, and I hate, hate, hate the stupid little boats that they put ancient embarked units on
Not that I want them for anything, but strangely enough I can't even find the ART_DEF files for these. I was trying to find them simply to understand embarkation mechanics (which involves a lot of hard-coding).
However, it appears that player:SetEmbarkedGraphicOverride("ART_DEF ... ") should work. So that makes it easy to change and update (e.g., with specific tech discoveries) by Lua. I was hoping to be able to set specific embarkation graphics for individual units, but that appears to be hardcoded in gDLL so not even possible with dll modding.
I haven't had time to look at these but I also found in DB:
ART_DEF_UNIT_GALLEY (separate from ART_DEF_UNIT_GALLEY_BARBARIAN, so I assume maybe it doesn't have the barb sail)
ART_DEF_UNIT_GALLEASS (is this used in a DLC or scenario?)
(spelling from memory so don't trust)
Then we have Wolfdog's Carrack and Junk. I assumed that Wofog's Carrack was the same as Portuguese Nau without civ specific sail. Is that not correct?
I discovered that the Longboats was DLC only (not hidden, just absent), so I can't use that.
So those above plus base units and some UUs are all we have, I believe.