Unit design

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It might not be a WH unit, but check out my first 3ds max unit here. It's late and not perfect, but it's a start. :)
 
Duke van Frost said:
Anybody who knows the boardgame "Robo Rally" :D

Glad you got the skinning job done :goodjob:

Did you use PS or Gimp for this one?

Gimp, my PS didn't arrive yesterday. Skinning is still a PITA. I hope PS makes my life easier.
 
Ever saw a troll winning against a horde of squigs? squigs are meant to be represented by a mass of monsters while trolls are just a few.(well now they aren't represented at all yet) And because trolls are Monster 1 for Orcs also they shouldn't be Monster 2 for any other.
 
Let me know what you guys think of my first Dwarf head. I made it for FfH, but it can be used anywhere eventually.

 
I've still not found the time to use the nif viewer (I leave that to seZ et al) so I don't know how much more detail I need to get into with my heads. I also did another lower poly count goblin for FfH as well.

Things I need to know:

How much of the head can be covered with helmets?
How big of a "neck" to make?
Do they look alright in game?
 
the neck can be a bit longer, cause we still can place the head with nif viewer and let the body cover the unneeded part of the neck ;)
and yes, we need beards, best would be attachable ones ;)

we dont ´have "helmets" you would have to create new ones :P
 
seZereth said:
the neck can be a bit longer, cause we still can place the head with nif viewer and let the body cover the unneeded part of the neck ;)
and yes, we need beards, best would be attachable ones ;)

we dont ´have "helmets" you would have to create new ones :P

So if I make some simple helmets you can drop them on these guys heads? :cool:

A separate beard? That sounds interesting...
 
Do we have a need for a Cyclops? I made a head last night for some reason...:rolleyes:
 
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