About the weapons & looks for the remaining ork units:
Nob: Your unit description (well, originally Goldflash's) gives nob a power klaw. Well, since the warbosses are going to have power klaws, I was thinking about giving nobs a chainsword and a shoota (yeah, they're so strong they can handle shootas in one hand alone). What do you think?
Ghazghkull: Well, ain't that obvious - powerklaw & twin-shoota
Blood-axe kommando: I think pretty similar to the kommando I already did - with the exception of giving it a bit different hand-cannon and a different (low-tech) axe. And a red baret
Nob: Chainsword or axe, yeah, and a shoota. I would give the Nob Big Horns and a Bosspole too. Perhaps several Space Moron heads on a spike on his back
Warlord: Yep. Bigger than the Warboss, with big 'Eavy Armour and those weapons you mentioned
BA Kommando: Either a regular axe or a commando knife (one like the Space Marine Scout) would be good. Do you think i might be possible to have a shoota with a strap over the shoulder? To make them look like a special operations Ork?
Nob: Boss-pole with Space moron heads? I don't know, I haven't made any yet - we'll see.
Warlord: Check. The armour should be mostly black - with chequered colour all over the place
BA Kommando: I'll have to see what that knife looks like. And I don't know if I can make the shoota with a strap over the shoulder. How about fixing some sort of knife to the shoota, and work it as a bayonet? Would that work?
Nob: Yeah, like this. And i'm sure you can alter them afterwards when you make all those Chaos Space Marine units...
Warlord: Yep
BA Kommando: Actually, the weapon of choice for Blood Axes is the AXE, remarkably , so a regular axe would be the go. One of the Kommando models from GW has a bayonet fixed to a slugga, so perhaps something like that would be good.
as for clothing, i was thinking maybe an urban or snow camoflage; greys and whites instead of the colours you have at the moment. and maybe a utility belt, with rope, some stikkbombz, ammo belts, i could go on for ages
BAK: okay, thanks for all the additional info - I think i'll go with slugga with a bayonet + axe + utility belt + grey camo + utility belt + red beret. We shall see what comes from all of it, when I get to making that BAK.
About the BA Kommando:
- great that you like it, I was happy with it myself too , there might be some small changes to the wargear (added clips, knives, pouches.. a spare berret? )
- what should I call it? Blood Axe Kommando is a bit long name for an unit. How about simply call it Blood Axe? Or Fast Kommando (and make the blood axe kommando have a movement of 2 - with All terrain as roads, as I assume all kommando-type units will have).
I assume, that this would be the order of appearence
#1 the small battleship (kroozer).
#2 the transport ship (you call it "hulk", I'd call it "Waagh-barge" ).
#3 the large battleship (battlekroozer).
So, I think that the kroozer could be replaced with the drillakilla for snakebites. I'd say you can forget about the ork hulk (a.k.a. "ridiculous hammership"). The battlekroozer should be available for all orks, I think.
Well, according to Gold's tech tree, transports are available at the end of the first age and "destroyers" available near the end of the second age, with battleships available halfway through the third
Waaagh-Barge is a much better name, making the change now
Well, let's then forget about the drillakilla. It just isn't very credible ship after the waagh-barge (yeah, on the contrary of that waagh-barge being very credible ) .
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