RRRaskolnikov
Goldfish
Here is the save.
I choosed to go with aesthetics since it seemed the most popular choice.
One turn into the set, we get an interesting event...
The evidence is clear, "slow progression in a linear fashion weedles the player into the optimal place to get destroyed"...
Some turns later we settle city #3, claiming another gold/pig couple.
Settler from fact get
for two. I sacrificed production efficiency for speed. We need those ressources!
The evidence gets his cows back.
Izzy building wineries... I can't say I am not regreting the aesthetic path already
(mitigating increased costs + faster trades made alpha stronger than aesthetics imo but we will see how it turns out)
Still, we get to taste some wine early on, our people are happy
(Plus we get to cultivate diplo with Izzy)
I am scouting/fogbusting the south, here is an overview (note the roaming warrior):
After completing an archer, The evidence goes on with a rax to grow, with an eye on that barb city (chariots are less ridiculous promoted against archers).
It has been a very quiet turnset regarding barbies, here is the only fight we went through:
Our warrior in the south spots some crabs, yeah!
A couple of turns later, our second settler does his job. Hello, city #4.
Note how HC is going crazy with his REX, 8 cities already
(settling two per turn at one point...)
Some whip micro in the cap, I thought a couple workers were more urgent than anything else.
Whipping the first one.
Fact gets the cows again.
And we overflow into another worker:
1200 bc and we finally get some food up north (pigs up and running, odd I know
)
Finally aesthetics is in and I stop.
Workers/units are unmoved, some should stay where they are in the south to fogbust, the worker near the horse should move on them, culture will grow next turn in that city!
Roster:
Rusten -> up!
Folket: hope you are feeling better, you are on deck!
I choosed to go with aesthetics since it seemed the most popular choice.
One turn into the set, we get an interesting event...
Spoiler :

Spoiler :

The evidence is clear, "slow progression in a linear fashion weedles the player into the optimal place to get destroyed"...
Spoiler :

Some turns later we settle city #3, claiming another gold/pig couple.
Spoiler :

Settler from fact get

Spoiler :

The evidence gets his cows back.
Spoiler :

Izzy building wineries... I can't say I am not regreting the aesthetic path already

Spoiler :

Still, we get to taste some wine early on, our people are happy

Spoiler :

I am scouting/fogbusting the south, here is an overview (note the roaming warrior):
Spoiler :

After completing an archer, The evidence goes on with a rax to grow, with an eye on that barb city (chariots are less ridiculous promoted against archers).
Spoiler :

It has been a very quiet turnset regarding barbies, here is the only fight we went through:
Spoiler :

Our warrior in the south spots some crabs, yeah!
Spoiler :

A couple of turns later, our second settler does his job. Hello, city #4.
Spoiler :

Note how HC is going crazy with his REX, 8 cities already

Some whip micro in the cap, I thought a couple workers were more urgent than anything else.
Whipping the first one.
Spoiler :

Fact gets the cows again.
Spoiler :

Spoiler :

And we overflow into another worker:
Spoiler :

1200 bc and we finally get some food up north (pigs up and running, odd I know

Spoiler :

Finally aesthetics is in and I stop.
Spoiler :

Workers/units are unmoved, some should stay where they are in the south to fogbust, the worker near the horse should move on them, culture will grow next turn in that city!
Roster:
Rusten -> up!
Folket: hope you are feeling better, you are on deck!