turns 37-54

It was. But if we had calculated that we do Need that extra shield for the granary, we would have had worked that tile this turn. Who has calculated the sequence for Glaston?

Templar_x
 
So we need only 1 forest and keep the other one for later. First forest falls in turn 9, and until then we have 11 + 3x1 + 2 on growth + 5x3 + 1 on growth(one probably corrupted?!) + 1x4 + 10 = 46s. So 4 more turns at 4spt will finish it in 13 turns from now. => Oasis(6), move, chop forrest(3), improve (or road), and then we can make a new plan depending on what Glastonbury needs after the granary.

According to this, the mine was necessary right after the growth to 3. As it was played, we now have only "2 + 4x3" instead of the intended "5x3". And I just checked it: when growing to 4, we only get 1 shield from the forest, the second one is corrupted! (At size 3 we can check this now by setting the floodplain temporarily to the forest.) But after thinking a bit about it, I found: we gain the missing shield when growing to size 5! (Completion of the 59 shields and growth to size 5 happen on the same turn, so nothing is lost. :whew:)
 
The save is there. I could play right now or tonight.

The Anarchos want us to wait with movement of the curragh. I could not think of anything they could come up with. Come one, we WILL have contact sooner or later. Sooner gives more flexibility.

Do you still think we want that curragh from the cap? It fits into the build sequence, but I am pretty sure that we should be fine with the 2 we have got. The southern one will contact the last civ soon. And it is very likely, by the little space left on the other side of our continent, that there is another sea passage. So both curraghs can return from the other side and explore the Anarchos´ land.

So maybe rather have one turn of wealth in the cap and then build a warrior to start the normal sequence again, and build something else in Tinta (would waste some shields on the warrior anyway).

templar_x
 
The Anarchos want us to wait with movement of the curragh. I could not think of anything they could come up with. Come one, we WILL have contact sooner or later. Sooner gives more flexibility.
Yes
Its better if we have contact with Eagles before Eagles have Contact with Anarchos.
Or they have contact and Anarchos don´t will that we this know.
(very bad english)
 
Turn somehow decisive. We may get some kind of ultimatum now. In worst case scenario they may use black Warrior in front of our workers. We may move one Warrior from Cap for prophylactic.
Sure, we move Curragh North-west. In principle we may not tell to Anarchies truth.
We hope it will be finished today, at least tomorrow. Pa Ge
Capital Build Warrior -Worker, Warrior settler. warrior Settler. That it. Republic.
Therefore, before Republics we will have only three Cities more.
At Republic regime Camelot may operate in different mode.
If Anarchie will give us Lit, Tinta may start Lib Prebuild now, but I prefer third Curragh from Tinta.
It may look at short passage to DK, and then return along south coast to Greeks. Trade route may go along south coast.
 
I cannot imagine that they attack us now. We have a treaty and they have an uncovered settler next to our warrior. They might only be exploring, like we are.

@ Ivan - I like that build sequence, if you checked it and it works. But you mention that you want that curragh. You mean from Tinta then?

I am not sure we need that curragh. Why not let the southern curragh check for that possible passage from the other continent?

So I prefer the Lib prebuild. If we do not build a wonder, this town should make use of its excellent commerce. We merely need a harbor, a lib and a market.

templar_x
 
I cannot imagine that they attack us now. We have a treaty and they have an uncovered settler next to our warrior. They might only be exploring, like we are.
Yes, that will mean end of Game for them. But we will not let RoP.
@ Ivan - I like that build sequence, if you checked it and it works. But you mention that you want that curragh.
Yes, it works. Diagram at post #1 say it.
You mean from Tinta then?
I am not sure we need that curragh. Why not let the southern curragh check for that possible passage from the other continent?

So I prefer the Lib prebuild. If we do not build a wonder, this town should make use of its excellent commerce. We merely need a harbor, a lib and a market.
I am 50/50 about Curragh first/"prebuild now". Without scouting it is hard to say in advance how valuable expedition will be.
What others think about that?
Look at DM.
I think Magneta first priority, dark blue - second red - next.
How long we will wait Anarchies post?
 

