1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Ultimate ongoing borkedness of the tactical AI (even post-patch)

Discussion in 'Civ5 - General Discussions' started by Kamamura, Mar 7, 2011.

  1. Kamamura

    Kamamura Warlord

    Joined:
    Jun 16, 2005
    Messages:
    153
    Played a game on island map, the AI declared war, it even mustered reasonable invasion force, but was not able to attack my island city. The units just parked in the sea adjacent to my city, and waited there indefinitely, so I had more than enough time to bring frigates to the scene and blast them to pieces.

    EPIC FAIL! :scan:
     
  2. Truthy

    Truthy Chatbot

    Joined:
    Oct 9, 2010
    Messages:
    2,191
    I mentioned this on another thread, but as Kamehameha I sank about 10 of Haran al-Rashid's embarked units with a few triremes. The worst part about it was that while the units were being slaughtered, Haran responded by sending embarked camel archers at my ships.
     
  3. Calouste

    Calouste Deity

    Joined:
    Mar 17, 2006
    Messages:
    2,725
    The tactical AI wasn't addressed in this patch, that will happen in a later patch. So EPIC FAIL! :scan: for complaining about something that wasn't fixed when Firaxis said it wouldn't be fixed.
     
  4. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
    Messages:
    5,088
    Location:
    Iowa USA
    Come on now they have had time to address AI problems!
     
  5. UrbanX

    UrbanX Absolute Monarch

    Joined:
    Dec 18, 2010
    Messages:
    91
    :lol: you know the game's A.I. cannot function at sea. or on land.
     
  6. Bibor

    Bibor Doomsday Machine

    Joined:
    Jun 6, 2004
    Messages:
    2,933
    Gender:
    Male
    Location:
    Zagreb, Croatia
    Whatever the reason for their "failure to deliver" at release and up till now, AI and perhaps some more diplomacy will be the feature of the "next big patch". That much can be deduced from Greg's posts. Since developers obviously listen to players and modder's comments, maybe it would be beneficial to make a single comprehensive post describing AI tactical and strategical behavior.
     
  7. Krall

    Krall Warlord

    Joined:
    Sep 16, 2007
    Messages:
    106
    Location:
    in central NY
    Sorry, but 'feature'? These things should come with $60 AAA titles. It's not Sid's first trip around the block ;)
     
  8. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
    Messages:
    5,088
    Location:
    Iowa USA
    Ok Bibor, my latest experience with the AI was as follows. Rome declared on me. He attacked a city with 2 spear, 2 warriors, and 2 archers. I was able to upgrade 3 warriors to swords in a nick of time and defeat the Roman army. None of the invaders made it home. Songhai declared at the same time and I killed a warrior he sent towards one of my cities to the east of my capital. I killed this unit and after a couple of turns he offered me peace and 665 gold, which I accepted. Rome offered me straight peace, which I refused becase I am going to attack his cities. They have pretty good land.

    My anaylsis of the AI (Rome) is that it should have declared after it had attained legions. It has 4 iron but has not worked the tiles, relying on spearmen instead of it's UU. If Rome had legions, they would have defeated me in this instance because even though I was able to upgrade my warriors to swords, two of my swords had to take a few turns to come to the aid of the city under attack.

    Songhai was just very stupid and we'll leave it at that.

    Now Bibor, it would be easier just saying the AI needs work. These people at firaxis are not as in the dark as you think. Don't you think they have played their creation? I could be wrong but chances are they have played and know what the AI does in given situations, especially combat. If they don't they need to play the game in their spare time and learn what needs to be fixed. BTW they must have playtesters besides civ gamers.
     
  9. Bibor

    Bibor Doomsday Machine

    Joined:
    Jun 6, 2004
    Messages:
    2,933
    Gender:
    Male
    Location:
    Zagreb, Croatia
    No, I'm saying that 500 people will notice more than 20. I'm not bashing the developers. :)
     
  10. CossackProblem

    CossackProblem Warlord

    Joined:
    Jul 25, 2007
    Messages:
    131
    I don't think the AI, or everything else that is wrong with this game, will be fixed until an expansion pack or two come out.
     
  11. Calouste

    Calouste Deity

    Joined:
    Mar 17, 2006
    Messages:
    2,725
    After all the marketing, they can't suddenly rename it Civ 4.5 now, can they?
     
  12. Rooftrellen

    Rooftrellen King

    Joined:
    Sep 12, 2009
    Messages:
    691
    Location:
    Vitória, Brazil
    The AI does seem to have gotten slightly better. I had quite a fight with Siam my first game after the patch, mostly due to good unit placement on their part, but they cannot deal with water at all (last game I won domination with 4 triremes upgrading to frigates, and a single warrior, on archipelago...and it was my first try on king.)

    It seems their land defense has improved slightly, but their attacking and ability to deal with water is non-existent.
     
  13. elthrasher

    elthrasher Revcaster

    Joined:
    Sep 11, 2009
    Messages:
    712
    The AI is still bad, but I wouldn't trade the last patch for better AI. They had their priorities right. Better optimization was #1. It's more fun to actually PLAY against bad AI than sit around waiting for good AI.

    Then making a builder style viable is a big improvement as well. I don't care if the AI has good or bad tactics when I don't want to be at war anyway.

    I'd still like better AI, but I'm willing to wait while these other improvements come out.
     
  14. cman2010

    cman2010 King

    Joined:
    Oct 7, 2010
    Messages:
    740
    No epic fail for them for releasing this game with crap tactical, and diplomatic ai in the first place. There is no escuse for the state this game was released in.
     
  15. nebux

    nebux Chieftain

    Joined:
    Sep 30, 2010
    Messages:
    64
    this made me laugh
     
  16. Civ4Brains

    Civ4Brains imperfectus

    Joined:
    Jan 18, 2011
    Messages:
    109
    Location:
    UK
    my current game - at war with Bismarck and what units does he think are most effective to fight me with?... settlers and workers! tactical ai or what
     
  17. Mustakrakish

    Mustakrakish In 'Node' We Trust

    Joined:
    Sep 2, 2009
    Messages:
    2,520
    Location:
    Grainvillage, Finland
    I don't think it's because AI was stupid, I think they forgot to program them to attack island cities. They just don't know how, they simply can't attack from the sea. I saw this enough to be almost sure of it. They bring the units, but they don't know that they can attack from water. So I think this should be fixed in a quickfix patch rather than "next major patch"...
     
  18. MAntoninus

    MAntoninus Chieftain

    Joined:
    Sep 24, 2010
    Messages:
    87
    They should bias the AI towards artillery. That's one unit they usually use well simply because it's so darn effective, except when it marches forward and is used as a front line unit. But for defense, it's quite a deterrent.
     
  19. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
    Messages:
    5,088
    Location:
    Iowa USA
    I understand, and I am not either.

    BTW, I am sure they read through our posts and you are right about posting something of substance rather than one line remarks. That is a bad habit of mine I will try to break.
     
  20. greggbert

    greggbert Warlord

    Joined:
    Aug 2, 2007
    Messages:
    176
    Yes the AI is still stinky, but man won't it be a shock if they improve it!
     

Share This Page