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Ultimate Wishlist for New Resources (Luxury, Bonus, and Strategic)

Discussion in 'Civ - Ideas & Suggestions' started by Guandao, Feb 5, 2018.

  1. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    So, I've decided to create a wishlist for this. I think the game is still missing many potential resources (whether Luxury, Bonus, or Strategic).

    Here's what we currently have in-game:
    Bonus Resources:
    Bananas
    Copper
    Cattle
    Crabs
    Deer
    Fish
    Rice
    Sheep
    Stone
    Wheat

    Strategic Resources:
    Horses
    Iron
    Niter
    Coal
    Oil
    Aluminum
    Uranium

    Luxury Resources:
    Amber
    Cinnamon
    Citrus
    Cloves
    Cocoa
    Coffee
    Cosmetics
    Cotton
    Dyes
    Furs
    Diamonds
    Gypsum
    Incense
    Ivory
    Jade
    Jeans
    Marble
    Mercury
    Olives
    Pearls
    Perfume
    Salt
    Silk
    Silver
    Spices
    Sugar
    Tea
    Tobacco
    Toys
    Truffles
    Turtles
    Whales
    Wine
     
    Last edited: Feb 6, 2018
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  2. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Bonus Resources suggestions:
    Apple (spawns on Plains?, Grasslands, requires Plantation)
    Bamboo (could be a Terrain Feature, but Chinese people like myself eat it....,requires Farm)
    Barley (spawns on Plains, requires Plantation)
    Beans (spawns on ?, requires Plantation, model either based on Lima, Red/Kidney, or Black-eyed peas/ or Haricot beans)
    Berry (spawns on Forest tiles, requires Plantation, model either based on Rasp/Black/Blue/or Lingonberries)
    Breadfruit (spawns on Rainforest Island tiles, requires Plantation)
    Buffalo/Bison (spawns on Plains/Grasslands tiles, requires Camp, note: Could be a special resource for the Cree)
    Cabbage spawns on ?, requires Pastures, model based on Broccoli/Cauliflower/Cabbage/Kale)
    Camel (spawns on Desert tiles, requires Pasture)
    Carambola (aka Starfruit, spawns on Rainforest tiles, requires Plantation)
    Cassava (aka Manioc/Yuca) (spawns in Rainforest tiles, requires Plantation)
    Cereal (blob-resource, replaces Wheat)
    Chicken (requires Farm)
    Clay (requires Quarry)
    Coconut (spawns on Rainforest Island tiles)
    Ducks (spawns in lake tiles, requires Pastures?)
    Durian :lol: (Rainforest tiles, requires Plantation)
    Guinea Pig (Hill tiles?, requires Pastures?) (note: indigenous Andeans raised them as a food source)
    Hemp (spawns on?, requires Plantation, )
    Jackfruit (Rainforest tiles, requires Plantation)
    Jambu (Rainforest tiles, requires Plantation)
    Kelp (spawns on Ocean tiles next to Coast, requires Fishing Boat?)
    Kiwifruit (Rainforest tiles, requires Plantation)
    Llama (spawns on Hills next to Mountain tiles, Requires Pasture)
    Maize (Plains/Grassland tiles, requires a Farm)
    Mango (Rainforest tiles, requires Plantation)
    Mangosteen (Rainforest tiles, requires Plantation)
    Melon (Desert tiles next to Oasis tiles, requires Plantation)
    Millet (requires Plantation)
    Nuts (requires Plantation, model based on Almond/or Walnut plants)
    Papaya (spawns on Rainforest tiles)
    Peanut (requires Plantation)
    Peat (Marsh tiles?)
    Pineapple (Rainforest tiles, requires a Farm)
    Pitaya (Rainforest tiles, requires Plantation)
    Potato (Spawns on Hill tiles, "This is a Resource that should be available only in one place on the map, but once a City State or Civ is cultivating it, the 'idea' of the Potato can be Traded and would, for example, increase the Food output of Farms on Plains or Hills to match the output on Grasslands.") or Tubers
    Rambutan (Rainforest tiles, requires Plantation)
    Reindeer/Caribou (spawns on Tundra and Snow tiles, requires Pastures)
    Sapodilla (Rainforest tiles, requires Plantation)
    Sesame (spawns on Rainforest tiles?, requires Farm)
    Shellfish (spawns on Ocean tiles, requires Fishing Boat, Note: also a blob resource, how should we visually represent it? by Shrimps? Mussels? Oysters?)
    Sorghum (requires Plantation)
    Squash (requires Plantation)
    Teak (requires Lumber Mill)
    Timber ()
    Tomato (requires Plantation? or maybe Farm?)
    Turkey (requires Pastures)
    Yaks (spawns on Hills, requires Pastures)
     
