But trading with them will also make everyone hate us.
Did I mention plenty of barbs?
I am just back home (who said french are lazy
), will have a look at the save shortly.
(though maybe he did the math before choosing the beaker/gold ratio...
)At least it would be if it wasn't for the barb city that appeared north of Yas.
We will need to watch it though so we can snatch it before AIs do. We need some sort of strategical ressource to do that. (*expecting Folket's rant*
)Speaking of barbs, there's been plenty: pig and corn both got pillaged but no units or cities lost. Corn now refarmed, about to start on pigs. Yas starting granary, should be completed about same time as Yas hits pop5 just in time for double whipped settler.
Izzy's founded Judaism and built Gwall.

We've got a warrior spawnbusting goldpig. Izzy has pinched copper-rice.
Pottery and writing done, started on alphabet.



OF if memory serves correctly). Does that seem OK? Don't remember exactly where the food bin is at but it's low (need a Granary expert). Finish Granary then grow on Lib until 2 or 3 pop whip of a Settler? Should we put in a unit or two in there?
until Library is up? Or until we can research it in 1 go?
I suggest moving now (before EOT) our current garrisoned Archer 1SW on the forest to tempt an attack (the quicker we are rid of these douche bags the better). What do you think?
Our Warrior is effectively fog busting the Gold/Pigs site, I think we should let him get comfy there.
I suggest bringing back the tundra dude back in the direction of city 2 until immediate barb threat has been unravaged.
(seriously, wait for more input about that, but here I stand until I am convinced otherwise
)Of the 2 Archers near Cap, 1 should stay garrisoned but I don't really know what to do with the other dude. Suggestions?
3. City buildsCap is size 4 working a BS tile and can 1-pop whip the Granary (11 EXP buffedOF if memory serves correctly). Does that seem OK?
Here well, I am torned: pigs will (fly one day... hum no that's not it) be up quick and iirc we already have some red faces in the cap already, so I wouldn't do it. except for an additional worker maybeDon't remember exactly where the food bin is at but it's low (need a Granary expert). Finish Granary then grow on Lib until 2 or 3 pop whip of a Settler? Should we put in a unit or two in there?
City 2 will finish Archer IBT, what should be our next build? I'd say Warrior to get some more fog-busting dudes do their thing. But then what? Settler I guess. Or another Warrior.
wait, but if the barbs don't let u build it, go for the research in one go imo.4. TechSlider 0%until Library is up? Or until we can research it in 1 go?
I'd say wait for the cheap Lib.
5. DiploSpy points on someone? Huyana?

The evidence is clear-
(that's me eekdancing, yeah)I wasn't suggesting to put him back into the city, just prepare for the worst if the RNG decides to screw us. Anyway there isn't really anywhere he could retreat but I'd vote for letting him where he is for 1 turn.I disagree: we need to fogbust more or we will be swamped by barbs. The two archers we have in city 2 should be enough... if not, well should reconsider our recruiting process(seriously, wait for more input about that, but here I stand until I am convinced otherwise
)
Scouting sounds alright I guess. RE- checking Barb city: what for?check that barb city, scout Izzy or jungle, scout near copper, help fogbust south of city 2... plenty of choices. I put those in my favorite order for now.
No red faces. I doubt the food bin justifies a Granary whip here (1-pop or otherwise), but I don't like working weak tilesgenerally speaking, 1 pop whip is aHere well, I am torned: pigs will (fly one day... hum no that's not it) be up quick and iirc we already have some red faces in the cap already, so I wouldn't do it. except for an additional worker maybe


Maybe we can just OF stuff in Library but not build it?Also, the evidence is clear, we need worker/settler/units at all costs. Library will have to wait.
That I disagree withAlso, generally speaking, u want to avoid whipping your cap. Here, we have 4 pop, I would avoid it at all cost, except if we are about to loose it if we don't, or if we are about to loose a critical city site if we don't. (rereading this I might be suffering form deity barb panic... but maybe that's just reality kicking, I'll let superior players deliver)

going on.I think it will depend a lot on how much tile improvements we can get in. Growing to happy cap on unimproved tiles don't seem right to me.At this point I would go unit till happy cap then worker -> settler. But I might be too conservative.
^great.
I've been a little busy, but I will have a good look at the save later tonight and chime in.

That I disagree with
Happiness and whip anger is an available (but fluctuating) source of production, not whipping cancels it out. With 3/4 strong BFC tiles (with sharing), that leaves plenty of room for a bit of whipping (5 -> 3 ; 6 - > 4/3 ; 7 -> 5/4...). I do agree whipping in capitole shouldn't be done lightly and should be almost fully avoided when running in Bureaucracy. But until then I see no reason not to get a bit ofgoing on.
Crazy talk?
than seeing a beautiful site ruined, because overwhipped. 
)