Yes there is a button to hide/show unbuildable units/buildings.
As well as that button in the CityScreen, to show or hide buildings.
There are various BUG options available (first page) on what to display.
Yes there is a button to hide/show unbuildable units/buildings.
We know.Hi, about UI, I get a problem with some units layer (press CTRL) or Leader (press MAJ).
When there is too much abilitys, I can't see beggining of the list. And the layer isn't enough large.
Is there an option somewhere for solving that ? If not, it could be a great improvement to do.
This is why we have the added hotkey pages of info was to split the info into small enough chunks it can all be seen. In some rare cases its not quite enough but usualy that is happening on the unitcombat info pages or leader trait info page. On these you can keep holding the hotkey and then move the mouse off the info hover space then back onto it and that will get the opened up unitcombat or trait to move to displaying the full info for the next one on the list. Theres a point in that rotation where no trait or unitcombat is showing its expanded info and you can just see the full list.Hi, about UI, I get a problem with some units layer (press CTRL) or Leader (press MAJ).
When there is too much abilitys, I can't see beggining of the list. And the layer isn't enough large.
Is there an option somewhere for solving that ? If not, it could be a great improvement to do.
Yeah that bugs me too. Im not sure if anything can be done about that or how it would be.Hi again.
It's still about UI.
Sometimes, I get popup messages (like asking to choose something like a Trait, or anything for taking a decision).
The problem is that messages are mainly "modals", meaning i can't quit the dialog box until I take the decision.
But most of the times, I need informations before taking the decision, and then I can't get it.
Example : the dialog "choose a Trait" popup. I could choose "financial". but financial give a bonus to tiles with 5 coins. I need to check If I get a tile like that in my city... but I can't.
I think you will find you can "sort of". In most cases you can bring up any of the advisor screens. Thus if you bring up the Domestic Advisor using F1 you can look at each city in the city screen. This definitely works with the diplomacy screen which is produced by the exe but I have not tried it with the other "choice" screens.Hi again.
It's still about UI.
Sometimes, I get popup messages (like asking to choose something like a Trait, or anything for taking a decision).
The problem is that messages are mainly "modals", meaning i can't quit the dialog box until I take the decision.
But most of the times, I need informations before taking the decision, and then I can't get it.
Example : the dialog "choose a Trait" popup. I could choose "financial". but financial give a bonus to tiles with 5 coins. I need to check If I get a tile like that in my city... but I can't.
This would be mentioned on the details of the combat classes of the unit, which you can access ingame but it's tough to sort through... much easier to look in the pedia at the unit details and scroll down through the combat class infos. If any of them mention that units of that combat class cannot merge/split, then you will know they cannot. After a while of checking on units in this way, you'll start to know what types of units can and cannot merge or split.Information about Split & Merge :
Another usefull information missing (or I just missreaded).
It's about sizer matter.
Some units can merge, some can split.
I trained a wolf, thinking I could make like dogs, and make a wolf pack. But wolf couldn't merge. So hunters and wolfs can't merge or split.
But how to know that Before to train the unit ?
Our former main Graphic artist is on a personal hiatus.Some resources don't have icons in the city resource list. Below are the ones that I've noticed so far:
Camel, hats, nets, saddles, tar, tablets, woodwind instruments - no icon in the city resource list.
This is a known problem. Some are because of a programming bug in the City Screen code.Some resources don't have icons in the city resource list. Below are the ones that I've noticed so far:
Camel, hats, nets, saddles, tar, tablets, woodwind instruments - no icon in the city resource list.
It may be possible to write out the list to a cache file and then check for that file and use it if it exists before going to the dll for the information. There would need to be a check to see if the cache file needs to be recreated etc.
Not right now. The Main C++ modder has had his RL work schedule almost doubled so no real time for serious projects.Have you made any progress on making cache files for the big categories? This would be extremely helpful if you can do this. I am absolutely SICK of the lag in the C2C pedia, and it is currently the number one problem I have with the mod.
Except none of this has anything to do with C++ or the dll. It is all Python.Not right now. The Main C++ modder has had his RL work schedule almost doubled so no real time for serious projects.
Okay not C++ but Python, gotcha.Except none of this has anything to do with C++ or the dll. It is all Python.
Further analysis has indicated that my suggestion will not speed things up.
Further analysis has indicated that my suggestion will not speed things up.