Unit requests thread

As I know, this is a unit from Colonization, so all .kfs should be in the source file of Coloinzation, too.
When I am right, the animations in the attached zip should do.
 

Attachments

  • Pionier.zip
    187.4 KB · Views: 31
You are missing the .nif file for the leaderhead in that zip.
 
You are missing the .nif file for the leaderhead in that zip.
no "regular" nif needed , only static LH's ..

Spoiler lh :

<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_BELEGAR_IRONHAMMER</Type>
<Button>Modules/Custom Civilizations/Dwarven/Leaderhead/Belegar_Ironhammer_b.dds</Button>
<NIF>Modules/Custom Civilizations/Dwarven/Leaderhead/Belegar_Ironhammer.dds</NIF>
<KFM/>
<NoShaderNIF/>
<BackgroundKFM/>
</LeaderheadArtInfo>
 
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Could someone make a ninja using the great spy model, but with better attack animations? It is easy to xml edit in a unique ninja unit using the great spy's art files, but the attack aninmation (using the great spy's animation for whatever else it normally does) is hilariously comical, except at the end when he acts like he has done something cool lmao. When you attack something with the ninja unit, he proceeds to make what can only be described as "shooing" motions at the enemy until they die, at which point he slides back into an epic ninja pose. As funny as it is, it would be good to have a version that looks like it is actually fighting. (Besides, who doesn't love ninjas?) The cool ninja pose at the end can stay, if possible, but if we could replace the shooing with some kind of punching type animation (maybe the aztec jaguar animations? idk) that would be great. Sorry if this has already been done and I didn't know; the only ninja I could find on here was a reskin of the chinese swordsman (which is cool too, but I would really love to get the great spy model working that way). What do you guys think?
 
Such a unit already exists actually, I know its in the Varietas Delectat graphical mod.
Good to know. I'll go locate and download that one, then :) Thanks!
Edit: Wow, there are a LOT of folders and units to sort through in this mod! I don't suppose you could point me in the right direction as to whereabouts I might be likely to find the ninja? Also, I'm going be looking at the rest of these for a while, there is a LOT of cool stuff in this mod! Not sure why I haven't found it before when looking for things! Thanks!
 
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something like this???
Yeah! That's a good start. It still looks more fantasy than sci-fi (because of the colors and the spear) but I really like the helmet. Cool! :cool:
 
ok, the axeman is missing for some reason, pls help???
so i take it, people here will Make new units and help alot of others , but not mine, umm??
 
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Edit:
Request is outdated.
I have found other alternatives.

Spoiler :

Could somebody please help me to do a NIF-Swap? :please:

I do not know what I do wrong but it somehow always fails.
(I am a beginner in working with NIF. :blush:)

I am trying to create a new "Planter" Specialist for Civ4Col.
(For our the "We the People" to be more precise.)

To summarize my request:
Please give the Unit in "Planter.rar" the clothes of the Unit in "FreibeuterSpaeher.rar".
(Keeping the animations of the Unit in "Planter.rar".)

Thanks in advance. :hug:

-----

Image of Clothes I want:
(In "FreibeuterSpaeher.rar".)
upload_2022-4-9_15-9-12.jpeg


Unit that should get those Clothes - keeping its animation:
(In "Planter.rar")

By the way:
I have no idea why the hat looks strange in NIF-Scope.
It looks perfectly ok ingame.
upload_2022-4-9_15-9-21.jpeg

 

Attachments

  • FreibeuterSpaeher.rar
    999.3 KB · Views: 20
  • Planter.rar
    194.3 KB · Views: 20
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