Up for an expansive game?

1E of rice is good too, I don't mind that. It's where I had originally anticipated that we'd settle.
 
But trading with them will also make everyone hate us.
 
1E of Rice is also what I had in mind. A good helper city for our future Buro cap that can incidentally share the cap's Gold (which is very convenient as Doshin mentioned). Only thing that bothers me is the fresh water but I don't see any way around it and we're expansive so who cares
 
But trading with them will also make everyone hate us.

It's unlikely we'll trade with both (at least big techs which give diplo malus), but we are forced to set up a trading network, or suffer.

1E sounds OK for our third city.
 
At least it would be if it wasn't for the barb city that appeared north of Yas.

Speaking of barbs, there's been plenty: pig and corn both got pillaged but no units or cities lost. Corn now refarmed, about to start on pigs. Yas starting granary, should be completed about same time as Yas hits pop5 just in time for double whipped settler.

Izzy's founded Judaism and built Gwall.

Not been able to build any improvements in Hari, too many barbs.

Hari's got a granary.

We have two workers! Four archers (another due next turn). Hopefully we can start pushing out spawnbusters next set.

We've got a warrior spawnbusting goldpig. Izzy has pinched copper-rice.

Pottery and writing done, started on alphabet.

We've got open borders with Izzy and Honey.

Did I mention plenty of barbs?
 

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Izzy got TGW 4 turns ago, expect even more barbs.
Why the partial slider? Even with events on, it's not worthwhile to lose 1C to round-off this early on.
 
Did I mention plenty of barbs?

some action finally :goodjob: I am just back home (who said french are lazy :crazyeye:), will have a look at the save shortly.

@kossin: I guess that's pigswill asking for a good old :whipped: :lol: (though maybe he did the math before choosing the beaker/gold ratio... :cool:)
 
At least it would be if it wasn't for the barb city that appeared north of Yas.

Think positive: that's one less direction from which barbs will come ;) We will need to watch it though so we can snatch it before AIs do. We need some sort of strategical ressource to do that. (*expecting Folket's rant* :lol:)

Speaking of barbs, there's been plenty: pig and corn both got pillaged but no units or cities lost. Corn now refarmed, about to start on pigs. Yas starting granary, should be completed about same time as Yas hits pop5 just in time for double whipped settler.

Great job protecting our cities! Sitting one archer on pig and one more on gold should allow us to get those hooked again, and prolly will unlock the HE. But we need some mroe units to fogbust/scout...

Izzy's founded Judaism and built Gwall.

As kossin said, that's bad news... oh well :sad:

We've got a warrior spawnbusting goldpig. Izzy has pinched copper-rice.

We can still settle a junk city to get copper (SW of it?). It can focus on workers and later on gold. Unless we can get another ressource elsewhere.

Pottery and writing done, started on alphabet.

we should stockpile gold till we have enough to get alpha. Down the road, we'll need a lib in the cap and another one to get a scientist (cap will be busy with rex and defense prolly). That's a long shot, we need to get ride of barbies first :lol:

Roster:
pomthom -> up!
Rusten -> warming up

edit: the mandatory screenshot...

Civ4ScreenShot0427_zps70f29bef.jpg


Fact: eco screen tells 21 commerce produced ... the evidence is clear: binary management of the slider is the way to go :)
 
Fact- Attacko doesn't like when it's too easy.

Fact- will be able to play after tomorrow evening (European time) so that leaves us ~30 hours to comment.

The evidence is clear- barbs will soon be crying home to mama.
 
^great.

I've been a little busy, but I will have a good look at the save later tonight and chime in.
 
