[UNIT] Redcoat 23rd-foot

Unfortunately I do not know where the error is. The best is like Chuggi has already mentioned that you post all the modified sections of XML in code tags..

Perhaps there is someone other who use the unit with the AODII Mod too. I don't use the unit in the AODII Mod. :blush:
 
Ok...tried to add this unit to Age of Discovery II - which shouldn't be a problem as far as I can tell - and it crashes the game. I open up WB and try to add a british regular to the field to see if it shows up and I get an immediate CTD.

I DL'd the file, unzipped, any reason why this is named rotrock as opposed to UK_redcoat? Anyway, plopped this file down in the \Mods\AgeOfDiscoveryII\Assets\Art\Units directory with the other 'added' units. I then did as Buddy3101 stated by editing each file as shown in the list. Since I didn't see a single mention of rotrock, I suspected my first CTD was due to this, but I was wrong. I renamed the unit DIR from rotrock to UK_redcoat and restarted. Same thing. Any idea on what I'm doing wrong here? Am I supposed to be putting this unit in the main art\unit dir?

Just noticed in WB, the british version of this is called 'british regular' instead of regular...so in a way, there are 2 regulars in the WB now.

Careful of the xml. I've added some new tags to some of those files. :)
 
if you want you can use the unit in your mod Dale. Then it is easy for everyone to have the unit ... :p

As long as every nation's REF has a unique graphic, then yeah I'll use it. :)
 
Heartfelt condolences :(

Thanks...it's gonna be a bad month. :sad:

Anyway, I tried to add the unit again to AoDII and again it bombed badly. No errors, just immediate CTD. Here's what I did.
1) renamed the folder from rotrock (?) to UK_Redcoat.
2) moved the folder and contents to C:\games\C4 Colonization\Mods\AgeOfDiscoveryII\Assets\Art\Units
3) edited the "CIV4ArtDefines_Unit" and made this the first entry in this file:
Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_UK_REDCOAT</Type>
<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,1,18</Button>
<FullLengthIcon>,Art/Interface/Screens/City_Management/Veteran_Musketman.dds</FullLengthIcon>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/UK_Redcoat/Veteran_Musketman.nif</NIF>
<KFM>Art/Units/UK_Redcoat/Veteran_Musketman.kfm</KFM>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

4) edited the CIV4UnitInfos.xml, again making this the first entry in the file.
Spoiler :
<UnitInfo>
<Type>UNIT_UK_REDCOAT</Type>
<Class>UNITCLASS_REGULAR</Class>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>NONE</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
<DefaultProfession>PROFESSION_DRAGOON</DefaultProfession>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_REGULAR</Description>
<Civilopedia>TXT_KEY_UNIT_REGULAR_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_REGULAR_STRATEGY</Strategy>
<bGraphicalOnly>0</bGraphicalOnly>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bQuickCombat>0</bQuickCombat>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryProduction>0</bMilitaryProduction>
<bFound>1</bFound>
<bInvisible>0</bInvisible>
<bNoDefensiveBonus>1</bNoDefensiveBonus>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bMechanized>0</bMechanized>
<bLineOfSight>0</bLineOfSight>
<bHiddenNationality>0</bHiddenNationality>
<bAlwaysHostile>0</bAlwaysHostile>
<bTreasure>0</bTreasure>
<UnitClassUpgrades/>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_COLONIST</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_OFFENSIVE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqOrBuildings/>
<ProductionTraits/>
<iAIWeight>0</iAIWeight>
<YieldCosts/>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iEuropeCost>-1</iEuropeCost>
<iEuropeCostIncrease>0</iEuropeCostIncrease>
<iImmigrationWeight>0</iImmigrationWeight>
<iImmigrationWeightDecay>0</iImmigrationWeightDecay>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>1</iMoves>
<bCapturesCargo>0</bCapturesCargo>
<iWorkRate>0</iWorkRate>
<iWorkRateModifier>0</iWorkRateModifier>
<iMissionaryRateModifier>0</iMissionaryRateModifier>
<TerrainImpassables/>
<FeatureImpassables/>
<EvasionBuildings/>
<iCombat>0</iCombat>
<iXPValueAttack>0</iXPValueAttack>
<iXPValueDefense>0</iXPValueDefense>
<iWithdrawalProb>0</iWithdrawalProb>
<iCityAttack>50</iCityAttack>
<iCityDefense>0</iCityDefense>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainAttacks/>
<TerrainDefenses/>
<FeatureAttacks/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods/>
<DomainMods/>
<YieldModifiers/>
<YieldChanges/>
<BonusYieldChanges/>
<bLandYieldChanges>1</bLandYieldChanges>
<bWaterYieldChanges>1</bWaterYieldChanges>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iRequiredTransportSize>1</iRequiredTransportSize>
<iAsset>250</iAsset>
<iPower>50</iPower>
<iNativeLearnTime>-1</iNativeLearnTime>
<iStudentWeight>0</iStudentWeight>
<iTeacherWeight>0</iTeacherWeight>
<ProfessionMeshGroups>
<UnitMeshGroups>
<ProfessionType>NONE</ProfessionType>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>4</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<ArtDefineTag>ART_DEF_UNIT_UK_REDCOAT</ArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<UnitMeshGroups>
<ProfessionType>PROFESSION_SCOUT</ProfessionType>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>4</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<ArtDefineTag>ART_DEF_UNIT_PROFESSION_SCOUT</ArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<UnitMeshGroups>
<ProfessionType>PROFESSION_SOLDIER</ProfessionType>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>4</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<ArtDefineTag>ART_DEF_UNIT_UK_REDCOAT</ArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<UnitMeshGroups>
<ProfessionType>PROFESSION_DRAGOON</ProfessionType>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>4</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<ArtDefineTag>ART_DEF_UNIT_PROFESSION_UNIT_REGULAR _DRAGOON</ArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<UnitMeshGroups>
<ProfessionType>PROFESSION_PIONEER</ProfessionType>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>4</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<ArtDefineTag>ART_DEF_UNIT_PROFESSION_PIONEER</ArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<UnitMeshGroups>
<ProfessionType>PROFESSION_MISSIONARY</ProfessionType>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>4</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<ArtDefineTag>ART_DEF_UNIT_PROFESSION_MISSIONARY </ArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
</ProfessionMeshGroups>
<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_VETERAN1</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
<FreePromotion>
<PromotionType>PROMOTION_VETERAN2</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
</UnitInfo>

