1CrazyCanadian
Chieftain
- Joined
- Jan 15, 2008
- Messages
- 15
any news on being able to play scenarios with more then 18 civs using the 50 civ DLL? The online earth community would like this very much 

You're saying that it is irrelevant but don't support that opinion with arguments. My example was about an element of the espionage system. I presented several arguments why giving culture to the courthouse was not needed to balance the usefulness of the building as was argued by another poster. Next to that it is pretty clear that the abundance of culture in the Firaxis version of the no-espionage setting is pretty unbalancing. What's irrelevant about that?
Actually, you're worse than that, because you already stated you don't even intend on running the game without espionage. You're simply making trouble for the sake of trouble.
It is a fair way on the side of balance mod, but I don't consider that a big issue.
After all, if you don't like it you can change it yourself right?
Dresden is going to stick to sensible/responsible changes so there's not much need to worry anyway.
It's irrelevant because AFAIK the unofficial patch has never attempted to be a balance mod. It's never attempted to override the gameplay or balance of the game, for good or bad. There are lots of mods that do that, if you want them.
You're attempting to ruin the unofficial patch by making it into a mod (and you know what I mean by mod, I tire of your obvious obfuscation by arguing semantics).
Actually, you're worse than that, because you already stated you don't even intend on running the game without espionage. You're simply making trouble for the sake of trouble.
If the unofficial patch normally addresses things like balance, then it wouldn't be a big issue. Simply add it to the long list of other things that some people want balanced. Problem is... how do you decide what needs balancing and what doesn't? How much to balance? Where do you stop?
Dresden can of course do what he wants. But traditionally, this patch has only fixed things that are clearly bugs. It stayed away from gameplay requests that not everyone agreed with. (Those are better left to separate mods.)
Yes. But isn't it a lot easier to keep the patch away from balance mods? That way, people can add their own balance mods as they see fit. It seems stupid to add a balance mod, and then tell people to remove it if they don't like it. That's clearly in the rhelm of gameplay modifications, not bug-fixing.
Agreed, this discussion is moot, as there's little chance that Dresden is going to start doing balance mods in this patch. Which is good!
Let me ask your personal opinion on something? Ignoring whether or not it is relevant to this patch, do you believe the no espionage option works in a satisfactory or expected way? Do you play that option in many (if any) games?
If you can link me to (or attach) an example scenario that shows the problem I'll see if I can come up with something.any news on being able to play scenarios with more then 18 civs using the 50 civ DLL? The online earth community would like this very much![]()
No, I don't believe the no espionage option works satisfactorily:
1. Espionage events cause problems, when playing with random events turned on. For example, you can get free visibility into another civ's empire, and there's nothing they can do about it. This is clearly a bug.
Yes, I have played no espionage games, but for the above reason I now always turn off random events when doing so. I generally turn off random events in other games too, as I find some of the events unbalancing. (Mostly, too good.)
2. Probably culture is too easy in no espionage, especially later in the game. This is clearly an opinion.
However, I never play with cultural victory enabled, for two reasons. It's a wuss way to victory. And I have modded my game to play "extreme marathon" games, and getting 3 cities with legendary culture is easy with or without espionage.
3. There are a couple of useless buildings (except for culture). Not a big problem, as they don't appear until later in the game when culture isn't as useful anyway. But still annoying, nevertheless. If you want the culture, then this is again only an opinion, not a bug.
No, I don't believe the no espionage option works satisfactorily:
1. Espionage events cause problems, when playing with random events turned on. For example, you can get free visibility into another civ's empire, and there's nothing they can do about it. This is clearly a bug.
Yes, I have played no espionage games, but for the above reason I now always turn off random events when doing so. I generally turn off random events in other games too, as I find some of the events unbalancing. (Mostly, too good.)
2. Probably culture is too easy in no espionage, especially later in the game. This is clearly an opinion.
However, I never play with cultural victory enabled, for two reasons. It's a wuss way to victory. And I have modded my game to play "extreme marathon" games, and getting 3 cities with legendary culture is easy with or without espionage.
3. There are a couple of useless buildings (except for culture). Not a big problem, as they don't appear until later in the game when culture isn't as useful anyway. But still annoying, nevertheless. If you want the culture, then this is again only an opinion, not a bug.
Haha! I fixed that today while working on Better BTS AI!
My approach was to make CvCity::waterArea and also CvPlot::waterArea take an optional flag for whether to count impassable terrain (defaults to old behavior). CvCity::waterArea is used in a couple places for making build decisions where it only seems to affect unit creation. The one side-effect is that ice-locked AI cities then won't build subs which they could use ...
Another bug not solved in 0.21. Fleets are being built on coastal cities blocked by ice.
@grumbler - Thanks for making the handy installer. I suggest that future installers not backup and overwrite the original DLL source files. Instead, install the new ones to a folder.
I just started working on a DLL for BUG (shhhh) and was surprised to see "Unofficial Patch 0.21" when I hovered over the flag. I had inadvertently started from the UP base files.Luckily, only one file is affected, but others might not be so lucky.
Okay, worse still, the "backup" files aren't actually backups of the files I had in the CvGameCoreDLL folder (according to their creation dates), but rather new files installed with the UP.Sure, they are probably copies of the original files, but I have no way of knowing this. I'm really glad I hadn't made any changes to the original files before installing the UP. (Yes, I'm that smart!
)
Does anyone have a link to the source 3.17 SDK files or a way to extract them from the 3.17 patch?