    Last edited: Mar 6, 2018
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  3. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Strategic Resources suggestions:
    Chicle (spawns in Rainforest tiles, possibly can count as a Luxury resource, Chewing gum....)
    Chromium ()
    Manganese (spawns in deep ocean tiles, requires Mines)
    Pitch (required to build Renaissance era naval units)
    Rare-Earth elements (requires Mines)
    Resin ()
    Rubber (spawns in Rainforest tiles, requires Plantation improvements)
    Tin (spawns on Hill tiles, requires Mines)
    Turpentine ()
     
    Last edited: Mar 6, 2018
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  4. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    Luxury Resources suggestions:
    Agave (spawns on Desert tiles, requires Plantation, provides some Production)
    Alebrije (manufactured Luxury resource by Pedro Linares)
    Almonds (requires Plantation, can be folded into "Nuts)
    Alpaca (spawns on Hill tiles next to Mountains, Requires Pasture)
    Capers (Requires Plantation)
    Car (Automobiles, Manufactured)
    Cedar (Requires Lumber Mill)
    Cephalopods (spawns in Ocean tiles?, requires Fishing Boat)
    Cloth/or Cheap Cloth (Manufactured)
    Coca (spawns on Rainforest Hill tiles, requires Plantation, adds a tiny bit of production)
    Cochineal (spawns on Desert tiles, requires ?)
    Cowrie Shells (instead of Seashells, spawns on Coast tiles, requires ?)
    Dates (spawns on Desert tiles next to Oasis, requires Plantation)
    Dentalia (spawns on Coast tiles, requires ?)
    Desert Glass (spawns on Desert tiles, requires Mines?)
    Emerald (requires Mines)
    Feathers (requires Camp)
    Fossils (requires Quarry, unlocked by Natural History)
    Gold (requires Mines, Note: has been a Lux resource in two scenarios (Australia and Nubia)
    Honey (Requires Camp)
    Kola Nuts (spawns in Rainforest tiles, requires Plantation)
    Lapis Lazuli (requires a Mine)
    Linen (requires Plantation)
    Macadamia ()
    Mahogany ()
    Mammoths (spawns on Tundra tiles, Requires a Mine?)
    Narwhals (spawns on Ocean tiles, requires a Fishing Boat)
    Nutmeg (we do have Spices in the game though....)
    Obsidian (requires a Mine, any city with an obsidian mine could build units that required iron)
    Otters (spawns next to rivers on land tiles or on coast)
    Personal Electronics (Manufactured)
    Pineapples (spawns in Rainforest tiles)
    Pistachio (requires Plantations, can be folded into "Nuts")
    Poppy (requires Farm)
    Porcelain (Manufactured)
    Pottery/or Finely Decorated Pottery (Manufactured)
    Quetzal (spawns on Rainforest tiles, requires a Camp)
    Rose (requires Farm)
    Ruby (requires Mines)
    Saffron (requires Plantations)
    Salmon (spawns on Lake or Ocean tiles next to Coast, requires Fishing Boat, provides more food than regular fish, could be a 'marker' at the river mouth, indicating that tiles on Both Sides of the river for X tiles inland have a +1 (or more) Food Bonus)
    Sapphire (requires Mines)
    Seals (spawns on Tundra or Snow tiles or Coast or Ocean tiles next to Ice, requires Camp)
    Seashells (spawns on Coastal tiles)
    Sturgeon (spawns only in Lake tiles)
    Sugar Maple ()
    Tulip Flowers (possibly a luxury unique to the Dutch)
    Turquoise (requires Mines)
    Tyrian Purple (spawns only in coastal tiles, can be folded into Dyes)
    Vanilla (spawns in Rainforest tiles, requires Plantation)
    Video Game Consoles (created by Great Merchants, Japan's Electronics Factory is capable of creating them)
     
