AngryPants
Warlord
- Joined
- Dec 30, 2005
- Messages
- 297
That is nice work by the OP.
KillerCardinal said:Nope, I actually observed this one time. There was a barbarian archer that I almost managed to kill(but not quite). It went down to .5 strength. Next turn, it jumped up to 1.7 strength next turn due to the promotion. Then next turn it healed again. EACH turn, it did something(either pillaging or moving). I mainly noticed this because I was planning on doing one of two things:
1) the turn(or two) of inactivity for it to heal, so I could produce a better defender;
2) it keeping on coming, but damaged at least.
Now when it got to my doorstep fully healed faster than I expected I said "WTF!" , and reloaded the autosave and watched it advance.
So unless I was really out of it, that was NOT due to the promotion.
PieceofMind said:A medic unit can heal land, air and naval units.
Innawerkz said:Great Post! You answered the one question I always wondered: Can a Medic heal the square it ends on when it moves. Thanks!
For the sake clarification & accuracy: Unless this has changed since the 1.52 patch, the coast stops the ability to heal between units.
My specific scenario is a Transport with Medic II could not heal units on the adjacent land square. This question was posed within the Strategy & Tips section and confirmed by DaveMcW that this was not possible.
I'm pretty sure it was 1.52 when the question was posed.
KillerCardinal said:It went down to .5 strength. Next turn, it jumped up to 1.7 strength next turn due to the promotion. Then next turn it healed again.
PieceOfMind said:Example 1:
I placed two barbarian knights (knights are good because they have strength 10 making it easy to tell HP) surrounded by mountains and inside my territory. Both were at 2.0/10 health. There was a farm underneath them, and they both had enough xp for a single promotion.
After setting this up, this is what happened on the following turns.
1st turn: Both knights had 6.2/10 HP and one of them pillaged the improvement.
Zombie69 said:How do you explain the fact that they got more than 50% healing with the promotion? They should have gone up to 6.0 HP, not 6.2.
Zombie69 said:Desiregarding everything else, an axeman having 1.7 strength after a promotion is in itself impossible. You go up 50% after a promotion, so you must have at least 2.5 strength. Since the barbarian already had 0.5 strength, it should go up to 2.7 strength after the promotion.
I'm pretty sure you just didn't check properly.
I was somehow under the impression that it was 10% 20% 30% from enemy to home territory...thanks for the information!L = 5 if in enemy territory
L = 10 if in neutral or friendly territory (but not a city)
L = 15 if in home/allied territory (but not a city) or in a city during resistance
L = 20 if in a home/allied/friendly city not in resistance
PieceOfMind said:PopTarts and KillerCardinal, if you have gamesaves of barbs disobeying these rules can you please post them, as I have been unable to reproduce what you have said. My tests only ever confirm barbs get the same treatment as AIs or humans. For PopTarts, I assume the explanation for your situation was that the barb got a promotion like Roland suggested.
Roland Johansen said:It was an archer not an axeman in the example.
jeejeep said:Great article, normally i wouldn't think of taking such a deep look at something that at first glance doesn't seem so important.