Astax said:Of course Im angry! Animal Husbandry reveals horses? It's like OMG I lived here for 20 years and I never saw these ton+ creatures on four leggs.
Don't patch your game if you don't like the effects.
Astax said:Of course Im angry! Animal Husbandry reveals horses? It's like OMG I lived here for 20 years and I never saw these ton+ creatures on four leggs.
dh_epic said:To me, failing to recognize the strategic value of horses seems realistic until you understand you can domesticate them. Kind of the same way you can't recognize where you are on the world until you've actually explored it.
danbosko said:I hope the worker tweak is something like a checkbox that tells the worker not to build over player made improvements. They're freakin obsessed with windmills...which imo are pretty worthless.
Krikkitone said:actually case2: horses don't appear on the map, but I know they Might be there so I make a decision...beeline to AH so I can try and get them by placing my city near them and risk them not being present, or work on other techs first and risk losing horses that I Could have gotten.
Perfectly reasonable,
And I think for the Commerce bonus resources (Spices/dyes, I think the tech merely allows you to cultivate them on a large scale (ie the bonus goes beyond one city) so I would say they are the same as the grain, rice, Pigs, Bananas example.
dh_epic said:I'd say it was an omission.
- You can't see if you're near copper or iron, so going for an axe or sword rush is a gamble.
- Religion is a gamble, since you can miss founding one by a single turn.
Shillen said:I'm kind of echoing what Krikkitone said. But you're looking at it wrong. If you can see the horses before you have the tech then it's a no-brainer decision to go for animal husbandry. That's eliminating decision making when one decision is obviously the best one to make. Meanwhile if you can't see them then you really have to make a decision. Do I go for animal husbandry and risk finding out there are no horses or take the safe path and research something else?
dh_epic said:To me, failing to recognize the strategic value of horses seems realistic until you understand you can domesticate them. Kind of the same way you can't recognize where you are on the world until you've actually explored it.
The strategic concerns, the way I see it, is that horses had an unfair advantage in being a "sure thing". Look at the other branches:
- bronze/iron: a chance that copper/iron will be further away
- religion: a chance someone will beat you to em
- early wonder: chance that someone will beat you to it
- horses: if you have eyes, you can guarantee when and where you'll be able to start using horses
onedreamer said:- Axe or Sword is not a gamble and not a choice. They are two completely different units that serve different aims.
- Religion is a gamble, but it has nothing to do with strategic resources.
Does this guarantee you a victory, or any advantage over someone who instead sees Elephants or Marble from the beginning ?
Building on a Gold plains hill is uber - you get 2 hammer 2 food 2 commerce from turn one. And +1 happiness once you get mining - without waiting for The Wheel and roads!dh_epic said:The problem with making any strategic resource visible right from the start is that the player can settle directly on the resource.