I was attempting to work with the <Belief_BuildingClassTourism> effect for a mod I am working on and noticed that in the CityView the Tourism displays and tooltips are all hardcoded.
The yields in the upper left are hardcoded to say that all belief tourism is coming from Religious Art belief. In fact, digging into the Lua, this entire tooltip looks to come from the DLL, as the code defers to a call on the city object. Also, the Building tooltip on the right side of the screen won't even acknowledge that there is a Tourism yield on your building.
/sigh
I am getting increasingly frustrated with the lack of quality and attention put into the coding and architecture of these great new features in BNW. It makes them almost impossible to work with to make new content. Here's to hoping some of this gets fixed in the Fall patch.
The yields in the upper left are hardcoded to say that all belief tourism is coming from Religious Art belief. In fact, digging into the Lua, this entire tooltip looks to come from the DLL, as the code defers to a call on the city object. Also, the Building tooltip on the right side of the screen won't even acknowledge that there is a Tourism yield on your building.
/sigh
I am getting increasingly frustrated with the lack of quality and attention put into the coding and architecture of these great new features in BNW. It makes them almost impossible to work with to make new content. Here's to hoping some of this gets fixed in the Fall patch.