Look at the pig icon size at 1440p. At 4K, these would be absolutely microscopic.
This is zoomed all the way in. When you zoom out, the icons actually get larger. Makes sense, I think. Allows you to see more of the cool buildings than a big, useless icon. I mean, at this zoom level you can literally see the pigs and elephants, etc.
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Sid Meier's Civilization VII (DX12) 2025-03-25 2_59_08 PM.png
Look at the pig icon size at 1440p. At 4K, these would be absolutely microscopic.
This is zoomed all the way in. When you zoom out, the icons actually get larger. Makes sense, I think. Allows you to see more of the cool buildings than a big, useless icon. I mean, at this zoom level you can literally see the pigs and elephants, etc.
No war is ever pointless Perhaps I say this as my current game is as Machiavelli.
As for the sounds, it reminds me of one of the older civs, maybe civ 4 with the sounds of public screaming/yelling. It's not a high quality sound. Better than nothing I guess.
I think even Machiavelli will agree that Harriet Tubman overdoing espionage due to her bonuses (and coding?), pissing off everyone in the process, and initiating wars that nullify her defensive CS bonus is as pointless as it gets
Look at the pig icon size at 1440p. At 4K, these would be absolutely microscopic.
This is zoomed all the way in. When you zoom out, the icons actually get larger. Makes sense, I think. Allows you to see more of the cool buildings than a big, useless icon. I mean, at this zoom level you can literally see the pigs and elephants, etc.
They did a 'quick fix", changing the main gun turrets from the standard 3 x 3 to the Revenge class 4 x 2, but kept the multi-purpose secondary turrets along the sides like the standard ship model - which the Revenge class never got, since they were never upgraded between the World Wars.
Here is a plan of the Revenge as built in 1915 - 1916, and to which it adhered until 1945
The resulting in-game graphic doesn't have the correct configuration of conning tower and masts or the correct hull configuration, so would not be acceptable as a recognition model BUT since it only (so far) has to differentiate from the Iowa-class type standard Battleship, it will work for us in the game.
Was hoping it would be that distant land resources are determined by what resources are not on your home continent but not sure if they are willing to make the change
I never got to play Hawaii because of the difficult unlock requirement so I'm a bit bummed. On one level I understand the rebalancing but I'm generally not so keen on nerfing as the main approach (but I don't play multiplayer).
This time, like the last time, I'm a bit disappointed to not see a technical section. Or does DX12 run better now for us with AMD GPU already?
Since not everything gets in the patchnotes, does Machu Pikchu and the Chola wonder still not provide adjacency bonuses in the Modern Era (if anyone has had time to build one of them already)?
I agree, this is really not any better than it was before. It just has an ugly black border around it. It does make unit positions stand out a bit more but I don't feel the banner needs the black box, just the health bar.
I agree, this is really not any better than it was before. It just has an ugly black border around it. It does make unit positions stand out a bit more but I don't feel the banner needs the black box, just the health bar.
Agree it looks jarring. Easier to scan the screen for units. But usually the problem I have is that the colorblind settings don’t actually create unambiguous jerseys, and there is a lot of places to look for units offscreen, not that I can’t see where units are onscreen.
I was actually getting used to the ugly heath bars, which kinda raised into the foreground in my mind. If anything, they should have skipped the black border and used the jersey colors for the health bar, to at least fit with their own design aesthetic. Perhaps add a filter that very strongly highlights units….or the interactive unit list that is always being asked for.
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