hitting the happiness cap, and that's after converting to Buddhism. So my suggestion would be Settler => Warrior => Galley => convert to Buddhism. Following this, we build Settler => Worker => Workboat => Settler, but only start the settler once it reaches size 7, so maybe put a few turns down on the workboat first.
 
Gentlemen. I would like another turnplayer to relieve me from turn 50 and onwards, and I would much rather be the Sage, as well as diplomat for Merlot, if people could accept that.

Any volunteers for the job? Is this ok by you gents.?
 
It's fine by me, but I won't be volunteering. Sorry :(
 
I'm going to be busy/unreliable if I had to be turnplayer, at the end of the month/start of July, and it's looking like just a week or so is when this transition would step over, so sorry, can't be me to volunteer either.

Though of course I'd support you being diplomat to MERLOT, that's cool, and I'm sure anyone can happily be turnplayer. I would recommend some of cav_scout's recommendations though - to just be sure to post proposed worker/unit moves and so on for review. And if you need help with screenshots, I can help out part-time as screenshot/Historian right now too, I think I could do that.
 
Checked on some things and screenshots too, though most is self-explanatory - about diplomacy and statistics on other teams.

Nobody we met has contact with each other. MERLOT or India could have contact with the next teams beyond them, keep that in mind, but MERLOT hasn't met CDZ for instance.

No resource trades available (no connection over oceans) with anyone, likewise as is obvious no tech-trading possible yet

For demographics - MERLOT has the largest population right now, it looks like they have a capital size 6, and a size 2 city. India has the largest land area but that's all close for everyone.

I find it curious that India's capital isn't in the top cities; it probably should/does have the Oracle. I'm guessing maybe it's the fact they slaved it to like size 3; anyway, it looks like Amazon and Sirius has the next two best cities in that ranking.

Demographics have still been posted by Provo, so for this turn, throwing in the top 10 cities, and relations screen.
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Spoiler :

 
Gentlemen. I would like another turnplayer to relieve me from turn 50 and onwards, and I would much rather be the Sage, as well as diplomat for Merlot, if people could accept that.

Any volunteers for the job? Is this ok by you gents.?

I can play it. I just don't feel 100% up with everything ATM. With all the diplomacy going on ATM, this just got real complicated :crazyeye:

Admittedly I'll feel more engaged if I'm turnplayer. I think I'm going to need near forecast turn summary as a part of the handover though. There were a few debates that I didn't feel were settled beyond debate.
 
Its very straight forward. We are to research alphabet, which will take you well a month.

Quatron and Singularity will be settled now, in the same period.

The build sequence is pretty much ready as well, and you know you have to work Quatrons wheat, then silver. The workboats go around as planned.

Diplomacy, we need to figure out what deals we can strike in the turns after alpha, so we need to know who is doing what.
 
So just checked on some things, no turn report or screenshots up yet this turn though nothing too interesting is going on. Anyway

Domestically:
-We should have growth + galley in 7 turns total, galley can move out with two warriors as capital will be fine on happy cap. Then another settler 7 turns after that, which we're founding Singularity with I guess, so the capital should basically be good without any more micromanagement, except maybe a cottage to a forest tile for extra production for one turn down the line or something. Second city also should be fine, I'd build a granary first.
-Alphabet should be 16 or 17 turns out, hopefully the 16 on the low end. Should be before too much contact between other teams but at the same time hopefully there have been some useful techs to trade.

Foreign Affairs
-MERLOT put espionage on us so don't know if they have contact with any other neighbors.
-Some general score/population/demographic increases all around hint that Amazons and Sirius are doing well - we know India and Vikings whipped recently.
-We'll have demographics (enough EP points) on CDZ in maybe 4-5 turns and obviously nothing on anyone else, not too much of interest there.
 
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