offworld said:Good informative article. One question though. About the Red Cross national wonder. Does it give the medic I promotion to units that cannot normally receive this promotion (choppers tanks)?
PieceOfMind said:Unit Healing
\\-Armored units and helicopters cannot be given Medic promotions. Armored units, helicopters and naval units cannot be given the March promotion.
a4phantom said:Mounted units can get medic1 and medic2, and retain these when promoted to helicopter. I like to have "MASH choppers" with medic2 hovering over the battlefield, although realistically explorers might be just as good. Hard to get an explorer up to medic2 though.
PieceOfMind said:EXCEPTION: The March promotion
The March promotion makes a unit ALWAYS eligible for healing regardless of any actions made by the unit in its turn. For example, a horse archer with March can move 1 tile, pillage an improvement and then still be eligible for healing.
Excellent article. I think Warlords is the same except for the new great general promotion Medic 3, which gives 15% healing in own tile and all adjacent tiles. I suspect that this replaces the 10% healing of Medic 1 and Medic 2 promotions (which the gg needs to get Medic 3) although it might be in addition in which case the overall effect would be +25% from the Medic promotions.
Edit: The description of Medic 3 says explicitly that it gives an extra +15% so I now think its effect is cumulative with Medic 1 and Medic 2.
In Warlords a unit with a general attached to it can get the Medic III promotion (it requires Medic I and II) which adds +15% healing to both the medic square and adiacent squares for a whopping total of +25% healing on the medic square and adiacent squares (in other words it is of course cumulative with the Medic I and II promotions of the same unit). Units accompanied by such a unit in enemy territory heal 6(!) times faster than the regular rate so you can call it a supermedic (0-9.9HP - 4 turns, 10-39.9HP - 3 turns, 40-69.9 - 2 turns, 70-99.9HP - 1 turn). And of course it heals even faster in friendly/neutral territory/citiesWarlords is anyone's guess though.