
Sooo the initial site looks orgasmic for a GP city, especially for the Philosophical Saladin, only drawbacks being that it's very far north and has snow nearby so I'd want to reset, but it's hard to pass up all the Nemos and Sebastions.
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A few dozen turns later I finished my first settler - but no possible city sites feel like they help lead me to a good position!
Site [1] provides some cattle, but is so far away that it seems impractical and difficult to defend from barbs or if I declare an early war.
Site [2] would provide copper and with a road built asap both cities could try for an axe rush, though my closest known neighbor is still a good 12 tiles away from my capital.
Note:
- Monarch Difficulty
- Vanilla Saladin [SPI/PHI]
- Huge Fractal map : 18 players [Rand Personalities / Agg AI]
- Tech:
Mining -> BW
Fishing
Mysticism [omw to priesthood for oracle]
Hunting
Wheel
- 3 neighbors found, 2 to east somewhere and Alexander to my south, border shown.
I feel like trying to set up ~5-6 solid cities and teching normally will go poorly with this map, though early war could be suicidal. What would you do here?
If copper -> Axe rush seems bad, maybe I should get Animal Husbandry and hope I can do a Horse Archer push soon, otherwise I'll rally up an army of my endless...
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