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- Aug 12, 2010
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Per this interview, Andrew Fredricksen says (in response to a question about frustration with the UI) that they are already prototyping improvements to the UI that present more information to players
Defeniately get that, I'm just glad that we live in ages of constant patch updates. Imagine having to do that manually.If the game isn't finished, they shouldn't be releasing it next week.
The definition of "finished" game is quite blurry in the age of digital goods.If the game isn't finished, they shouldn't be releasing it next week.
There is no such thing anymore. Modern software developement is not trying get ”everything done” at once. Modern software developement tries to deliver minimum viable product soon and then do incremental deliveries to customers to improve experience and react also feedback. Our products are never finished. One day we just stop developing them. Until then we try to improve them for customers no matter how old.If the game isn't finished, they shouldn't be releasing it next week.
The last game released in a finished state was probably checkers, LOL.If the game isn't finished, they shouldn't be releasing it next week.
Oh this looks so much more better than what we were seeing from before.I haven't been able to follow. Is the UI finalized or not? What about that one screenshot where the city banners looks different/better?
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That's an old screenshot ,and there's no official indication it's ever coming back.I haven't been able to follow. Is the UI finalized or not? What about that one screenshot where the city banners looks different/better?
View attachment 716885
It's not just the city banner. This reddit post shows other screenshots and the UI/UX looks so much better there. Check this out for example. All this battle data is next to the unit instead of (I may be mistaken) being nestled in the bottom right.That's an old screenshot ,and there's no official indication it's ever coming back.
Personally, I get why folks prefer it, but I also think it takes up a lot of vertical space and has the same kinds of issues as other parts of the UI (flat, angles are a bit unpolished in places, lack of cohesion between background shape and painted UI accents).
The city banner was confirmed as being from an older build in one of the recent threads. Didn't recall the other screenshots at the time.It's not just the city banner. This reddit post shows other screenshots and the UI/UX looks so much better there. Check this out for example. All this battle data is next to the unit instead of (I may be mistaken) being nestled in the bottom right.
Seems more likely than not that most of the civs added in Crossroads/Rule will be those that feel like they should have been in the game at release at well.If the game isn't finished, they shouldn't be releasing it next week.