Unit Healing

The best healer is a WIII promotion from early barbs. This lets you do better things with your first GG.
 
In case anyone is still wondering: Medic, Combat-IV/V and Woodsman-III all stack up.

I just tested in BtS 3.19 with a Warrior promoted to Warloard, Medic-I to -III, Combat-I to -V and Woordsman-I to -III, strength 0.1/2.

In neutral territory, he healed to 1.3:
10% (neutral territory) + Medic-III (25%) + Combat-IV (10%) + Woodsman-III (15%) = 60%

In an own city with Hospital, he healed to 1.5:
20% (city) + 10% (Hospital) + Medic-III (25%) + Woodsman-III (15%) = 70%

And in a friendly city with Hospital, he healed to 1.7:
20% (city) + 10% (Hospital) + Medic-III (25%) + Combat-IV (10%) + Woodsman-III (15%) = 80%
 
PA must be enabled. Open WB and click on the diplomacy icon. There look for the leader you want to have an alliance with and move his attitude toward you to the limit. (You'll see what it is when you get there). Be sure you have the appropriate tech and offer the PA. It should work then or in the next turn.

BTW, healer promos do stack. What doesn't stack are medic units.
 
PA must be enabled. Open WB and click on the diplomacy icon. There look for the leader you want to have an alliance with and move his attitude toward you to the limit. (You'll see what it is when you get there). Be sure you have the appropriate tech and offer the PA. It should work then or in the next turn.

No, it's still "we don't like you enough" the next turn.

But it turned out I didn't need it - I confused friendly with allied.
 
I also found out that Forts in neutral territory do heal like cities, while Forts in the territory of another non-allied civ don't.
 
No, it's still "we don't like you enough" the next turn.

But it turned out I didn't need it - I confused friendly with allied.

PA requires either a defensive pact or shared war for like x turns. I forget whether it's 20, 30, or 40, but basically you need that and *usually* friendly status (with most leaders) to get a PA. The #1 AI will tend to tell you it's doing fine w/o you though, and if you're running away with the game it seems like AIs don't want a part of it because they're idiots. I'm not sure how the code functions in these cases though.
 
Unit healing can now be calculated in my Civ4Calc tool:

http://forums.civfanatics.com/downloads.php?do=file&id=13139

Want to know what happens to your Axeman at 0.1/5 with Combat IV and March, to be promoted with Morale for some instant healing, then moving through enemy terrain for 1 turn, stopping at a Fort in neutral territory for 1 turn where an ally unit with Medic I and II and another with Woodsman III are fortified, finally ending up at a friendly city with Hospital? No problem, Civ4Calc can tell you that:

Code:
> heal 0.1/5: 1>c4@et*1, +m1m2+w3@nf*1, @rh
Through instant healing: 2.5/5...
In 1 turn(s): 2.7/5...
In 2 turn(s): 4.9/5...
In 3 turn(s): 7.6/5...
Healing up in 3 turn(s).

More info:

http://forums.civfanatics.com/showthread.php?p=8441619#post8441619
 
The percent healed is the same as the number of HP healed. eg. A medic will add 10HP to units it heals.

I really don't understand this logic. % is not the same as HP (not in MOST CASES).
 
I really don't understand this logic. % is not the same as HP (not in MOST CASES).

:confused:

What is meant that n% of healing means that the unit is healed for n hitpoints (out of a total maximum hitpoint total of 100 for every unit). The game mentions a percentage value of healing, the effect is a number of hitpoints of healing equal to the value of the percentage.
 
I really don't understand this logic. % is not the same as HP (not in MOST CASES).

I too am confused by the comment.

The full quote is
In most documentation on unit healing, a unit will be said to heal some "percentage" in a turn. eg. the manual will tell you Medic I heals units on the same tile by 10%. The percent healed is the same as the number of HP healed. eg. A medic will add 10HP to units it heals.

Are you suggesting the % is not the same as the HP healed in most cases because a lot of the time you are healing to full health and can't heal to over 100HP? If so, isn't that a pretty pedantic point and completely unnecessary in the given context?
 
No.

Lets say you have a tank. Base is 28. Your bonus for say, a medic will be 10%. That bonus equates to 2.8 hp, and NOT 10 hp.

Maybe I am reading that comment too DIRECT, but it definitely must be re-worded then, because any newb with healing questions (the ones this is intended for) are going to read that the exact same way I am.

The manual has it right (for once).


BTW, strange no one else has noticed in the current patch that cities in revolt are still giving the same bonus as those that are not (20%).
 
You're confusing strength :strength: (or more particularly, reduced combat strength) with hitpoints HP. Combat units all have a HP value between 1 and 100HP. The reduced combat strength of an injured unit is equal to its hitpoints out of 100 times its maximum (or uninjured strength).

If you spend any time looking at the combat log you will see the distinction is very clear.
 
Wow, what a clear & well written article! Thank you so much! Pieceofmind, I think you have possessed the Organized trait :)
 
Ok I'm going to be updating this article for BtS soon. Would people please alert me to any new features on unit healing?

I just reread your great article in the War Academy. The first paragraph still states:

The purpose of this article is to cover all aspects of unit healing in Civ4. Although it was written for Vanilla Civ 4, it includes information relevant to the Warlords expansion.

Unfortunately, it (the War Academy article) still doesn't say anything about Beyond the Sword additions like the +15 HP for Woodsman III, the healing effects of Forts, and the stacking of Medic I, Medic III and Woodsman III with the same unit. This also implies that the maximum healing per turn observations are not correct for BtS either.

Given that most Civilization IV players are now playing BtS almost exclusively, it would be helpful to have your great Unit Healing article updated to BtS.

Thanks,

Sun Tzu Wu
 
PieceOfMind is still an actual player, but retired from CIV. He's into CiV.
He won't come back except if someone brings him here.
 
Back
Top Bottom