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[UNIT] Redcoat 23rd-foot

Discussion in 'Civ4Col - Mods and Files' started by Buddy3101, Oct 11, 2008.

  1. Buddy3101

    Buddy3101 Chieftain

    Joined:
    Aug 2, 2007
    Messages:
    100
    Location:
    Germany
    Unfortunately I do not know where the error is. The best is like Chuggi has already mentioned that you post all the modified sections of XML in code tags..

    Perhaps there is someone other who use the unit with the AODII Mod too. I don't use the unit in the AODII Mod. :blush:
     
  2. Martock

    Martock Chieftain

    Joined:
    Jun 19, 2003
    Messages:
    254
    Location:
    South Carolina, USA
    Thanks...I'll post it the XML clips next week. I'm mouring the loss of my dog who died this morning. :cry:
     
  3. Buddy3101

    Buddy3101 Chieftain

    Joined:
    Aug 2, 2007
    Messages:
    100
    Location:
    Germany
    Heartfelt condolences :(
     
  4. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Careful of the xml. I've added some new tags to some of those files. :)
     
  5. Buddy3101

    Buddy3101 Chieftain

    Joined:
    Aug 2, 2007
    Messages:
    100
    Location:
    Germany
    if you want you can use the unit in your mod Dale. Then it is easy for everyone to have the unit ... :p
     
  6. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    As long as every nation's REF has a unique graphic, then yeah I'll use it. :)
     
  7. Martock

    Martock Chieftain

    Joined:
    Jun 19, 2003
    Messages:
    254
    Location:
    South Carolina, USA
    Thanks...it's gonna be a bad month. :sad:

    Anyway, I tried to add the unit again to AoDII and again it bombed badly. No errors, just immediate CTD. Here's what I did.
    1) renamed the folder from rotrock (?) to UK_Redcoat.
    2) moved the folder and contents to C:\games\C4 Colonization\Mods\AgeOfDiscoveryII\Assets\Art\Units
    3) edited the "CIV4ArtDefines_Unit" and made this the first entry in this file:
    Spoiler :
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_UK_REDCOAT</Type>
    <Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,1,18</Button>
    <FullLengthIcon>,Art/Interface/Screens/City_Management/Veteran_Musketman.dds</FullLengthIcon>
    <fScale>0.44</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <NIF>Art/Units/UK_Redcoat/Veteran_Musketman.nif</NIF>
    <KFM>Art/Units/UK_Redcoat/Veteran_Musketman.kfm</KFM>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.05</fRangedDeathTime>
    <bActAsRanged>1</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>