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I also like another curragh. We need to explore our coast as well, if both other curraghs are going to the other continent.

I'm unsure about contact. The tech price argument does have its point?! Continue exploration anyway?

Regarding the dotmap: I suggest two changes (as in the dotmap from post #114): the two southern towns look better on the BG (templar's suggestion) and on the silk forest. (We get the BG-shield back in Republic, right? In this case we could also move the S-E town one closer to the capital.)
 
Not that it would Be such a Big Thing, but i do Not See the Point of another curragh. We do already have two of them, on a Small Map, and the other Continent is Found. In about 20 Turns those two will habe explored practically anything and Even have returned... What would we gain from knowing 15 turns in Advance Whether there is Land or a Passage in our west? If there was, would it Change anything we do Short Term?

Theoretically we could Explore but Not establish contact yet. I believe we can move out of Sight in One Move and nothing Happens?
I would Be ok with that until the Otters Know Republic as well. So we can still try to Trade for some 1st Tier Techs later. But i am Not convinced this is optimal. Sure it is a tradeoff, we get the Chance to See if we can gain anything from our early contacts, While they Save ( do we Know how many?? ) beakers on 2 or 3 Techs.

If the Anarchos are so keen about this we could agree that they are Not Building Ships in the aa in Exchange.

In the dm, like lanzelot, but also i believe there is One town Too few in the S/SE of the Cap. Need to Count the Tiles per town, but eg 2e would Be very Strong if there are enough Tiles. If the Game goes that far, we should Be able to work at least every Land and Coast tile.

Templar_x
 
Playing now. You will not believe, but no contact yet...
Played.
Put Tinta to Curragh but may change next turn. Warrior on Settler may return to Camelot if 3S safe.
 
Didn´t we have the southern warrior return to protect the settling site, and therefore would not need another warrior from the capital as escort?

templar_x
 
I did not plan to Escort. Just for emergency.
Settler first - if OK warrior returns.
Yes, SE Warrior was better for that.
 
In the dm, like lanzelot, but also i believe there is One town Too few in the S/SE of the Cap. Need to Count the Tiles per town, but eg 2e would Be very Strong if there are enough Tiles. If the Game goes that far, we should Be able to work at least every Land and Coast tile.
S/SE is poor commerce area. Also Cities there will need Aqueducts. As to City at 2E appearence of it will increase corruption of all others, but later on (with FP) we may consider it. Next city at 3S. Now we have to decide our next 2 "despotic settlers". Where they will go? Magneta dots OK? Then we need to workout workers actions (roads).
 
The northern Magenta dot by the dyes should be 2nd next. Then I would prefer the dark blue one in the east, because the eastern Magenta does not really have many tiles to work. This one would be fine as one of the first Republic towns, as then the floodplain gives more food and we hopefully will at least be able to improve one of the hills.

templar_x
 
I would like to complete the first ring soon in order to finally get some good production going. So how about N-2NW followed by E-3SE. (E-4SE looks too far for my taste.)
Later the northern Magenta can be reached in one turn by a settler from Glastonbury. And we need two more workers soon, to improve these two new towns...
 
"First ring" will increase corruption in 1.5 ring Cities. I prefer settle them later. For the same reason I prefer S/SE cities far away. We also need Lux for Republic. We may substitute E blue instead N magneta, but need road there. I like this plan as East Blue more important location. N magneta may work on FPlain, mined Iron will help FPalace buildup. This City will appear at Republic.
So, where 4 turn Worker go and where 10 turn settler go?
 
@ Lanzelot - 1st ring sounds good, but I think we have to count the tiles first. 2e, even if founded later, could absorb any tiles left. Ivan does not want this town to make the others more corrupt though before the FP is built, which sounds reasonable. But the other town is too far to found for now without roads.

The northern town would be ok, but does not really thrill me either. And it also adds corruption, when we are still building the 2nd granary.

I´d like to have another lux next...

templar_x
 
The northern town would be ok, but does not really thrill me either. And it also adds corruption, when we are still building the 2nd granary.
No, only inner Cities bad for outer.
I´d like to have another lux next...
May be East Blue will work?
 
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