This is what you get if you attack while Rusten is on watch! His power will drop a little more as well as I finished off 4 knights this turn. Give the Pikes the upgrade vs mounted units, I unlocked it just now.

Units killed so far: 24 knights, 3 pikemen, 5 macemen, 2 catapults, 4 trebs, 7 longbowmen and 6 war elephants.
Units lost: 4 musketmen
We will now get cannons and cuirassier which will make short work of his current army composition. I suggest we make our move. The muskets will handle the Pikemen and the cuirassiers will handle everything else (and siege for cities). Cuirassiers are immune to first strikes, so they make great attackers vs longbowmen. They’re the most underrated unit on the forums, I barely ever see them used.
Turns: did the draft&whip thing and put an army together in the besieged city.
- We steal military science from Ragnar.
- We steal steam power from QSH
- We steal steel from QSH at the end of the turnset
Yes, as you probably figured by now, QSH did not go for rifling after assembly line.
To top it off he even went for railroad after steel (which he is researching now).
Suryavarman makes a demand:

I give in given our current situation. Fortunately it brings him up to pleased, and thus:

Reasons;
- maybe he can cause a diversion when attacking Monty.
- If he’s at war and gets the pre-req. for rifling he’s bound to research it.
- The diplo modifer doesn’t hurt either, especially for upcoming AP elections.
(At the end of the turnset Monty is 1 turn away from Communism and gets the Great Spy. My guess is that Suryavarman will then switch to rifling (the AI often does this when failing to get the great spy) and skip his cultural attempt (due to war) so keep an eye out for his next tech.)
A great general has spawned, I sent him towards our HE city in order to create a military academy (we’ve got Mil. Sci. now).
We spawned a great spy in Alemanni -> I set up a SY in York.
Nottingham is 1 turn away from a cuirassier, but after that one set the city to work on cannons (I already queued up two).
Also did some minor trades;
- ivory to Sitting Bull for cows and 9 gold p/t
- pigs to Suryavarman for silk
Too bad I won't get to invade, was having so much fun

Units killed so far: 24 knights, 3 pikemen, 5 macemen, 2 catapults, 4 trebs, 7 longbowmen and 6 war elephants.
Units lost: 4 musketmen
We will now get cannons and cuirassier which will make short work of his current army composition. I suggest we make our move. The muskets will handle the Pikemen and the cuirassiers will handle everything else (and siege for cities). Cuirassiers are immune to first strikes, so they make great attackers vs longbowmen. They’re the most underrated unit on the forums, I barely ever see them used.
Turns: did the draft&whip thing and put an army together in the besieged city.
- We steal military science from Ragnar.
- We steal steam power from QSH
- We steal steel from QSH at the end of the turnset
Yes, as you probably figured by now, QSH did not go for rifling after assembly line.

To top it off he even went for railroad after steel (which he is researching now).
Suryavarman makes a demand:

I give in given our current situation. Fortunately it brings him up to pleased, and thus:

Reasons;
- maybe he can cause a diversion when attacking Monty.
- If he’s at war and gets the pre-req. for rifling he’s bound to research it.
- The diplo modifer doesn’t hurt either, especially for upcoming AP elections.
(At the end of the turnset Monty is 1 turn away from Communism and gets the Great Spy. My guess is that Suryavarman will then switch to rifling (the AI often does this when failing to get the great spy) and skip his cultural attempt (due to war) so keep an eye out for his next tech.)
A great general has spawned, I sent him towards our HE city in order to create a military academy (we’ve got Mil. Sci. now).
We spawned a great spy in Alemanni -> I set up a SY in York.
Nottingham is 1 turn away from a cuirassier, but after that one set the city to work on cannons (I already queued up two).
Also did some minor trades;
- ivory to Sitting Bull for cows and 9 gold p/t
- pigs to Suryavarman for silk
Too bad I won't get to invade, was having so much fun