    4) edited the CIV4UnitInfos.xml, again making this the first entry in the file.
    Spoiler :
    <UnitInfo>
    <Type>UNIT_UK_REDCOAT</Type>
    <Class>UNITCLASS_REGULAR</Class>
    <UniqueNames/>
    <Special>NONE</Special>
    <Capture>NONE</Capture>
    <Combat>NONE</Combat>
    <Domain>DOMAIN_LAND</Domain>
    <DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
    <DefaultProfession>PROFESSION_DRAGOON</DefaultProfession>
    <Invisible>NONE</Invisible>
    <SeeInvisible>NONE</SeeInvisible>
    <Description>TXT_KEY_UNIT_REGULAR</Description>
    <Civilopedia>TXT_KEY_UNIT_REGULAR_PEDIA</Civilopedia>
    <Strategy>TXT_KEY_UNIT_REGULAR_STRATEGY</Strategy>
    <bGraphicalOnly>0</bGraphicalOnly>
    <bNoBadGoodies>0</bNoBadGoodies>
    <bOnlyDefensive>0</bOnlyDefensive>
    <bNoCapture>0</bNoCapture>
    <bQuickCombat>0</bQuickCombat>
    <bRivalTerritory>0</bRivalTerritory>
    <bMilitaryProduction>0</bMilitaryProduction>
    <bFound>1</bFound>
    <bInvisible>0</bInvisible>
    <bNoDefensiveBonus>1</bNoDefensiveBonus>
    <bCanMoveImpassable>0</bCanMoveImpassable>
    <bCanMoveAllTerrain>0</bCanMoveAllTerrain>
    <bFlatMovementCost>0</bFlatMovementCost>
    <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
    <bMechanized>0</bMechanized>
    <bLineOfSight>0</bLineOfSight>
    <bHiddenNationality>0</bHiddenNationality>
    <bAlwaysHostile>0</bAlwaysHostile>
    <bTreasure>0</bTreasure>
    <UnitClassUpgrades/>
    <UnitAIs>
    <UnitAI>
    <UnitAIType>UNITAI_COLONIST</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    <UnitAI>
    <UnitAIType>UNITAI_COUNTER</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    <UnitAI>
    <UnitAIType>UNITAI_OFFENSIVE</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    </UnitAIs>
    <NotUnitAIs/>
    <Builds/>
    <PrereqBuilding>NONE</PrereqBuilding>
    <PrereqOrBuildings/>
    <ProductionTraits/>
    <iAIWeight>0</iAIWeight>
    <YieldCosts/>
    <iHurryCostModifier>0</iHurryCostModifier>
    <iAdvancedStartCost>-1</iAdvancedStartCost>
    <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    <iEuropeCost>-1</iEuropeCost>
    <iEuropeCostIncrease>0</iEuropeCostIncrease>
    <iImmigrationWeight>0</iImmigrationWeight>
    <iImmigrationWeightDecay>0</iImmigrationWeightDecay>
    <iMinAreaSize>-1</iMinAreaSize>
    <iMoves>1</iMoves>
    <bCapturesCargo>0</bCapturesCargo>
    <iWorkRate>0</iWorkRate>
    <iWorkRateModifier>0</iWorkRateModifier>
    <iMissionaryRateModifier>0</iMissionaryRateModifier>
    <TerrainImpassables/>
    <FeatureImpassables/>
    <EvasionBuildings/>
    <iCombat>0</iCombat>
    <iXPValueAttack>0</iXPValueAttack>
    <iXPValueDefense>0</iXPValueDefense>
    <iWithdrawalProb>0</iWithdrawalProb>
    <iCityAttack>50</iCityAttack>
    <iCityDefense>0</iCityDefense>
    <iHillsAttack>0</iHillsAttack>
    <iHillsDefense>0</iHillsDefense>
    <TerrainAttacks/>
    <TerrainDefenses/>
    <FeatureAttacks/>
    <FeatureDefenses/>
    <UnitClassAttackMods/>
    <UnitClassDefenseMods/>
    <UnitCombatMods/>
    <DomainMods/>
    <YieldModifiers/>
    <YieldChanges/>
    <BonusYieldChanges/>
    <bLandYieldChanges>1</bLandYieldChanges>
    <bWaterYieldChanges>1</bWaterYieldChanges>