    Last edited: Mar 6, 2018
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  5. Phrozen

    Phrozen Chieftain

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    Luxury:
    Tyrian Purple
    Saffron (could be under generic spices)
    Vanilla(again could be under generic spices)

    Strategic:
    Rubber

    Bonus:
    Peat
    Corn
     
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  6. Phrozen

    Phrozen Chieftain

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    I don't think potatoes should be a bonus resource. The great thing about potatoes other than providing the highest caloric content per acre is that they can be grown just about anywhere.
     
  7. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    What should Potatoes be instead?
     
  8. Phrozen

    Phrozen Chieftain

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    There really isn't conditions where potatoes grow worse than other crops. They are extremely hardy with the exception of potatoe blight. I would suggest for a bonus resource instead to be nut trees( almond, pecan, walnut, and brazil) with maybe macadamias being a luxury.
     
  9. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    But I still want Potatoes in the game....:cry:
     
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  10. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

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    Honey as a luxury. I guess with camps. Collect the honey from the bees. :mischief:
    Llama as a luxury as well. First luxury from a pasture I think.
    In that case why not let potatoes spawn on hills and maybe you can exclusively farm a hill early game if there is a potato resource.
    P.S. we are also getting Amber, Olives and Turtles
    That reminds me of Dates as well for a luxury.
     
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  11. TahamiTsunami

    TahamiTsunami Chieftain

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    Perhaps Turquoise and Turkeys could be interesting choices off the top of my head though I'm still not sure what kind of resources they should be. I also agree with adding Honey and Corn!
     
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  12. rattatatouille

    rattatatouille Chieftain

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    Sturgeon for a lake luxury resource.

    Beans and Squash as bonus resources, to complete the Three Sisters.

    Pitch as a strategic resource required to build Renaissance era ships.

    Also some luxuries that would be gathered through lumber mills:

    Cedar (luxury)

    Teak (bonus)
     
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  13. God of Kings

    God of Kings Ruler of all heads of state

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    Rare Earth Metals should be a strategic resource.

    Cola and video game consoles should be manufactured luxury resources generated from Great Merchants.

    Nutmeg should be included as a natural luxury resource.

    It's very unfortunate that Firaxis wasted an opportunity for the Netherlands to have their own unique luxury resource: tulips.
     
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  14. TyrannusRex

    TyrannusRex Chieftain

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    I remember thinking that Electronics or Video Games could be provided as a Luxury by some late great game developer or such.
    (I remember also suggesting the fortunately-not-late but still-great Sid Meier as providing this, but that might be a little too meta.) :lol:

    Seals would make a good Luxury resource.
    I feel like Poppies/Opium would be a bit too controversial to include... let's say Roses instead? Lol
    And lastly, I think Fossils could be a Luxury resource that, in addition to Amenities, provides Science and Tourism. (Because paleontology and archaeology are very different things, and being a rockhound myself I was a little sore when they used a T. rex skull for the artifact symbol.) :mischief::lol: On the Earth Map, the Cree would be in a REALLY good spot for them, considering Dinosaur Provincial Park in Alberta and the Hell Creek Formation in nearby Montana, as would China, Egypt, Mapuche (being near Patagonia), and pretty much any western European country (although you might just put them on the Europe map, given that there'd be more room for them than on the Earth Map).
     
