popejubal
Emperor
Does having 2 (or more) medics matter?
...on the other hand, it's very important if one medic dies.

Does having 2 (or more) medics matter?
PA must be enabled. Open WB and click on the diplomacy icon. There look for the leader you want to have an alliance with and move his attitude toward you to the limit. (You'll see what it is when you get there). Be sure you have the appropriate tech and offer the PA. It should work then or in the next turn.
No, it's still "we don't like you enough" the next turn.
But it turned out I didn't need it - I confused friendly with allied.
> heal 0.1/5: 1>c4@et*1, +m1m2+w3@nf*1, @rh
Through instant healing: 2.5/5...
In 1 turn(s): 2.7/5...
In 2 turn(s): 4.9/5...
In 3 turn(s): 7.6/5...
Healing up in 3 turn(s).
The percent healed is the same as the number of HP healed. eg. A medic will add 10HP to units it heals.
I really don't understand this logic. % is not the same as HP (not in MOST CASES).
I really don't understand this logic. % is not the same as HP (not in MOST CASES).
In most documentation on unit healing, a unit will be said to heal some "percentage" in a turn. eg. the manual will tell you Medic I heals units on the same tile by 10%. The percent healed is the same as the number of HP healed. eg. A medic will add 10HP to units it heals.
Ok I'm going to be updating this article for BtS soon. Would people please alert me to any new features on unit healing?
The purpose of this article is to cover all aspects of unit healing in Civ4. Although it was written for Vanilla Civ 4, it includes information relevant to the Warlords expansion.