    <iBombardRate>0</iBombardRate>
    <SpecialCargo>NONE</SpecialCargo>
    <DomainCargo>NONE</DomainCargo>
    <iCargo>0</iCargo>
    <iRequiredTransportSize>1</iRequiredTransportSize>
    <iAsset>250</iAsset>
    <iPower>50</iPower>
    <iNativeLearnTime>-1</iNativeLearnTime>
    <iStudentWeight>0</iStudentWeight>
    <iTeacherWeight>0</iTeacherWeight>
    <ProfessionMeshGroups>
    <UnitMeshGroups>
    <ProfessionType>NONE</ProfessionType>
    <fMaxSpeed>1.75</fMaxSpeed>
    <fPadTime>1</fPadTime>
    <iMeleeWaveSize>4</iMeleeWaveSize>
    <iRangedWaveSize>0</iRangedWaveSize>
    <UnitMeshGroup>
    <iRequired>1</iRequired>
    <ArtDefineTag>ART_DEF_UNIT_UK_REDCOAT</ArtDefineTag>
    </UnitMeshGroup>
    </UnitMeshGroups>
    <UnitMeshGroups>
    <ProfessionType>PROFESSION_SCOUT</ProfessionType>
    <fMaxSpeed>1.75</fMaxSpeed>
    <fPadTime>1</fPadTime>
    <iMeleeWaveSize>4</iMeleeWaveSize>
    <iRangedWaveSize>0</iRangedWaveSize>
    <UnitMeshGroup>
    <iRequired>1</iRequired>
    <ArtDefineTag>ART_DEF_UNIT_PROFESSION_SCOUT</ArtDefineTag>
    </UnitMeshGroup>
    </UnitMeshGroups>
    <UnitMeshGroups>
    <ProfessionType>PROFESSION_SOLDIER</ProfessionType>
    <fMaxSpeed>1.75</fMaxSpeed>
    <fPadTime>1</fPadTime>
    <iMeleeWaveSize>4</iMeleeWaveSize>
    <iRangedWaveSize>0</iRangedWaveSize>
    <UnitMeshGroup>
    <iRequired>1</iRequired>
    <ArtDefineTag>ART_DEF_UNIT_UK_REDCOAT</ArtDefineTag>
    </UnitMeshGroup>
    </UnitMeshGroups>
    <UnitMeshGroups>
    <ProfessionType>PROFESSION_DRAGOON</ProfessionType>
    <fMaxSpeed>1.75</fMaxSpeed>
    <fPadTime>1</fPadTime>
    <iMeleeWaveSize>4</iMeleeWaveSize>
    <iRangedWaveSize>0</iRangedWaveSize>
    <UnitMeshGroup>
    <iRequired>1</iRequired>
    <ArtDefineTag>ART_DEF_UNIT_PROFESSION_UNIT_REGULAR _DRAGOON</ArtDefineTag>
    </UnitMeshGroup>
    </UnitMeshGroups>
    <UnitMeshGroups>
    <ProfessionType>PROFESSION_PIONEER</ProfessionType>
    <fMaxSpeed>1.75</fMaxSpeed>
    <fPadTime>1</fPadTime>
    <iMeleeWaveSize>4</iMeleeWaveSize>
    <iRangedWaveSize>0</iRangedWaveSize>
    <UnitMeshGroup>
    <iRequired>1</iRequired>
    <ArtDefineTag>ART_DEF_UNIT_PROFESSION_PIONEER</ArtDefineTag>
    </UnitMeshGroup>
    </UnitMeshGroups>
    <UnitMeshGroups>
    <ProfessionType>PROFESSION_MISSIONARY</ProfessionType>
    <fMaxSpeed>1.75</fMaxSpeed>
    <fPadTime>1</fPadTime>
    <iMeleeWaveSize>4</iMeleeWaveSize>
    <iRangedWaveSize>0</iRangedWaveSize>
    <UnitMeshGroup>
    <iRequired>1</iRequired>
    <ArtDefineTag>ART_DEF_UNIT_PROFESSION_MISSIONARY </ArtDefineTag>
    </UnitMeshGroup>
    </UnitMeshGroups>
    </ProfessionMeshGroups>
    <FormationType>FORMATION_TYPE_DEFAULT</FormationType>
    <HotKey/>
    <bAltDown>0</bAltDown>
    <bShiftDown>0</bShiftDown>
    <bCtrlDown>0</bCtrlDown>
    <iHotKeyPriority>0</iHotKeyPriority>
    <FreePromotions>
    <FreePromotion>
    <PromotionType>PROMOTION_VETERAN1</PromotionType>
    <bFreePromotion>1</bFreePromotion>
    </FreePromotion>
    <FreePromotion>
    <PromotionType>PROMOTION_VETERAN2</PromotionType>
    <bFreePromotion>1</bFreePromotion>
    </FreePromotion>
    </FreePromotions>
    <LeaderPromotion>NONE</LeaderPromotion>
    <iLeaderExperience>0</iLeaderExperience>
    </UnitInfo>

