Unique Luxuries - A few questions

Gucumatz

JS, secretly Rod Serling
Joined
Dec 11, 2011
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As we know so far Mercantile civs will be given unique luxuries in game. However I was wondering about how exactly these resources would be implemented.

Will a city state have the unique luxury obtainable only via being their ally? Or will they include a specific tile on the map for these luxuries which could be stolen via a great artist or conquest.

As it is some people in multiplayer like to take city states due to their locations. A unique luxury can make those types of players just target mercantile city states. And an Arabia player (A strategy I have seen sometimes in multiplayer taking city states and since they built markets or in this case bazaar they can run a puppet/gold/and trading empire with excess luxuries) could just use these city states for continued expansion.

These were just some questions I was pondering. Not sure if there is anything yet to answer any of these thoughts or speculations.
 
The Dutch have a unique luxury (Tulips) from the Polders they build. It likes like they have two UIs, Dikes and Polders.

Have the Tulips been confirmed?

And anyways I was talking about City State Unique Luxes.
 
Have the Tulips been confirmed?

And anyways I was talking about City State Unique Luxes.

In an article in the article thread, it was.

I don't know. For that matter, I don't know if you capture a Polder if that means you have access to Dutch tulips. Could be interesting, but it would also in the case of the Dutch paint a bullseye on them, so who knows?
 
I'm pretty sure dikes are part of polders, not a UI.

Tulip as a resource is unconfirmed; I think tulip wouldn't be a resource, and tulips are planted in polders simply means polders would yield gold in addition to food.
 
Could be interesting, but it would also in the case of the Dutch paint a bullseye on them, so who knows?

Well they wouldn't be the only civ with a bullseye on them. The Egyptians already give you double gold for capturing their cities, and their cities tend to be loaded with wonders. So I doubt that the Dutch tulip fields will just disappear when they're captured. Besides, they would be tradeable anyways. So even if it made a Dutch city more appealing, it's not like war is the only way to obtain tulips. (Although that would be fun. I can't wait to see Genghis Khan waging a massive war across his continent for... flowers?)
And can someone provide a link for the tulip fields? I can't find any official source to confirm them.
 
I found it in the Article thread:

http://venturebeat.com/2012/03/13/ci...wars-preview//

Mentions tulips as a resource which can be traded. If they can be taken and captured, makes for an interesting target.

Thanks. Sounds interesting, but I'm confused. It mentions that the Dutch get polders and dikes, two Unique Improvements. But it also mentions that they get a UU, the privateer thing. Obviously civs aren't getting three unique things, because the math (27 new units) doesn't add up. So is the Polder/Dike one improvement?
 
The Dutch have a unique luxury (Tulips) from the Polders they build. It likes like they have two UIs, Dikes and Polders.

I'm pretty sure dikes/polders are one UI, not two. Dikes are just the borders of polders. The dutch are also supposed to have a UU ship that steals gold, so it doesn't add up.
 
haha, I just had a funny thought reading the wikipedia entry for polders.

Apparently a major problem for the dikes is that animals like muskrats dig tunnels in them.

So, there should be a new requirement for the polder UI - can't be built next to furs!
 
I bet the Dutch UA involves the ability to terraform certain kinds or terrain or something. Should be fun to find out.

Of course, Firaxis could just tell us, but no, they like to play coy.
 
I was just about to make a thread like this, but more about the unique luxuries in general. The fact that some city states get "jewelry" as a unique luxury and the Dutch get tulips as another unique luxury im thinking (and hoping) there might be a few more they haven't told us about yet. To have more tradable luxury items that must be CREATED by specific civs REALLY gets me excited.
 
I don't think they will be map tiles for city-state unique resources. Jewellery is a manufactured luxury whereas other luxuries are raw materials (besides wine, but close enough).
 
Is it confirmed that the mercantile city states will have different resources?
I was under the assumption that mercantile city states just had one unique resource, jewelery
 
Hm I wonder what the luxury for Antwerp will be then. It's the diamond trade center of the world, I figured jewelry would fit nicely. Maybe it will be "fashion" :D
 
And I wonder what will happpen when I disable city states in my game? No access to additional luxuries?
 
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