Turn length concerns.

Tamed

Warlord
Joined
Sep 11, 2009
Messages
277
Honestly, I worry that turns will be 15ish minutes long for veteran players in multiplayer games now that you have to micromanage every unit you have. What do you guys think? Sometimes even in Civ 4 my buddies turns are 10-12 minutes long and that's fine if I'm at war, but if I'm not it's incredibly boring to wait for so long.

Atleast FFH has that card game when you have down time...
 
hurray, my name mentioned in an OP :p

I agree that it might increase turn length a lot, but this is all speculation until the game actually comes out. It might be changed so where the turn length remains the same, or such. Perhaps there will be a economic cap on the # of units you can have, or something similar.
 
I think they're reducing the micromanagement, most changes indicate that. Maybe units are more important and valuable, and there seems to be a merge function. Possibly you can group the units into clusters too?!
 
I'm pretty sure Firaxis will implement some sort of mechanic that prevents you building huge armies like you can in Civ4. In other words, 1 or 2 gold per unit (like in BtS) is not enough.

I think this is one area where you can trust Firaxis for the moment. If anything, you should be worrying that turns will be getting a lot shorter. I wonder what the Marathon-speed-lovers will be thinking?
 
Yeah, I'm more worried that they'll be stripping the game down and making turns too short. The 1UPT does not mean turns will take longer. Most of your units will be fortified anyway. I just hope they allow the cities to be specialized and micromanaged like they have in previous editions.
 
There is a resource system, so that fewer units can be produced. A 100 man SoD in Civ4 may be worth as much as 10 soldiers in Civ5. I'll wait and see how it plays out, but I trust that the developers will make it right.
 
with faster moves, the game should be quicker. But I can see some people taking longer on turns. It will be more like chess. Your units can be attacked from more sides now. And with 2 move units, they can be attacked by a lot more hexes. So like chess, you'll have to evaluate where your unit will end up after battle, and if it's vulnerable.

gameplay when not in war should be fairly fast and make up for it, I believe.
 
I worry shifting every unit one tile every turn will take ages. You will have to since you can only have 1 unit per tyle.
 
with faster moves, the game should be quicker. But I can see some people taking longer on turns. It will be more like chess. Your units can be attacked from more sides now. And with 2 move units, they can be attacked by a lot more hexes. So like chess, you'll have to evaluate where your unit will end up after battle, and if it's vulnerable.

gameplay when not in war should be fairly fast and make up for it, I believe.

It would seem units will have the potential of getting attacked from fewer sides. With square tiles, as they are in other Civ games, there are 8 possible moves from that tile. With Hexagonal tiles there are 6.
 
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