    5) edited the CIV4CivilizationInfos.xml, only making an entry for the CIVILIZATION_ENGLAND_EUROPE
    Spoiler :
    <CivilizationInfo>
    <Type>CIVILIZATION_ENGLAND_EUROPE</Type>
    <Description>TXT_KEY_CIV_ENGLAND_EUROPE_DESC</Description>
    <ShortDescription>TXT_KEY_CIV_ENGLAND_EUROPE_SHORT_DESC</ShortDescription>
    <Adjective>TXT_KEY_CIV_ENGLAND_EUROPE_ADJECTIVE</Adjective>
    <Civilopedia>TXT_KEY_CIV_ENGLAND_EUROPE_PEDIA</Civilopedia>
    <DefaultPlayerColor>PLAYERCOLOR_RED_KING</DefaultPlayerColor>
    <ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND_EUROPE</ArtDefineTag>
    <RevArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND_EUROPE</RevArtDefineTag>
    <ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
    <bPlayable>0</bPlayable>
    <bAIPlayable>0</bAIPlayable>
    <bWaterStart>0</bWaterStart>
    <bOpenBorders>1</bOpenBorders>
    <bWaterWorks>1</bWaterWorks>
    <bEurope>1</bEurope>
    <bNative>0</bNative>
    <iAdvancedStartPoints>0</iAdvancedStartPoints>
    <iAreaMultiplier>100</iAreaMultiplier>
    <iDensityMultiplier>100</iDensityMultiplier>
    <iTreasure>0</iTreasure>
    <FavoredTerrain>NONE</FavoredTerrain>
    <DefaultProfession>PROFESSION_COLONIST</DefaultProfession>
    <Cities>
    <City>TXT_KEY_CITY_NAME_LONDON</City>
    </Cities>
    <Buildings/>
    <Units>
    <Unit>
    <UnitClassType>UNITCLASS_SHIP_OF_THE_LINE</UnitClassType>
    <UnitType>UNIT_MAN_O_WAR</UnitType>
    </Unit>
    <Unit>
    <UnitClassType>UNITCLASS_CANNON</UnitClassType>
    <UnitType>UNIT_ARTILLERY</UnitType>
    </Unit>
    <Unit>
    <UnitClassType>UNITCLASS_VETERAN</UnitClassType>
    <UnitType>NONE</UnitType>
    </Unit>
    <Unit>
    <UnitClassType>UNITCLASS_REGULAR</UnitClassType>
    <UnitType>UNIT_UK_REDCOAT</UnitType>
    </Unit>
    </Units>


