UNGY-02 We like our people

Oh boy I'm definitely not scared. I agree with ungy, this is certainly pathetic. We'll hold easily I think. However we should tech construction next. Make sure that the cats (we'll have soon...) aren't on the fort as they get hit by flanking HAs...
 
Toku won't dow KK yet but he will close borders which is a start. Maybe trade philosophy to Toku for closed borders, trade philosophy to KK for HbR. 10 turns of peace in which to build a couple of cats and maybe an HA or two to flank his cats should be enough to imrpove the odds should he invade.

Or simply sell compass to KK for cash and live without HAs (or research ourselves). We essentially have a choice between researching cheap techs ourselves and delaying our strategic objectives, trading for them and clogging up WFYABTA limits or living without them.
 
Toku won't dow KK yet but he will close borders which is a start. Maybe trade philosophy to Toku for closed borders
I would rather save an expensive technology for a declaration of war. Toku and KK are pleased, and I don't know how much annoyed they'll be with each other with closed borders.

, trade philosophy to KK for HbR. 10 turns of peace in which to build a couple of cats and maybe an HA or two to flank his cats should be enough to imrpove the odds should he invade.
Normal tech trading does not provied a peace treaty. Only a tribute/gift request to either side. If he asked for a gift we would get 10 turns of peace, or if we ask for a gift (oddly).
 
Ok, I'm back. Some people were digging around my neighbourhood so phones (and with it the internet) was dead for more than a day. :(

Kublai's stack is pretty pathetic, but he has 4 CR catapults, so if we let him attack us we might still lose a fight. It is very tempting to promote our phalanx units to macemen (they can be re-upgraded to grenadiers later and have some XP with it) and attack his stack before he hits ours.

I'll look at the save soon and perhaps change my mind/have a different idea, but I have a lot to catch up on.
 
Unless Pigswill grabs it in the next few hours I'll play ~5 more turns this evening (in ~11 hours). I'm inclined to let Kublai do his worst, if he does indeed declare war.
 
I don't think the begging is that expoitive.
You need to be pleased, and you can't do it too often.
So I'd give it a shot.
 
I don't think the begging is that expoitive.
You need to be pleased, and you can't do it too often.
So I'd give it a shot.
Yay.. someone agrees with me.
I think we should do that as his SOD is VERY close. spend a few turns to upgrade to maces and use him to unlock HE for us.
 
I don't think the begging is that expoitive.
You need to be pleased, and you can't do it too often.
So I'd give it a shot.
I agree. It's a tool for well played diplomacy. I think it's natural to have some benefit if someone is pleased with you. The WHEOOHN doesn't go away, it just gives you some extra turns.
 
I'm OOP this weekend and won't have time to play thursday/friday so skip me if I'm up before monday.
 
Olodune: I'd assumed you'd paused your set for advice/discussion rather than completed it.

If its not been mentioned before you could swop spear in athens for a phalanx in the woods to boost our defence vs keshiks.
 
A very good point, see why immediate war could be more beneficial?
Olodune, I don't agree immediate war will be more beneficial. I agree with a war in 10 turns.

I would like to spend more time in preparation, since we cannot whip, and his current SOD is right at our border. I am pretty sure he will attack in 1 or 2 turns.
Once we have the cash for upgrades, we should keep it, and avoid upgrading (to keep a low power rating). When he will declare in 10 turns, we just instantly upgrade to maces and wipe his SOD.
An extra 1~2 suicide catapult for protection would help, as he might bring crossbowmen, and all our defenders are melee. Another option is to queue a musketman and build it after the declaration.

In any case 10 turns will give us better preparation time. With our current army we might not unlock HE because we will lost some units. With preparation we can guarantee we get 1 unit to 10 xp.

I am not sure how we decide on things when there is disagreement - do we vote or just let the current player decide? In any case I don't mind if you decide not to beg, just stating my opinion.

It would actually be interesting to see what happens if we don't beg for gold. I usually avoid wars without a definite advantage whenever possible, so I am curious how other players play these situations (with no whipping and no meaningful production).
 
I agree. It's a tool for well played diplomacy. I think it's natural to have some benefit if someone is pleased with you. The WHEOOHN doesn't go away, it just gives you some extra turns.

