Unit Discussion/Previews

Hi!

Here is an EWIPP of the ork deth kopta. Design notes:
- I thought of making it with only one lifting rotor (like a regular helicopter), and not the occasionally shown twin-rotor kopta. Well, I was planning on adding a rear-rotor to make it a bit more controllable conraption.
- The weapons are just placeholders there, I thought of giving this thing a big shoota. Because this weedy git needz ta be shootier.
- Clearly you can see that the rotors are still missing. I thought of making the rotors run around in all animations with a bit of blurring effect added (similar to the dorf gyro I made what, 4 years ago). Or would that make the unit just a bit messy?
- Propably no silly fidget (like in the dorf gyro) - this is a serious unit :p (well, seriously dangerous atleast)
- I'm all open to suggestions on colouring & designing this ... thing.
 
Perhaps for the fidget you could have a grot fall out of it, just managing to grab hold of the strut, the ork leans over and shouts at him and the grot pulls himself back inside... :mischief:

I think the blurry rotors would be good.

The weapons already look to me like twin-linked big shootas :)

Colours look fine to me :thumbsup:
 
Perhaps for the fidget you could have a grot fall out of it, just managing to grab hold of the strut, the ork leans over and shouts at him and the grot pulls himself back inside... :mischief:
What a novel idea :lol:

The weapons already look to me like twin-linked big shootas :)
They're actually twin-linked shootaz. I was thinking more about one un-linked big-shoota :crazyeye:

When the model is finishedier, I'll post a preview of both versions.
 
Okay, here's the model. so far :)

Added:
- 2 rotors with "blur"-effect.
- 2 versions of weaponry (I think that the twin-linked shootaz look better now)
- additional chequered armor plates around the engine (orks aren't that stupid - especially the mekboys)

I know, the traditional "8-wiev with closeup" looks quite cluttered with the blades rotating all over the place... but bear with me on this one :lol:
 
Yeah, I like the twin-barreled version better too.

Now, about the hunta... Now he looks like a sitting bull-hunta :)
You wouldn't have any links to pics of those feral orks?
 
Hehe, nice. Perhaps only have two feathers on each side? In which case i'd keep the back-most ones

Piccies:

This looks to be Wild Boyz
feral-boyz.jpg


A Trappa
feral.jpg


A steroetypical Snakebite
feralork.jpg


Thats all i can find for the moment. i might post some more later
 
Yep, I saw those pics in the GW-website too. And I downloaded the feral orks army list - it has some text references on some of the feral units (like madboyz, trappas & huntas).
But more images wouldn't hurt, if you find any. Or links :) .
 
Snakebites
Mad Boy (6.4.1), replaces Stormboyz, a crazy ork with two choppas and a loincloth (or something to that effect)

In the feral orks army list, it is mentioned that Mad Boyz are armed with either shoota or a slugga&choppa. Not two choppas.

And Wildboyz are armed with choppa and another hand weapon (such as club or dagger).

So I was thinking:
- Maybe I'll edit a bit the ork slugga (which we have), and make him a madboy (by making him look even madder).
- Then I'll make a new wildboy with a loincloth & choppa & stabbing weapon (a bit like the skaven assassin's spikefist).

Because - let's face it, shields are quite un-WH40k'ish. With that thought, I'm going to ruin myself (since the boarboy is also wielding a shield - DOH! )
 
Sounds good. What do you think about giving the Mad Boy a top knot?

On another note, Goldflash made the point that having tonnes of Commissars or Chaplins or Warbosses running around wouldnt be a good idea.

so i was thinking that perhaps we could make leaders arising from battle to be either made into an army OR upgrade to the hero or champion unit. Then the other hero or champion unit can be spawned from a wonder

which way would work better, do you think? The hero or champion being spawned?
 
Upgrading a military leader to a champion? I didn't know that was even possible :) . How does the AI handle such units? What if battle generated leaders could only be used to upgrade them to heroes? That way we could have only armies generated by small/great wonders - right?

I have also other questions concerning armies & battle-generated leaders:

Leaders:
- Do all leaders look alike - no matter what civ it gets (I assume so).
- Should we then use some vague "symbol" to represent leaders, instead of modern human leader? The symbol could be anything from a shining sword to a generic war banner.

Armies:
- I've forgotten if every civ can have unique looking armies generated from leaders. If true, then should we have unique armies? If false, then forgedaboudit :crazyeye:
- I know that wonders can create civ-specific armies (which is good).
 
Leaders can't be made into civ-specific armies, but each civ CAN build unique armies.

You should play Escape From Zombie Island 2 ;) They have made it so when a leader is spawned from battle it can be upgraded to each factions "hero" unit, which is of course more powerful.

i would be in favour of armies only being spawned from wonders, but i have a feeling leaders need the "create army" option flagged to be able to flag it as a leader.

EDIT: But i guess you can just have a unit called "leader", without it being an actual leader...
 
I've played a bit EFZI2 - but not much. You see, I always got my arse kicked by the zombies :(. In case you didn't know, it's quite established fact that I'm quite poor civ3-player :) .

So the upgrading of leaders to heroes works in the hands of AI? That's interesting, if it really does :) - If we don't know, then let's ask the EFZI2-team about it.

About the madboy - yeah, I think I can give him a head-knot (assuming you mean a lump of hair tied to a knot :lol: ).
 
Back
Top Bottom