UI - Improved City View (Vox Populi with EUI)

My Steam loads mods directly into MODS folders.
Folder name and .modinfo file name doesn’t matter. What matters are all other file names that must be exactly the same as specified in .modinfo.
Btw, .civ5mod is just a normal .7z file with renamed extension. It contains a zipped mod, no magic here.
 
@Infixo Is there any plans to publish an all-in-one VP UI-Mod that you made? If you don't, I hope you can do it one day. please have a wonderful day!
I have no plans like this. All of them are not related to each other, so you can switch them on and off to your liking or use with other mods. I see no value added in making them into a bundle.
 
I have no plans like this. All of them are not related to each other, so you can switch them on and off to your liking or use with other mods. I see no value added in making them into a bundle.
I just wished that before VP became closed canon on additions of this nature, that these had been added to core.
 
I just wished that before VP became closed canon on additions of this nature, that these had been added to core.
I would have added them if more people were using them.
I etimate approx. 500 people are using them. In comparison to approx. 10000 playing Vox.
 
Can I have the permission to merge every UI mod that you made that are compatible with CiV VP into one? (I don't know when but possibly after VP comes out of beta)

What I think I need to do, put every code and images in one UI folder, update the info mod file and done! Err, is there more to it?
 
What I think I need to do, put every code and images in one UI folder, update the info mod file and done! Err, is there more to it?
I do use ModTools.jar to combine some of the whoward69 mods. I'm always careful to only choose ones that are similar and don't clash.

With these UI mods, there is sql, Lua, etc that I wouldn't know the best method of merging.
 
I do use ModTools.jar to combine some of the whoward69 mods. I'm always careful to only choose ones that are similar and don't clash.

With these UI mods, there is sql, Lua, etc that I wouldn't know the best method of merging.
I don't know if this is bad, but I've never used mod tool before. What happens when I encounter problems inside the mod? Just edit it in the files using txt. If the names conflict with one another, just change it and make adjustment to associated files and use the new name inside the mod info. I haven't tried this with these UI mods yet but I'll do it if I can squeeze some time.
 
I was playing normally, then it crashed at turn 150. I started a new game without improved city view and it works well.
It think I should have reported it straight away, but feared that it was dismissed because the extra mods.
I suppose the first game was working well for 150 turns, so starting a new one doesn’t help.
Reload the old one before crash, but without ICV and see what happens.
Also, pls tell which version of ICV, i mean if this is the latest one.
 
I know, but this is different. I'm starting a new leaf over at NMH modpack. May I do it tho?
I don’t know what „a new leaf” is.
You want to merge the mods into one, and then what? What do you want to do with that „one mod” (wanna rule them all?)
 
I suppose the first game was working well for 150 turns, so starting a new one doesn’t help.
Reload the old one before crash, but without ICV and see what happens.
Also, pls tell which version of ICV, i mean if this is the latest one.
I did that, but it crashed immediatly while loading. Lattest version, yes. I can't reload again, I overwrote.
 
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