5) edited the CIV4CivilizationInfos.xml, only making an entry for the CIVILIZATION_ENGLAND_EUROPE
Spoiler :
<CivilizationInfo>
<Type>CIVILIZATION_ENGLAND_EUROPE</Type>
<Description>TXT_KEY_CIV_ENGLAND_EUROPE_DESC</Description>
<ShortDescription>TXT_KEY_CIV_ENGLAND_EUROPE_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_ENGLAND_EUROPE_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_ENGLAND_EUROPE_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_RED_KING</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND_EUROPE</ArtDefineTag>
<RevArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND_EUROPE</RevArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<bPlayable>0</bPlayable>
<bAIPlayable>0</bAIPlayable>
<bWaterStart>0</bWaterStart>
<bOpenBorders>1</bOpenBorders>
<bWaterWorks>1</bWaterWorks>
<bEurope>1</bEurope>
<bNative>0</bNative>
<iAdvancedStartPoints>0</iAdvancedStartPoints>
<iAreaMultiplier>100</iAreaMultiplier>
<iDensityMultiplier>100</iDensityMultiplier>
<iTreasure>0</iTreasure>
<FavoredTerrain>NONE</FavoredTerrain>
<DefaultProfession>PROFESSION_COLONIST</DefaultProfession>
<Cities>
<City>TXT_KEY_CITY_NAME_LONDON</City>
</Cities>
<Buildings/>
<Units>
<Unit>
<UnitClassType>UNITCLASS_SHIP_OF_THE_LINE</UnitClassType>
<UnitType>UNIT_MAN_O_WAR</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_CANNON</UnitClassType>
<UnitType>UNIT_ARTILLERY</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_VETERAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_REGULAR</UnitClassType>
<UnitType>UNIT_UK_REDCOAT</UnitType>
</Unit>
</Units>


I'm at my wits end with this. I truly TRULY hate C4's way of adding units to it. I had no problems adding units to C3...added tons of them but can't get a bloody one to work for C4. :mad: Any ideas? I'm at the point that I'd happily zip up the files and folders for someone to look over.
 