Grrrr took some screenshots to illustrate my cunning PPP but forgot to upload them... this is not the superior :thumbsdown:

Anyway... here are the things to come (from memory):
1. Worker micro
We have 2! :woohoo:
This is especially welcome since we've been brutally ravaged by freakin barbs.
Priority 1: improve Pigs. Again.
Priority 2: improve Wheat.
Priority 3: improve SE Gold.
Priority 4: road cap to Gold, then to Izzy? (foreign trade routes would be nice)
Priority 5: ?​
1 Worker is already on the Pigs so that's cool. I would send 2nd Worker in the direction of city 2 for either Gold or Wheat depending on Barb activity
2. Ravaging Barbs (not to be mistaken with Raging Barbs)​
Immediate threats are in the South: 2 Archers in the SW, 1 Warrior in the SE. One of the Archers is 2 tiles away from city 2.
Spoiler RAS' SCREENSHOT :
Civ4ScreenShot0427_zps70f29bef.jpg

City 2 is about to get a 2nd Archer out, so I suggest moving now (before EOT) our current garrisoned Archer 1SW on the forest to tempt an attack (the quicker we are rid of these douche bags the better). What do you think?

Our Warrior is effectively fog busting the Gold/Pigs site, I think we should let him get comfy there.

We have 3 remaining Archers: 2 near Cap and 1 exploring the SW tundra. I suggest bringing back the tundra dude back in the direction of city 2 until immediate barb threat has been unravaged.

Of the 2 Archers near Cap, 1 should stay garrisoned but I don't really know what to do with the other dude. Suggestions?
3. City builds
Cap is size 4 working a BS tile and can 1-pop whip the Granary (11 EXP buffed :hammers: OF if memory serves correctly). Does that seem OK? Don't remember exactly where the food bin is at but it's low (need a Granary expert). Finish Granary then grow on Lib until 2 or 3 pop whip of a Settler? Should we put in a unit or two in there?

City 2 will finish Archer IBT, what should be our next build? I'd say Warrior to get some more fog-busting dudes do their thing. But then what? Settler I guess. Or another Warrior.
4. Tech
Slider 0% :science: until Library is up? Or until we can research it in 1 go?

I'd say wait for the cheap Lib.
5. Diplo
Spy points on someone? Huyana?
6. City Names
I'm sorry but we're terribly behind on our city-renaming schedule. :mischief:

Suggestions for Cap: "The Evidence" (© Ras), "El Superino", "The Horcrux", "Sea Peopleton", "The Home to Mama" (???)

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The evidence is clear-
 
In terms of city builds: if we get pigs improved then granary and pop 5 should happen about the same turn, immediately swop to settler at pop 5 and double whip asap.

Improving Hari's wheat and gold depends on controlling the barbs so getting out sleaze-busting archers will help out with that..
 
Moving archers to forest to taunt the barb to attack you is mandatory.
 
I suggest moving now (before EOT) our current garrisoned Archer 1SW on the forest to tempt an attack (the quicker we are rid of these douche bags the better). What do you think?

My thinking too. If he attacks u have decent chances, if he doesn't, well u can go back into the city

Our Warrior is effectively fog busting the Gold/Pigs site, I think we should let him get comfy there.

indeed.

I suggest bringing back the tundra dude back in the direction of city 2 until immediate barb threat has been unravaged.

I disagree: we need to fogbust more or we will be swamped by barbs. The two archers we have in city 2 should be enough... if not, well should reconsider our recruiting process :lol: (seriously, wait for more input about that, but here I stand until I am convinced otherwise :D)

Of the 2 Archers near Cap, 1 should stay garrisoned but I don't really know what to do with the other dude. Suggestions?

check that barb city, scout Izzy or jungle, scout near copper, help fogbust south of city 2... plenty of choices. I put those in my favorite order for now.

3. City builds
Cap is size 4 working a BS tile and can 1-pop whip the Granary (11 EXP buffed :hammers: OF if memory serves correctly). Does that seem OK?

generally speaking, 1 pop whip is a :nono: Here well, I am torned: pigs will (fly one day... hum no that's not it) be up quick and iirc we already have some red faces in the cap already, so I wouldn't do it. except for an additional worker maybe

Don't remember exactly where the food bin is at but it's low (need a Granary expert). Finish Granary then grow on Lib until 2 or 3 pop whip of a Settler? Should we put in a unit or two in there?

the food bar isn't a problem here (the pb is more when it's almost full since u won't get any food after completion of the granary), problem is to whip now imo. Also, the evidence is clear, we need worker/settler/units at all costs. Library will have to wait.

