Unit Discussion/Previews

Another thought about the leader>hero>champion thing

Heroes (as the tech tree stands at the moment) arent available until midway through the third era, so that is a long time to have leaders hanging around with nothing to do. and champions arent available until the last era

i like the upgrading idea, but i think that one era is the max you could be expected to wait to upgrade them...
 
Especially so, since you can have only one leader at any given time. :(

What if the heroes/champions could upgrade from era to era? You'd get the weakest hero in the first era, a bit stronger in the second, a weak champion (but stronger than the second-era hero) on the third and a super-champ in the fourth? The heroes (nob's in orks case) could use the one graphic, and the champions could use another graphic? Or have I lost it completely now?

One (pretty straightfoward) option would be to have the heroes/champions be available from specific buildings (a'la Drift's Master of Myrror - mod). Those buildings would become obsolete, when a new hero-tech (the WHAT?) is discovered. Or something like that :).
 
Congrats to Lizzy on 3000 post mark :thumbsup:

Here's a preview of what I thought for wildboyz. Pretty basic stuff. Should I add a hairknot to this one too?

Also, should the wildboys be a bit smaller than other orks, since they are a bit younger than the rest of them?
 
No, I didn't mean to make them very small. Just a tiny-bit. Or maybe not at all - since they're not necessarily any "younger", just even more feral :)

I also thought about replacing that sword with an axe-type weapon.
 
I thought of adding an axe a bit similar to the one shown here:
feral-boyz.jpg


That looks a bit primitive to me ;)
 
All right then :)
The three first (hunta, madboy & wildboy) are already done. I'll post them in a pack when I get more units done. Atleast that trappa is going to be in the pack too :).

Further thougts about all things orky:

- Skarboys. I have no idea what to do with them. The skars won't be that visible in civ-scale. Do they have any special weaponry or other wargear to make them out from the rest of the ork mob?

- Lootas. What if I make a loota with a shoulder-carried rocket launcher? Or a minigun (in wh40k I think they call it a vulcan gun)?

- Boar boyz. Should I make a new boarboy, with a handgun instead of a shield? Propably not. The shield is so small in the wh-boarboy, that it could almost pass as a shiny bitz ;)

- Cyboar boyz. I try to make the boar mechanical, and replace the shield with a slugga - right?
 
Skarboyz: Make 'em larger than the rest of the boyz, but smaller than a nob. perhaps give them iron gobs and a 'uge choppa (big sword ;)) and slugga

Lootas: The new Lootas are armed like this (the ones at the bottom):
image4.jpg


Boar Boyz: The current one should be alright as it is

Cyboar Boyz: Spot on :)
 
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