Martock you forgot a tag in UnitInfos (iBerthSize):

Code:
		<UnitInfo>
			<Type>UNIT_UK_REDCOAT</Type>
			<Class>UNITCLASS_REGULAR</Class>
			<UniqueNames/>
			<Special>NONE</Special>
			<Capture>NONE</Capture>
			<Combat>NONE</Combat>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
			<DefaultProfession>PROFESSION_DRAGOON</DefaultProfession>
			<Invisible>NONE</Invisible>
			<SeeInvisible>NONE</SeeInvisible>
			<Description>TXT_KEY_UNIT_REGULAR</Description>
			<Civilopedia>TXT_KEY_UNIT_REGULAR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_UNIT_REGULAR_STRATEGY</Strategy>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bNoBadGoodies>0</bNoBadGoodies>
			<bOnlyDefensive>0</bOnlyDefensive>
			<bNoCapture>0</bNoCapture>
			<bQuickCombat>0</bQuickCombat>
			<bRivalTerritory>0</bRivalTerritory>
			<bMilitaryProduction>0</bMilitaryProduction>
			<bFound>1</bFound>
			<bInvisible>0</bInvisible>
			<bNoDefensiveBonus>1</bNoDefensiveBonus>
			<bCanMoveImpassable>0</bCanMoveImpassable>
			<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
			<bFlatMovementCost>0</bFlatMovementCost>
			<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
			<bMechanized>0</bMechanized>
			<bLineOfSight>0</bLineOfSight>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<bTreasure>0</bTreasure>
			<UnitClassUpgrades/>
			<UnitAIs>
				<UnitAI>
					<UnitAIType>UNITAI_COLONIST</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
				<UnitAI>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
				<UnitAI>
					<UnitAIType>UNITAI_OFFENSIVE</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
			</UnitAIs>
			<NotUnitAIs/>
			<Builds/>
			<PrereqBuilding>NONE</PrereqBuilding>
			<PrereqOrBuildings/>
			<ProductionTraits/>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iEuropeCost>-1</iEuropeCost>
			<iEuropeCostIncrease>0</iEuropeCostIncrease>
			<iImmigrationWeight>0</iImmigrationWeight>
			<iImmigrationWeightDecay>0</iImmigrationWeightDecay>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMoves>1</iMoves>
			<bCapturesCargo>0</bCapturesCargo>
			<iWorkRate>0</iWorkRate>
			<iWorkRateModifier>0</iWorkRateModifier>
			<iMissionaryRateModifier>0</iMissionaryRateModifier>
			<TerrainImpassables/>
			<FeatureImpassables/>
			<EvasionBuildings/>
			<iCombat>0</iCombat>
			<iXPValueAttack>0</iXPValueAttack>
			<iXPValueDefense>0</iXPValueDefense>
			<iWithdrawalProb>0</iWithdrawalProb>
			<iCityAttack>50</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitClassAttackMods/>
			<UnitClassDefenseMods/>
			<UnitCombatMods/>
			<DomainMods/>
			<YieldModifiers/>
			<YieldChanges/>
			<BonusYieldChanges/>
			<bLandYieldChanges>1</bLandYieldChanges>
			<bWaterYieldChanges>1</bWaterYieldChanges>
			<iBombardRate>0</iBombardRate>
			<SpecialCargo>NONE</SpecialCargo>
			<DomainCargo>NONE</DomainCargo>
			<iCargo>0</iCargo>
			<iRequiredTransportSize>1</iRequiredTransportSize>
			<iBerthSize>1</iBerthSize>
			<iAsset>250</iAsset>
			<iPower>50</iPower>
			<iNativeLearnTime>-1</iNativeLearnTime>
			<iStudentWeight>0</iStudentWeight>
			<iTeacherWeight>0</iTeacherWeight>
			<ProfessionMeshGroups>
				<UnitMeshGroups>
					<ProfessionType>NONE</ProfessionType>
					<fMaxSpeed>1.75</fMaxSpeed>
					<fPadTime>1</fPadTime>
					<iMeleeWaveSize>4</iMeleeWaveSize>
					<iRangedWaveSize>0</iRangedWaveSize>
					<UnitMeshGroup>
						<iRequired>1</iRequired>
						<ArtDefineTag>ART_DEF_UNIT_UK_REDCOAT</ArtDefineTag>
					</UnitMeshGroup>
				</UnitMeshGroups>
				<UnitMeshGroups>
					<ProfessionType>PROFESSION_SCOUT</ProfessionType>
					<fMaxSpeed>1.75</fMaxSpeed>
					<fPadTime>1</fPadTime>
					<iMeleeWaveSize>4</iMeleeWaveSize>
					<iRangedWaveSize>0</iRangedWaveSize>
					<UnitMeshGroup>
						<iRequired>1</iRequired>
						<ArtDefineTag>ART_DEF_UNIT_PROFESSION_SCOUT</ArtDefineTag>
					</UnitMeshGroup>
				</UnitMeshGroups>
				<UnitMeshGroups>
					<ProfessionType>PROFESSION_SOLDIER</ProfessionType>
					<fMaxSpeed>1.75</fMaxSpeed>
					<fPadTime>1</fPadTime>
					<iMeleeWaveSize>4</iMeleeWaveSize>
					<iRangedWaveSize>0</iRangedWaveSize>
					<UnitMeshGroup>
						<iRequired>1</iRequired>
						<ArtDefineTag>ART_DEF_UNIT_UK_REDCOAT</ArtDefineTag>
					</UnitMeshGroup>
				</UnitMeshGroups>
				<UnitMeshGroups>
					<ProfessionType>PROFESSION_DRAGOON</ProfessionType>
					<fMaxSpeed>1.75</fMaxSpeed>
					<fPadTime>1</fPadTime>
					<iMeleeWaveSize>4</iMeleeWaveSize>
					<iRangedWaveSize>0</iRangedWaveSize>
					<UnitMeshGroup>
						<iRequired>1</iRequired>
						<ArtDefineTag>ART_DEF_UNIT_PROFESSION_UNIT_REGUL AR _DRAGOON</ArtDefineTag>
					</UnitMeshGroup>
				</UnitMeshGroups>
				<UnitMeshGroups>
					<ProfessionType>PROFESSION_PIONEER</ProfessionType>
					<fMaxSpeed>1.75</fMaxSpeed>
					<fPadTime>1</fPadTime>
					<iMeleeWaveSize>4</iMeleeWaveSize>
					<iRangedWaveSize>0</iRangedWaveSize>
					<UnitMeshGroup>
						<iRequired>1</iRequired>
						<ArtDefineTag>ART_DEF_UNIT_PROFESSION_PIONEER</ArtDefineTag>
					</UnitMeshGroup>
				</UnitMeshGroups>
				<UnitMeshGroups>
					<ProfessionType>PROFESSION_MISSIONARY</ProfessionType>
					<fMaxSpeed>1.75</fMaxSpeed>
					<fPadTime>1</fPadTime>
					<iMeleeWaveSize>4</iMeleeWaveSize>
					<iRangedWaveSize>0</iRangedWaveSize>
					<UnitMeshGroup>
						<iRequired>1</iRequired>
						<ArtDefineTag>ART_DEF_UNIT_PROFESSION_MISSIONARY </ArtDefineTag>
					</UnitMeshGroup>
				</UnitMeshGroups>
			</ProfessionMeshGroups>
			<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_VETERAN1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
				<FreePromotion>
					<PromotionType>PROMOTION_VETERAN2</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<LeaderPromotion>NONE</LeaderPromotion>
			<iLeaderExperience>0</iLeaderExperience>
		</UnitInfo>
 
