Upcomming patch ruining the game?

Rameau's Nephew said:
The point of the blind resources is not that you didn't know that horses were there pre-AH. It's that you didn't know they were useful. Thus, the presence or absence of the creatures wouldn't have infuenced your peoples' decisions on where to settle.

perfectly worded.

Verax
 
Astax said:
I play differently, and knowing where horses are is hugely important. Adding animal husbandry will change everything about the way I play, from when I place my city to what techs I research when.

No apparently, you do not play "differently". Apparently what you're trying to tell us is you're a one-trick-pony (*pun intended) who has but one "strategy" for winning.

Astax said:
I made this thread to discuss the impact of the change on the game. If you don't care about it plz go somewhere else

Methinks you are perhaps unfamiliar with the concept of a discussion board. You do not get to dictate who does or does not challenge your arguments. If you can't defend your position without throwing a tantrum that's not our problem and no, we won't be going away any time soon.
 
ravensfire said:
Big massive animals. Four legs. And with Animal Husbandry, you finally learned that you can ride them. Before, they were just a food source that ran away from you too fast to be useful.

This is my interpretation too. After all, you can build a mine on the place where Iron WOULD be... but you'd see this really hard metal and say "damn, there's no way I can use this, it's too hard to shape it into anything!"

Maybe they hid all strategic resources before, but then they switched it up at the last minute? It's impossible to know. Balance is never 100% perfect. That's why there are patches and debates and so forth.


Potential Exploit

The problem with making any strategic resource visible right from the start is that the player can settle directly on the resource. This is smarter than building a worker, working the resource, and building a road to it. You may lose a turn at the beginning by moving your settler, but you save as much as 20 turns without requiring a worker. 20 turns can be a HUGE advantage for an early rush.

People were doing it with horses, imagine you could do it with copper. Chariots were showing up when other people had barely finished their first archer. Imagine that happened with axes. Not only was it impossible to counter, but it was ensuring that there were no other valid choices on the tech tree except to gun it for horses.

It's smart that they hid all strategic resources until a prerequisite technology. I don't know why they didn't do it sooner.
 
Looks like they plugged yet another cheap rush tactic. I guess RTS players might get upset about that... For the rest it's no big deal...:sleep:
 
Astax said:
What's next? Agriculture reveals wheat corn and rice?

That would be a good idea :goodjob:

That would be a (small) advantage for those who don't try to grab all religons first, and look first for food for their civ.

And it's really only a small advantage. I mean, in generall you have discoved several techs first before you build your first settler.
 
Yeah, the idea of knowing strategic resources at the beginning of the game is rediculous.

I mean, I'm sure there was some ancient farmer who accidentilly tapped an oil patch and thought to himself

"Wow, I'd better buy this land! This poisonous, flammable black stuff will be great for fueling tanks 4000 years from now!"
 
Wait and see, I say. If you don't like the patch, play with unpatched game.

Horses invisible? Well, so are copper and iron until yu research the proper tech. :rolleyes:

It's kinda sad if the screaming of women will be removed when you pillage and conquer. After all, the best thing in life is to crush your enemies, see them driven before you, and hear the lamentation of their women. :evil:
 
Cropper said:
I don't mind discussing the potential impact of a change on the game, but when you post a thread entitled "Upcoming Patch Ruining the Game"? it does not make people believe you are interested in healthy discourse regarding possible changes.

You just said it yourself, and the "?" goes inside the quotes we arent in Australia. If I wasnt intrested on the discussion why would I use the question mark? Wouldnt I use an expclamtion point? Now please stay on topic or dont post here
 
Patch isnt out yet and you tards are complaining. Get the f over it.
 
MRM said:
That would be a good idea :goodjob:

That would be a (small) advantage for those who don't try to grab all religons first, and look first for food for their civ.

And it's really only a small advantage. I mean, in generall you have discoved several techs first before you build your first settler.

Hey man that little advantage is all a religion whore has :(

Yeah itas ture u discover the tech but its eitehr striaght up the bronzeworking, straight up religion or you get the otehr worker techs. This change only benefits one of the strategies but I had thought them all equal.
 
Panda said:
Wait and see, I say. If you don't like the patch, play with unpatched game.

Horses invisible? Well, so are copper and iron until yu research the proper tech. :rolleyes:

It's kinda sad if the screaming of women will be removed when you pillage and conquer. After all, the best thing in life is to crush your enemies, see them driven before you, and hear the lamentation of their women. :evil:

Yeah but I'd need a custom patch, cause most of the fixes will comef or the stupid bugs :/ Plus I like to play people so my version needs to be compatible.

edit: jesus typing all day really ruins your typing skills, had to edit 3 times now
 
Astax said:
You just said it yourself, and the "?" goes inside the quotes we arent in Australia. If I wasnt intrested on the discussion why would I use the question mark? Wouldnt I use an expclamtion point? Now please stay on topic or dont post here

Nice Flame......Besides, British Quote Structure makes more sense than American Grammar. But I digress.Moderator Action: When your posts get deleted - it is an exceedingly bad idea to simply report them.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Anyways, Firaxis should be applauded for their prompt development of a patch. I mean, many games don't have a patch until 2-5 months after release, and only then if the game is horrible broken. Civ IV is not 100% broken, so give them a break. Please.:D

PS: Religion is a very effective element of the game, great if you're a diplomat like myself....and you can now rush for horses like you rush for religion. They're on equal footing!
 
Eagle_Seven said:
Yeah, the idea of knowing strategic resources at the beginning of the game is rediculous.

I mean, I'm sure there was some ancient farmer who accidentilly tapped an oil patch and thought to himself

"Wow, I'd better buy this land! This poisonous, flammable black stuff will be great for fueling tanks 4000 years from now!"

Would you say the fact the horses were vissible in the first place was an omission on their part? At the start of the game I wondered why you could see the horses as well, but I figured that's how they wanted it, so I used it to my advantage.
 
Agreed. Whoever thought of that wasn't thinking. Heh.

For me, that is a benefit, so that way I'm not horse rushed so early by horse rushers....:)
 
I'd like to see all resources hidden until the required tech to gather them is researched. Currently, we can pick our city locations based on resources that our civ wouldn't know anything about; it could also be the case that the civ wouldn't even know the resource is there. How do you know a tile can produce spices if you don't know what spices are? It's stupid to show a luxury that says 'this requires calendar.' What the hell is calendar and therefore what would this resource gain me? Can I even therefore know this resource is present?

We would still know where these resources are likely to occur (from past games) and can build our cities accordingly, but this would prevent people from running a settler across the continent to grab some mid-game strategic resources or otherwise placing their cities in all the most optimal places.

This game allows for people to immerse themselves in their chosen leader and civ progress. Would it really be so bad for the game to make all the resources realistically hidden? This should even prevent the AI from expanding based on resources (ie: running between your cultural borders to steal something useful on the other side/in the middle - though the culture flips are nice. :)).

Jeremy.
 
JudgeDeath said:
Looks like they plugged yet another cheap rush tactic. I guess RTS players might get upset about that... For the rest it's no big deal...:sleep:
Not really a big drawback... I'll still go for Animal Husbandry (need the Pasture tech anyway :D) and STILL do my Chariot rush :lol:
 
Astax said:
Of course Im angry! Animal Husbandry reveals horses? It's like OMG I lived here for 20 years and I never saw these ton+ creatures on four leggs.

Hey, you missed all the shiny metal lying around, and the pools of flamable liquid, not to mention that glowing stuf that gave your kids the extra apendages. Maybe you can't see very well.
 
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