Alright, we'll go asking for Tribute. As the tactic is not repeatedly exploitable I'm fine with it :)

Edit: @silverbullet

There is a pretty clear (near) consensus here -- since I'm in the tiny minority I'm happy to go along. If opinions were roughly split down the middle I'd feel comfortable choosing either approach.
 
What about Ragnar and Izzy? Do we want to help them out of the stone age?
If I recall correctly, Izzy doesn't even have construction, and we need to help her fight Justinian. I suggest gifting both of them some techs.
Ragnar will become friendly and trade construction and HBR (but we might refuse that and take only cash for WFYABTA)
Izzy will only give us cash anyway.

After KK declares on us, we need to have Toku declare on him. Otherwise Toku might join the battle against us, but we can discuss it once the war actually starts.
 
If I recall correctly, Izzy doesn't even have construction, and we need to help her fight Justinian. I suggest gifting both of them some techs.
Ragnar will become friendly and trade construction and HBR (but we might refuse that and take only cash for WFYABTA)
Izzy will only give us cash anyway.

After KK declares on us, we need to have Toku declare on him. Otherwise Toku might join the battle against us, but we can discuss it once the war actually starts.
If we trade with Izzie (even a gift) won't we get -traded with worst enemy penalties all around?

I also don't think its a certainty that KK will declare.
If we can get the 10 turns to prepare we will have no trouble. We have muskets and a +100% defensive tile--his best offense is a 6 attack.
 
If we trade with Izzie (even a gift) won't we get -traded with worst enemy penalties all around?
Yes, at least with Ragnar, I can't remember what her diplomacy is like with the other leaders.

ungy said:
I also don't think its a certainty that KK will declare.
I think it's quite certain. It's been a while but IIRC Kublai got enough on his hands while we were still at cautious.
 
Yes, at least with Ragnar, I can't remember what her diplomacy is like with the other leaders.

Many are annoyed -- including Justinian.

I think it's quite certain. It's been a while but IIRC Kublai got enough on his hands while we were still at cautious.

That's what I remember as well.
 
We will not get any diplomacy modifiers if we give her techs as part of a peace treaty (I am not 100% certain on that, but pretty sure).

I suggest we leave a musket in a build queue 1 turn away until he declares. If our power rating goes suddenly higher, it will delay his declaration and force him to build more army. So we should not upgrade any unit and not build any unit before he declares. We have to make him think that his cats and keshiks are enough, I don't want to see trebs and crossbows.
 
Part II, another 5 turns.

This set starts with a kind request of our friendly neighbours:

kk_tribute.jpg


It works, and we have our 10 turns of peace.

Kublai still marches into our territory:

kk_enter.jpg


And still has enough on his hands:

wheeoh.jpg


We also get a helpful reminder of our powerful army:

power_help.jpg


Heh.

-Kublai has wandered aimlessly in our lands -- he's currently holed up in Athens. Be very careful tracking his movements ...

-I've finished construction, and put enough turns into PP to allow a GSci to almost completely bulb the tech -- Engineering should probably be selected on the IT.

-We have about 300g, enough for 2.5 phalanx->maceman upgrades, we can build up more reserves if desired -- I don't think we really need it.

-Workshops are being completed in our lands

- I've still not bribed the Spanish to peace, as their price is too high for my tastes, though we may reconsider.

-Corinth is building military and should be able to finish 2 muskets before our peace treaty expires.

Pigswill is up
 
and Pigswill has Got It.

Whimisical observation: Athens is getting +9 happy because its citizens are impressed by (KK's) military presence.

Other observations. Mycenae and Pharsalos have no garrisons which are making them unhappy. I'm not sure about muskets except as a temporary expedient coz they only upgrade to rifles which are a long way away. What about (less than) a turn to get archery,to build either cheap archers (available until feudalism iirc) or crossbows (which do upgrade to grens).

Presumably the tech path is bulb PP, research (or trade without compromising lib) engineering, bulb chemistry, lib>steel.

Is it worth considering trading for feudalism and guilds at some point?

We could start converting some cities to workshops, tho I guess we're also looking for another three unis for oxford which would probably need scientists to make them worthwhile.

KK's stack does indeed need continual monitoring until he commits somewhere.
 
Back
Top Bottom