"Better be alive" (from Attacko's guide to survival and boldness)
"units"

Also, generally speaking, u want to avoid whipping your cap. Here, we have 4 pop, I would avoid it at all cost, except if we are about to loose it if we don't, or if we are about to loose a critical city site if we don't. (rereading this I might be suffering form deity barb panic... but maybe that's just reality kicking, I'll let superior players deliver)


City 2 will finish Archer IBT, what should be our next build? I'd say Warrior to get some more fog-busting dudes do their thing. But then what? Settler I guess. Or another Warrior.

At this point I would go unit till happy cap then worker -> settler. But I might be too conservative.

4. Tech
Slider 0% :science: until Library is up? Or until we can research it in 1 go?

I'd say wait for the cheap Lib.
wait, but if the barbs don't let u build it, go for the research in one go imo.

5. Diplo
Spy points on someone? Huyana?

I'd say keep demographic visibility over everybody. (for now, this means something like 3 to Izzy, 1 to Huyana, or better, binary spy point assignment :lol::scan:).


The evidence is clear-

Indeed. :eekdance: (that's me eekdancing, yeah)
 
I disagree: we need to fogbust more or we will be swamped by barbs. The two archers we have in city 2 should be enough... if not, well should reconsider our recruiting process :lol: (seriously, wait for more input about that, but here I stand until I am convinced otherwise :D)
I wasn't suggesting to put him back into the city, just prepare for the worst if the RNG decides to screw us. Anyway there isn't really anywhere he could retreat but I'd vote for letting him where he is for 1 turn.

check that barb city, scout Izzy or jungle, scout near copper, help fogbust south of city 2... plenty of choices. I put those in my favorite order for now.
Scouting sounds alright I guess. RE- checking Barb city: what for?

generally speaking, 1 pop whip is a :nono: Here well, I am torned: pigs will (fly one day... hum no that's not it) be up quick and iirc we already have some red faces in the cap already, so I wouldn't do it. except for an additional worker maybe
No red faces. I doubt the food bin justifies a Granary whip here (1-pop or otherwise), but I don't like working weak tiles :crazyeye:
I won't whip it. I think :evil:

Also, the evidence is clear, we need worker/settler/units at all costs. Library will have to wait.
Maybe we can just OF stuff in Library but not build it?

Also, generally speaking, u want to avoid whipping your cap. Here, we have 4 pop, I would avoid it at all cost, except if we are about to loose it if we don't, or if we are about to loose a critical city site if we don't. (rereading this I might be suffering form deity barb panic... but maybe that's just reality kicking, I'll let superior players deliver)
That I disagree with :)
Happiness and whip anger is an available (but fluctuating) source of production, not whipping cancels it out. With 3/4 strong BFC tiles (with sharing), that leaves plenty of room for a bit of whipping (5 -> 3 ; 6 - > 4/3 ; 7 -> 5/4...). I do agree whipping in capitole shouldn't be done lightly and should be almost fully avoided when running in Bureaucracy. But until then I see no reason not to get a bit of :whipped: going on.

Crazy talk?

At this point I would go unit till happy cap then worker -> settler. But I might be too conservative.
I think it will depend a lot on how much tile improvements we can get in. Growing to happy cap on unimproved tiles don't seem right to me.
 
That I disagree with :)
Happiness and whip anger is an available (but fluctuating) source of production, not whipping cancels it out. With 3/4 strong BFC tiles (with sharing), that leaves plenty of room for a bit of whipping (5 -> 3 ; 6 - > 4/3 ; 7 -> 5/4...). I do agree whipping in capitole shouldn't be done lightly and should be almost fully avoided when running in Bureaucracy. But until then I see no reason not to get a bit of :whipped: going on.

Crazy talk?

Nope, sounds good. I prefer to be the annoying :old: than seeing a beautiful site ruined, because overwhipped. :mischief:
 
OK Sea People, my turnset is over (12 turns to 1520 BC).

Did Attacko defeat his fearless ravaging opponents?? Well you'll know tomorrow 'cause I'll make a detailed write up in the morning (the save is attached for the impatient kids :mischief:)

Oh and it's the 6th December... 1 year already! :king:
 

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