I corrected that line in the file, haven't the foggiest how it was missed seeing as I simply did a 'cut and paste' but that didn't fix it. I still CTD as soon as I select the unit from within WB.
 
hmm..... it's my experience from Civ4 that if it CTD's on selection of the unit within WB, that it's going to be an art issue (missing file, pointing to wrong file).

From main menu Pedia can you open the entry for the unit without a crash?
 
mhm I have the Problems too with the unit, it doesn't want to work, CTD's at init of xml's or CTD's in world builder when I want to put the unit on the map


EDIT:

Now I simply changed regulars to be redcoats, they are shown in civilopedia correctly, but if you put them into map with world builder, they are using models from the standart regulars, REALLY weird thing +lol+
 
Buddy3101, I have a slight problem when incorporating your little mod in Dale's patch (vs 1.03, not the PatchMod vs 1.07 from Dale&Snoopy).

I'm playing as the French colonies, I've put a regular soldier (blue uniformed and all) on the map by worldbuilder, and settled it in a city. Now, when I bring it out of the city again as a soldier, it uses your UK_Redcoat graphic.
 
/OT on
I read often this "CTD" what is the meaning of it ? (sry for asking... but english is not my native language ;) )
OT off/
 
Hi GeoModder, sorry I don't know how to use the Unit in the AODII MOD, this MOD is a "StandAloneMoD".
I think it doesn't work whit AODII because Dale has added some new tags to some files in the AODII Mod. :confused:
 
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