    I'm at my wits end with this. I truly TRULY hate C4's way of adding units to it. I had no problems adding units to C3...added tons of them but can't get a bloody one to work for C4. :mad: Any ideas? I'm at the point that I'd happily zip up the files and folders for someone to look over.
     
  8. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Martock you forgot a tag in UnitInfos (iBerthSize):

    Code:
    		<UnitInfo>
    			<Type>UNIT_UK_REDCOAT</Type>
    			<Class>UNITCLASS_REGULAR</Class>
    			<UniqueNames/>
    			<Special>NONE</Special>
    			<Capture>NONE</Capture>
    			<Combat>NONE</Combat>
    			<Domain>DOMAIN_LAND</Domain>
    			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
    			<DefaultProfession>PROFESSION_DRAGOON</DefaultProfession>
    			<Invisible>NONE</Invisible>
    			<SeeInvisible>NONE</SeeInvisible>
    			<Description>TXT_KEY_UNIT_REGULAR</Description>
    			<Civilopedia>TXT_KEY_UNIT_REGULAR_PEDIA</Civilopedia>
    			<Strategy>TXT_KEY_UNIT_REGULAR_STRATEGY</Strategy>
    			<bGraphicalOnly>0</bGraphicalOnly>
    			<bNoBadGoodies>0</bNoBadGoodies>
    			<bOnlyDefensive>0</bOnlyDefensive>
    			<bNoCapture>0</bNoCapture>
    			<bQuickCombat>0</bQuickCombat>
    			<bRivalTerritory>0</bRivalTerritory>
    			<bMilitaryProduction>0</bMilitaryProduction>
    			<bFound>1</bFound>
    			<bInvisible>0</bInvisible>
    			<bNoDefensiveBonus>1</bNoDefensiveBonus>
    			<bCanMoveImpassable>0</bCanMoveImpassable>
    			<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
    			<bFlatMovementCost>0</bFlatMovementCost>
    			<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
    			<bMechanized>0</bMechanized>
    			<bLineOfSight>0</bLineOfSight>
    			<bHiddenNationality>0</bHiddenNationality>
    			<bAlwaysHostile>0</bAlwaysHostile>
    			<bTreasure>0</bTreasure>
    			<UnitClassUpgrades/>
    			<UnitAIs>
    				<UnitAI>
    					<UnitAIType>UNITAI_COLONIST</UnitAIType>
    					<bUnitAI>1</bUnitAI>
    				</UnitAI>
    				<UnitAI>
    					<UnitAIType>UNITAI_COUNTER</UnitAIType>
    					<bUnitAI>1</bUnitAI>
    				</UnitAI>
    				<UnitAI>
    					<UnitAIType>UNITAI_OFFENSIVE</UnitAIType>
    					<bUnitAI>1</bUnitAI>
    				</UnitAI>
    			</UnitAIs>
    			<NotUnitAIs/>
    			<Builds/>
    			<PrereqBuilding>NONE</PrereqBuilding>
    			<PrereqOrBuildings/>
    			<ProductionTraits/>
    			<iAIWeight>0</iAIWeight>
    			<YieldCosts/>
    			<iHurryCostModifier>0</iHurryCostModifier>
    			<iAdvancedStartCost>-1</iAdvancedStartCost>
    			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    			<iEuropeCost>-1</iEuropeCost>
    			<iEuropeCostIncrease>0</iEuropeCostIncrease>
    			<iImmigrationWeight>0</iImmigrationWeight>
    			<iImmigrationWeightDecay>0</iImmigrationWeightDecay>
    			<iMinAreaSize>-1</iMinAreaSize>
    			<iMoves>1</iMoves>
    			<bCapturesCargo>0</bCapturesCargo>
    			<iWorkRate>0</iWorkRate>
    			<iWorkRateModifier>0</iWorkRateModifier>
    			<iMissionaryRateModifier>0</iMissionaryRateModifier>
    			<TerrainImpassables/>
    			<FeatureImpassables/>
    			<EvasionBuildings/>
    			<iCombat>0</iCombat>
    			<iXPValueAttack>0</iXPValueAttack>
    			<iXPValueDefense>0</iXPValueDefense>
    			<iWithdrawalProb>0</iWithdrawalProb>
    			<iCityAttack>50</iCityAttack>
    			<iCityDefense>0</iCityDefense>
    			<iHillsAttack>0</iHillsAttack>
    			<iHillsDefense>0</iHillsDefense>
    			<TerrainAttacks/>
    			<TerrainDefenses/>
    			<FeatureAttacks/>
    			<FeatureDefenses/>
    			<UnitClassAttackMods/>
    			<UnitClassDefenseMods/>
    			<UnitCombatMods/>
    			<DomainMods/>
    			<YieldModifiers/>
    			<YieldChanges/>
    			<BonusYieldChanges/>
    			<bLandYieldChanges>1</bLandYieldChanges>
