• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

Unique Features

Kalina

Just lurking...
Joined
Sep 29, 2008
Messages
536
Location
Łódź, Poland
While trying to make Erebus map I realized I have no idea where to place some Unique Features. I have some suspicions but I would appreciate someone with more knowledge about FFH lore verify it. Please note that I'm playing Orbis so some of those might not be in base FFH (or work different in FFH) but most should be the same.

Aifon Isle: Sea, obviously. But where ? Near Lanun ? Or maybe far from settled lands ?
Bradeline's Well: Brings tile more to hell and gives Entropy Mana... Sheaim lands ?
Broken Sepulchre: It's prison for dangerous mage, so probably is in remote place.
Dragon Bones: It's not said which dragon left those bones, so it seems random. Grigori have dragonslayers, so maybe there ?
Gate to the Underdark: Orbis one, I think. In DnD dark elves live in Underdark, but in FFH it's more like Khazad thing.
Guardian of Pristin Pass: Between Kuriotates and Sheaim.
Letum Frigidus: North, in Illian lands.
Maelstrom: Calabim lands, near capital.
Mirror of Heaven: Malakim lands.
Odio's Prison and Ring of Carcer: North ? Ring is in north, but what about Odio's Prison ?
Pool of Tears: No idea... Elohim ? Bannor ?
Pyre of the Seraphic: Near Clan of Embers.
Remnants of Patria: Centre of continent, where Patria was. In Orbis, near Scions.
Seven Pines: Elohim lands.
Standing Stones: Khazad Lands ?
Tomb of Succellus: Elven lands, between two elven civs.
Yggdrasil: Same as above ?
Tower of Eyes: Near Lanun ? Or maybe on small, remote island ?
 
While trying to make Erebus map I realized I have no idea where to place some Unique Features. I have some suspicions but I would appreciate someone with more knowledge about FFH lore verify it. Please note that I'm playing Orbis so some of those might not be in base FFH (or work different in FFH) but most should be the same.

Aifon Isle: Sea, obviously. But where ? Near Lanun ? Or maybe far from settled lands ?
Bradeline's Well: Brings tile more to hell and gives Entropy Mana... Sheaim lands ?
Broken Sepulchre: It's prison for dangerous mage, so probably is in remote place.
Dragon Bones: It's not said which dragon left those bones, so it seems random. Grigori have dragonslayers, so maybe there ?
Gate to the Underdark: Orbis one, I think. In DnD dark elves live in Underdark, but in FFH it's more like Khazad thing.
Guardian of Pristin Pass: Between Kuriotates and Sheaim.
Letum Frigidus: North, in Illian lands.
Maelstrom: Calabim lands, near capital.
Mirror of Heaven: Malakim lands.
Odio's Prison and Ring of Carcer: North ? Ring is in north, but what about Odio's Prison ?
Pool of Tears: No idea... Elohim ? Bannor ?
Pyre of the Seraphic: Near Clan of Embers.
Remnants of Patria: Centre of continent, where Patria was. In Orbis, near Scions.
Seven Pines: Elohim lands.
Standing Stones: Khazad Lands ?
Tomb of Succellus: Elven lands, between two elven civs.
Yggdrasil: Same as above ?
Tower of Eyes: Near Lanun ? Or maybe on small, remote island ?

Tower of eyes: Near Balseraph. it was Perpy's prison.
 
Bradeline's Well gives Entropy mana?! What modmod is that? Well, I guess it would make sense if the Well is the one that Tebryn Arbandi closed up to prevent souls from escaping to the vaults.
 
Tower of eyes: Near Balseraph. it was Perpy's prison.

Thanks :) I put it on small island near Balseraphs.

FF and RifE too, though the Elohim can purify it and cause it to give Spirit mana.

I thought so. Elohim purifying it sounds interesting :)

I also put Pool of Tears between Elohim and Sheaim lands, Gate to the Underdark need Khazad starting point and Ring of Carcer in far north. Read somewhere that Odio was turned to stone when tried to attack Khazad lands, so it's probably near Dereptus Mountains.

I still have no idea about Aifon Isle, Bradeline's Well, Broken Sepulchre and Dragon Bones :/
 
I'd be careful about putting Letum Frigus really near to the Illian lands, as it gives them the Aggressive trait if they get there first. Maybe you could move it so that it's nearer to other civs, but still accessible if they sprint there.
 
I'd be careful about putting Letum Frigus really near to the Illian lands, as it gives them the Aggressive trait if they get there first. Maybe you could move it so that it's nearer to other civs, but still accessible if they sprint there.

Right :) I moved it little south, so now it's between Amurites (they get golden age from it) and Illians :)
 
Thanks :) I put it on small island near Balseraphs.

If I remember correctly the Palus (the Tower of Eyes) was in the center of great swamps (or jungle? but certainly on the continent, not isle), far away from anyone who could release Perpentach.

Many of the villagers fell to the assault on the golems. Many had fallen along the way, incapable of the three-day march back to the prison. In the end enough survived to free Perpentach.

On the other hand Bradelins Well is on the island (Nemora?).
 
If I remember correctly the Palus (the Tower of Eyes) was in the center of great swamps (or jungle? but certainly on the continent, not isle), far away from anyone who could release Perpentach.

Thanks :) Moved Tower of Eyes to swamps west of Balseraphs capital (still closer to them then to other civs but not very close) on main continent. Swamps spawn trolls in Orbis, so they are more dangerous then jungles :)

On the other hand Bradelins Well is on the island (Nemora?).