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  15. Phrozen

    Phrozen Chieftain

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    Buffalo should be a camp.
    Nuts should use like an almond or walnut tree and be a plantation.
    Maize should be a farm.
    Berries should spawn in forests.
    Pineapples should also be a farm as they don't grow on trees.
     
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  16. Sinchi Wayra

    Sinchi Wayra Chieftain

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    Lapis Lazuli should be a luxury resource improved by mines. It was used extensively throughout history, all the way back to the Sumerians
    Cowrie shells would work better than generic "seashells", since they are more specific and the most precious of seashells, given they were used as money in many cultures.
    Seals should be a luxury resource based mostly on coast and ocean tiles next to ice
    Bison should be a basic resource. That might be what Guandao meant by "buffalo", unless he meant aurochs, which would be cool but anachronistic if the game starts at 4000 BC, but the game already includes mammoths, so whatever.
    Coca should be a luxury resource that adds a tiny bit of production, since laborers in the Andes chew it to suppress pain, hunger, and fatigue, and since it alleviates altitude sickness.
    Poppies too, for that matter, wars were fought over it
    Salmon should be a luxury resource found in either lakes or coast that provides more food than regular fish
    Agave should be a luxury resource, considering we get tequila from it, but it also has a ton of practical uses that local Mexicans know about, so it should also provide some production

    While I'm on the American suite, also Quetzal since their feathers were prized by Mesoamerican cultures. It could work as a resource that came in the same DLC as the Mayans.
    Obsidian should be a mix between strategic and luxury resource, cause it functioned as both in cultures such as Teotihuacan and Hawaii. My proposal is to make it a luxury resource for amenity purposes, but that any city with an obsidian mine could build units that required iron.
    Yaks, camels, and caribou as basic resources, yaks spawning in hills, camels in desert, and caribou in tundra and snow. All requiring pastures.
    Otters as a luxury resource that could be found either next to rivers on land or on coast
    Alebrijes could be a manufactured luxury resource created by Pedro Linares as a great person
     
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  17. rattatatouille

    rattatatouille Chieftain

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    Satoru Iwata as an Information Age Great Merchant that grants the Video Games Luxury?
     
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  18. Naokaukodem

    Naokaukodem Millenary King

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    Bonus resource : rosters and chickens !!11!
     
  19. Naktis

    Naktis Chieftain

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    hmm well any recource that can be dig inside mountain , and thus would make actuall use of mountain tile

    From list:
    Apples quite popular choice would be.
    Maize
    Potatoes
    Gold , diamond (could possible be dug in mountain tile)
     
  20. Zaarin

    Zaarin My Dearest Doctor

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    Location:
    Terok Nor
    Terrain Feature:
    Bamboo

    Bonus resource:
    Kelp
    Sesame (major source of oil, and used as a paste and seed)
    Clay
    Shellfish
    Tomato
    Llama

    Luxuries:
    Cochineal
    Dentalia
    Pistachios (could be made to generic "nuts," but pistachios are also a source of turpentine)
    Almonds (again, could be made generic "nuts")
    Narwhals (the Norse peddled them to the rest of Europe as "unicorn horns" :mischief:)
    Mammoths (Russia made a killing on mammoth ivory acquired from Siberians; it's said that some Siberians used the meat as well, but I'd rather not think about that... :sad:)
    Feathers
    Linen (seriously, we have cotton and silk but no linen?)
    Capers
    Cephalopods (source of food, but also a source of ink that's used as a dye [sepia] and sauce)
    Alpaca
    Desert Glass


    Should give a penalty to amenities. I hate gum-chewers. :p

    I'd love to see saffron as a separate luxury. Not only is it the most expensive spice in the world, but it's also a dye.
     
    Last edited: Mar 2, 2018
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