    			<bWaterYieldChanges>1</bWaterYieldChanges>
    			<iBombardRate>0</iBombardRate>
    			<SpecialCargo>NONE</SpecialCargo>
    			<DomainCargo>NONE</DomainCargo>
    			<iCargo>0</iCargo>
    			<iRequiredTransportSize>1</iRequiredTransportSize>
    			<iBerthSize>1</iBerthSize>
    			<iAsset>250</iAsset>
    			<iPower>50</iPower>
    			<iNativeLearnTime>-1</iNativeLearnTime>
    			<iStudentWeight>0</iStudentWeight>
    			<iTeacherWeight>0</iTeacherWeight>
    			<ProfessionMeshGroups>
    				<UnitMeshGroups>
    					<ProfessionType>NONE</ProfessionType>
    					<fMaxSpeed>1.75</fMaxSpeed>
    					<fPadTime>1</fPadTime>
    					<iMeleeWaveSize>4</iMeleeWaveSize>
    					<iRangedWaveSize>0</iRangedWaveSize>
    					<UnitMeshGroup>
    						<iRequired>1</iRequired>
    						<ArtDefineTag>ART_DEF_UNIT_UK_REDCOAT</ArtDefineTag>
    					</UnitMeshGroup>
    				</UnitMeshGroups>
    				<UnitMeshGroups>
    					<ProfessionType>PROFESSION_SCOUT</ProfessionType>
    					<fMaxSpeed>1.75</fMaxSpeed>
    					<fPadTime>1</fPadTime>
    					<iMeleeWaveSize>4</iMeleeWaveSize>
    					<iRangedWaveSize>0</iRangedWaveSize>
    					<UnitMeshGroup>
    						<iRequired>1</iRequired>
    						<ArtDefineTag>ART_DEF_UNIT_PROFESSION_SCOUT</ArtDefineTag>
    					</UnitMeshGroup>
    				</UnitMeshGroups>
    				<UnitMeshGroups>
    					<ProfessionType>PROFESSION_SOLDIER</ProfessionType>
    					<fMaxSpeed>1.75</fMaxSpeed>
    					<fPadTime>1</fPadTime>
    					<iMeleeWaveSize>4</iMeleeWaveSize>
    					<iRangedWaveSize>0</iRangedWaveSize>
    					<UnitMeshGroup>
    						<iRequired>1</iRequired>
    						<ArtDefineTag>ART_DEF_UNIT_UK_REDCOAT</ArtDefineTag>
    					</UnitMeshGroup>
    				</UnitMeshGroups>
    				<UnitMeshGroups>
    					<ProfessionType>PROFESSION_DRAGOON</ProfessionType>
    					<fMaxSpeed>1.75</fMaxSpeed>
    					<fPadTime>1</fPadTime>
    					<iMeleeWaveSize>4</iMeleeWaveSize>
    					<iRangedWaveSize>0</iRangedWaveSize>
    					<UnitMeshGroup>
    						<iRequired>1</iRequired>
    						<ArtDefineTag>ART_DEF_UNIT_PROFESSION_UNIT_REGUL AR _DRAGOON</ArtDefineTag>
    					</UnitMeshGroup>
    				</UnitMeshGroups>
    				<UnitMeshGroups>
    					<ProfessionType>PROFESSION_PIONEER</ProfessionType>
    					<fMaxSpeed>1.75</fMaxSpeed>
    					<fPadTime>1</fPadTime>
    					<iMeleeWaveSize>4</iMeleeWaveSize>
    					<iRangedWaveSize>0</iRangedWaveSize>
    					<UnitMeshGroup>
    						<iRequired>1</iRequired>
    						<ArtDefineTag>ART_DEF_UNIT_PROFESSION_PIONEER</ArtDefineTag>
    					</UnitMeshGroup>
    				</UnitMeshGroups>
    				<UnitMeshGroups>
    					<ProfessionType>PROFESSION_MISSIONARY</ProfessionType>
    					<fMaxSpeed>1.75</fMaxSpeed>
    					<fPadTime>1</fPadTime>
    					<iMeleeWaveSize>4</iMeleeWaveSize>
    					<iRangedWaveSize>0</iRangedWaveSize>
    					<UnitMeshGroup>
    						<iRequired>1</iRequired>
    						<ArtDefineTag>ART_DEF_UNIT_PROFESSION_MISSIONARY </ArtDefineTag>
    					</UnitMeshGroup>
    				</UnitMeshGroups>
    			</ProfessionMeshGroups>
    			<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
    			<HotKey/>
    			<bAltDown>0</bAltDown>
    			<bShiftDown>0</bShiftDown>
    			<bCtrlDown>0</bCtrlDown>
    			<iHotKeyPriority>0</iHotKeyPriority>
    			<FreePromotions>
    				<FreePromotion>
    					<PromotionType>PROMOTION_VETERAN1</PromotionType>
    					<bFreePromotion>1</bFreePromotion>
    				</FreePromotion>
    				<FreePromotion>
    					<PromotionType>PROMOTION_VETERAN2</PromotionType>
    					<bFreePromotion>1</bFreePromotion>
    				</FreePromotion>
    			</FreePromotions>
    			<LeaderPromotion>NONE</LeaderPromotion>
    			<iLeaderExperience>0</iLeaderExperience>
    		</UnitInfo>
    