Never heard about it... where is this island ?
 
The Palus is described as being in the middle of a vast wasteland, far from civilization. I think a swamp may me mentioned, but I don't quite remember.


The Well of Creation that Laroth and the Once Elves used to reach the Underworld is on the Sacred Isle of Nemora. When this well was closed by Tebryn Arbandi, that pristine island transformed into The Dead Lands, the site visited in the Black Tower scenario.


The Well at Nemora is but one of many leading from Erebus to The Netherworld. (I'd guess that there is one sacred to each god.) I suspect that Bradeline's well is not the same one that Laroth used, or the one where Auric found the Gossams. (The Well of Shadows is known to be in The Whispering Wood, an enchanted forest near the border between the Illian and Ljosalfar lands. This is not on an island.) Bradeline was a mage known for summoning demons. His well may well have been redirected from the Underworld to Hell.
 
The Palus is described as being in the middle of a vast wasteland, far from civilization. I think a swamp may me mentioned, but I don't quite remember.

If nothing else is mentioned, swamp should be good enough wasteland ;)



Bradeline was a mage known for summoning demons. His well may well have been redirected from the Underworld to Hell.

Is anything more about him known ? For example, if he was Amurite, Sheaim or a mage from older ages ?
 
No, I'm pretty sure he was not. I think the character was from Kael's D&D Campaign, so it is a little hard to say in what age he lived, but I assumed age of rebirth. He may have been trained in the Age of Magic, but he was not one of Kylorin's 21 disciples.

He is a character from the Tale of Saverous (Messhaber's 'Pedia Entry), a Red Robed Mage whose job it was to instruct young adepts on how to safely summon demons. He was a competent summoner, but also fancied himself an entertainer and so made his rituals more elaborate than need be and insulted the demons more than was wise. His suppliers did not give him pure enough silver for the summoning circle, so he met an end when an imp he had summoned summoned a much more powerful demon.


It never says his nationality. The character Kael Colbane (who was among his students) was supposed to be a Dark Elven Vampire who had ambitions to become an archmage.

The fact that most adepts were so young could indicate Amurite, as could the careful precautions that magically sealed the summoning chamber and prevented the demons (or the mage) from escaping. The fact they were summoning demons at all though could point to the Sheaim, or some other evil civ. The fact that he tried to make summoning into a show could point to Balseraph heritage.
 
Huh. There is a character named Kael. That's not a reference to the creator of the mod, kael.
 
Kael was an Elven Vampire character from Kael's old D&D games. The name was reused for his CFF avatar, a character in a the Tale of Saverous, and formerly a few heroes in the game from time to time. Before I discovered FfH Kael Colbane was an AV state religion hero. For quite some time he was the Svartalfar national hero, but the Svartalfar could not be played by humans yet so many people did not notice. In Shadow, the Svartalfar got Alazkan the Assassin and the Malakim got Teutorix as their heroes were somewhat buffed moved to the Council of Esus and Empyrean religions, respectively. Kael Colbane was renamed Gibbon Goetia a couple days before Shadow was officially released, as Kael thought it could be confusing for him to be a commonly used and mentioned character in the game.
 
The Well of Creation that Laroth and the Once Elves used to reach the Underworld is on the Sacred Isle of Nemora. When this well was closed by Tebryn Arbandi, that pristine island transformed into The Dead Lands, the site visited in the Black Tower scenario.

My fault, sorry ;)

Bradeline was a mage known for summoning demons. His well may well have been redirected from the Underworld to Hell.

We don't know where Bradeline summoned imp, but when the imp talked with Kael and saw Valin and Saverus, it was in some Bannor city (but I don't remember it was in Tale of Saverus or in some other story-thread). So Bradelins Well could be in Bannor land as good as Amurite.
 
Kael and the Imp saw Valin and Saverous in the Bannor city of Alexandria in Act 2, Chapter 2 of The Tale of Saverous.

I highly doubt that Bradeline's Well or the Mage Guild where Bradeline taught were in Bannor lands though. The Bannor don't think too highly of sorcery in general, and certainly would not permit any Mage Guild in their land to teach demon conjuring. It might of course be not too far from the Bannor's borders though.


I'm leaning towards placing Bradeline's Well and the Mage Guild where he taught in the Balseraph Empire, which explains his showmanship and fits quite well with demon summoning. (Bradeline could very well be the one charged with raising Keelyn and the one who decided that imps ought raise her instead.) I believe that the Balseraph and Bannor Empires border each other near the Cliffs of Hastur. These cliffs are given as the site for The Momus scenario, it is from these cliffs that Lita the Witch was thrown once she was convicted by the Bannor adjudicator Goroff Grist before being repeatedly raped by a demon and made to give birth to Mardero and his brothers. She is called in Mardero's pedia entry Lita of Alexandria, indicating that while the conviction took place is a fairly small town she was from the very metropolis where Kael and the Imp saw Saverous and Valin.
 
Bradeline the summoner always seemed like a very minor character that was not very good at his job (he couldn't even summon an imp) and hid his flaws with showmanship. For these reasons, I always assumed he was named after a much more famous person that Bradeline's Well was also named for. It just seems strange to name an amazing wonder of the world that is incredibly old after an incompetent, young to middle aged wizard (I doubt an archmage would be teaching beginning summoner classes).
 
Back
Top Bottom