ruff_hi
Live 4ever! Or die trying
Here is the code for unit naming.
## Naming Convention
## - ^civ4^ - no naming convention, uses standard civ4
## - ^rd^ - random name
## - ^rc^ - random civ related name
## - ^ct^ - City
## - ^cv^ - Civilization
## - ^ut^ - unit (eg Archer)
## - ^ct^ - combat type (Melee)
## - ^dm^ - domain (Water)
## - ^ld^ - leader
## - ^cnt[f]^ - count across all units (increments based on unit)
## - ^cntu[f]^ - count across same unit (increments based on unit)
## - ^cntct[f]^ - count across same city (increments based on unit)
## - ^cntuct[f]^ - count across same unit / city (increments based on unit)
## - ^cntc[f]^ - count across same combat type (increments based on combat type)
## - ^cntd[f]^ - count across same domain (increments based on domain)
## - ^tt1[f][x:y]^ - total where the total is a random number between x and y (number)
## - ^tt2[f][x]^ - total count (starts at x, incremented by 1 each time ^tt is reset to 1)
##
## Where [f] can be either 's', 'A', 'a', 'p', 'g', 'n', 'o' or 'r' for ...
## - silent (not shown)
## - alpha (A, B, C, D, ...)
## - alpha (a, b, c, d, ...)
## - phonetic (alpha, bravo, charlie, delta, echo, ...)
## - greek (alpha, beta, gamma, delta, epsilon, ...)
## - number
## - ordinal (1st, 2nd, 3rd, 4th, ...)
## - roman (I, IV, V, X, ...)
I've also written a short document that illustrates some possible unit naming conventions. You can set a default naming convention that is used for all units via the options screen. You can also set a different naming convention for each combat type from the options screen. If you select, 'Advanced', then the combat type naming conventions are ignored (note: the default naming convention is NOT ignored). The Advanced option allows you to set different naming conventions by ERA and by UNIT TYPE. You will need to edit the BUG Mod.ini file directly, these options are not available from the options screen.
Edit: Note that we changed some of the counting conventions so the above doesn't work for v3.6 (or maybe earlier) onwards. See this post for more details.
## Naming Convention
## - ^civ4^ - no naming convention, uses standard civ4
## - ^rd^ - random name
## - ^rc^ - random civ related name
## - ^ct^ - City
## - ^cv^ - Civilization
## - ^ut^ - unit (eg Archer)
## - ^ct^ - combat type (Melee)
## - ^dm^ - domain (Water)
## - ^ld^ - leader
## - ^cnt[f]^ - count across all units (increments based on unit)
## - ^cntu[f]^ - count across same unit (increments based on unit)
## - ^cntct[f]^ - count across same city (increments based on unit)
## - ^cntuct[f]^ - count across same unit / city (increments based on unit)
## - ^cntc[f]^ - count across same combat type (increments based on combat type)
## - ^cntd[f]^ - count across same domain (increments based on domain)
## - ^tt1[f][x:y]^ - total where the total is a random number between x and y (number)
## - ^tt2[f][x]^ - total count (starts at x, incremented by 1 each time ^tt is reset to 1)
##
## Where [f] can be either 's', 'A', 'a', 'p', 'g', 'n', 'o' or 'r' for ...
## - silent (not shown)
## - alpha (A, B, C, D, ...)
## - alpha (a, b, c, d, ...)
## - phonetic (alpha, bravo, charlie, delta, echo, ...)
## - greek (alpha, beta, gamma, delta, epsilon, ...)
## - number
## - ordinal (1st, 2nd, 3rd, 4th, ...)
## - roman (I, IV, V, X, ...)
I've also written a short document that illustrates some possible unit naming conventions. You can set a default naming convention that is used for all units via the options screen. You can also set a different naming convention for each combat type from the options screen. If you select, 'Advanced', then the combat type naming conventions are ignored (note: the default naming convention is NOT ignored). The Advanced option allows you to set different naming conventions by ERA and by UNIT TYPE. You will need to edit the BUG Mod.ini file directly, these options are not available from the options screen.
Edit: Note that we changed some of the counting conventions so the above doesn't work for v3.6 (or maybe earlier) onwards. See this post for more details.