     
  9. Martock

    Martock Chieftain

    Joined:
    Jun 19, 2003
    Messages:
    254
    Location:
    South Carolina, USA
    I corrected that line in the file, haven't the foggiest how it was missed seeing as I simply did a 'cut and paste' but that didn't fix it. I still CTD as soon as I select the unit from within WB.
     
  10. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    hmm..... it's my experience from Civ4 that if it CTD's on selection of the unit within WB, that it's going to be an art issue (missing file, pointing to wrong file).

    From main menu Pedia can you open the entry for the unit without a crash?
     
  11. Shadow_AUT

    Shadow_AUT Chieftain

    Joined:
    Oct 11, 2008
    Messages:
    25
    mhm I have the Problems too with the unit, it doesn't want to work, CTD's at init of xml's or CTD's in world builder when I want to put the unit on the map


    EDIT:

    Now I simply changed regulars to be redcoats, they are shown in civilopedia correctly, but if you put them into map with world builder, they are using models from the standart regulars, REALLY weird thing +lol+
     
  12. Shadow_AUT

    Shadow_AUT Chieftain

    Joined:
    Oct 11, 2008
    Messages:
    25
    mhm ok it works, thanks for your interesting posts, helped me to get it work :)
     
  13. Buddy3101

    Buddy3101 Chieftain

    Joined:
    Aug 2, 2007
    Messages:
    100
    Location:
    Germany
  14. i_diavolorosso

    i_diavolorosso Chieftain

    Joined:
    Apr 20, 2008
    Messages:
    446
    Thanks for the mod :goodjob:
     
  15. Buddy3101

    Buddy3101 Chieftain

    Joined:
    Aug 2, 2007
    Messages:
    100
    Location:
    Germany
    no problem :)
     
  16. GeoModder

    GeoModder Chieftain

    Joined:
    Nov 29, 2005
    Messages:
    7,512
    Buddy3101, I have a slight problem when incorporating your little mod in Dale's patch (vs 1.03, not the PatchMod vs 1.07 from Dale&Snoopy).

    I'm playing as the French colonies, I've put a regular soldier (blue uniformed and all) on the map by worldbuilder, and settled it in a city. Now, when I bring it out of the city again as a soldier, it uses your UK_Redcoat graphic.
     
  17. Bisonte

    Bisonte Chieftain

    Joined:
    Nov 5, 2005
    Messages:
    31
    /OT on
    I read often this "CTD" what is the meaning of it ? (sry for asking... but english is not my native language ;) )
    OT off/
     
  18. Chuggi

    Chuggi Espada

    Joined:
    Jan 2, 2007
    Messages:
    2,369
    Location:
    Australia
    CTD = Crash to Desktop.

    It shouldn't crash using the modification buddy made for it though (download is about 5 posts up).
     
  19. Bisonte

    Bisonte Chieftain

    Joined:
    Nov 5, 2005
    Messages:
    31
    thx. (i know the syntax: BTW = Back to Windows.... the same thing, just other words ;) )
     
  20. Buddy3101

    Buddy3101 Chieftain

    Joined:
    Aug 2, 2007
    Messages:
    100
    Location:
    Germany
    Hi GeoModder, sorry I don't know how to use the Unit in the AODII MOD, this MOD is a "StandAloneMoD".
    I think it doesn't work whit AODII because Dale has added some new tags to some files in the AODII Mod. :confused:
     

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